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<title>qmk_firmware/keyboards/facew, branch master</title>
<subtitle>QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)</subtitle>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/'/>
<entry>
<title>Remove `"console":false` from keyboards (#25190)</title>
<updated>2025-04-23T02:09:56+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-23T02:09:56+00:00</published>
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</entry>
<entry>
<title>Remove empty `url` fields (#25181)</title>
<updated>2025-04-22T16:59:00+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-22T16:59:00+00:00</published>
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</entry>
<entry>
<title>Remove references to bootloadHID flashing page in keyboard readmes (#23942)</title>
<updated>2024-06-17T19:23:45+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-06-17T19:23:45+00:00</published>
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<id>baa564bddfa0b1bfc7689bc42ec3d1cd7abb7a13</id>
<content type='text'>
* Remove references to bootloadHID flashing page in keyboard readmes

* Remove bootloadHID flashing page</content>
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<pre>
* Remove references to bootloadHID flashing page in keyboard readmes

* Remove bootloadHID flashing page</pre>
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</content>
</entry>
<entry>
<title>Migrate features from rules.mk to data driven - EFGH (#23248)</title>
<updated>2024-03-15T01:42:55+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2024-03-15T01:42:55+00:00</published>
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</entry>
<entry>
<title>Move RGBLight animations to data driven (#21635)</title>
<updated>2023-08-23T21:11:39+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-08-23T21:11:39+00:00</published>
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<id>023d644bb69748d97feb49091e2c24f3fcd3da11</id>
<content type='text'>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</content>
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<pre>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</pre>
</div>
</content>
</entry>
<entry>
<title>Move `RGBLED_NUM` to data driven (#21278)</title>
<updated>2023-06-18T04:39:07+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-06-18T04:39:07+00:00</published>
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<pre>
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</entry>
<entry>
<title>Move remaining `LAYOUT_all`s to data driven (#20463)</title>
<updated>2023-04-26T21:45:43+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-04-26T21:45:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Move `WS2812_DRIVER` to data driven (#20248)</title>
<updated>2023-03-26T07:22:12+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-03-26T07:22:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=36ce81df592ca8e9f9fed498e513437aa1cae54f'/>
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<pre>
</pre>
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</entry>
<entry>
<title>Remove more empty headers (#20155)</title>
<updated>2023-03-17T03:02:04+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-03-17T03:02:04+00:00</published>
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<pre>
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</entry>
<entry>
<title>Move matrix config to info.json, part 2 (#19987)</title>
<updated>2023-03-10T11:16:56+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-03-10T11:16:56+00:00</published>
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