From ea2819b2c2f1fbb9bf85010602758166530939ce Mon Sep 17 00:00:00 2001 From: Ryan Date: Mon, 26 Sep 2022 14:40:15 +1000 Subject: Change `{LED,RGB}_DISABLE_TIMEOUT` to `{LED,RGB}_MATRIX_TIMEOUT` (#18415) --- docs/feature_led_matrix.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'docs/feature_led_matrix.md') diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index cc036eb80f..fd87012e69 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -364,8 +364,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ #define LED_MATRIX_KEYPRESSES // reacts to keypresses #define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects -#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off -#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects +#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -- cgit v1.2.3