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<title>qmk_firmware/keyboards/mechanickeys, branch master</title>
<subtitle>QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)</subtitle>
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<entry>
<title>Remove deprecated `RGB_` and Mouse keycodes (#25444)</title>
<updated>2025-07-11T17:05:41+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2025-07-11T17:05:41+00:00</published>
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<content type='text'>
* Remove deprecated `RGB_` and Mouse keycodes

* Update old mouse keycodes, 0-9/A-M

* Update old mouse keycodes, N-Z &amp; layouts

* Missed some stuff</content>
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<pre>
* Remove deprecated `RGB_` and Mouse keycodes

* Update old mouse keycodes, 0-9/A-M

* Update old mouse keycodes, N-Z &amp; layouts

* Missed some stuff</pre>
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</content>
</entry>
<entry>
<title>Remove `"command":false` from keyboards (#25193)</title>
<updated>2025-04-24T00:28:13+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-24T00:28:13+00:00</published>
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</entry>
<entry>
<title>Remove `"console":false` from keyboards (#25190)</title>
<updated>2025-04-23T02:09:56+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-23T02:09:56+00:00</published>
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</entry>
<entry>
<title>Remove empty `url` fields (#25181)</title>
<updated>2025-04-22T16:59:00+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-22T16:59:00+00:00</published>
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</entry>
<entry>
<title>Remove all via-enabled keymaps, including `via`. (#24322)</title>
<updated>2024-08-25T21:51:22+00:00</updated>
<author>
<name>Nick Brassel</name>
<email>nick@tzarc.org</email>
</author>
<published>2024-08-25T21:51:22+00:00</published>
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</entry>
<entry>
<title>Update Underglow keycodes (#23765)</title>
<updated>2024-08-25T12:15:07+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-08-25T12:15:07+00:00</published>
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Co-authored-by: Nick Brassel &lt;nick@tzarc.org&gt;
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Co-authored-by: Nick Brassel &lt;nick@tzarc.org&gt;
</pre>
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</content>
</entry>
<entry>
<title>Adjust keycode alignment around `QK_BOOT` (#23697)</title>
<updated>2024-05-11T15:50:48+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-05-11T15:50:48+00:00</published>
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<entry>
<title>Migrate features and LTO from rules.mk to data driven (#23302)</title>
<updated>2024-03-30T10:43:15+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2024-03-30T10:43:15+00:00</published>
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</entry>
<entry>
<title>Migrate features from rules.mk to data drive - LMN (#23277)</title>
<updated>2024-03-15T01:42:33+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2024-03-15T01:42:33+00:00</published>
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</entry>
<entry>
<title>Move RGBLight animations to data driven (#21635)</title>
<updated>2023-08-23T21:11:39+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-08-23T21:11:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=023d644bb69748d97feb49091e2c24f3fcd3da11'/>
<id>023d644bb69748d97feb49091e2c24f3fcd3da11</id>
<content type='text'>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</content>
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<pre>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</pre>
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