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<title>qmk_firmware/keyboards/protozoa, branch master</title>
<subtitle>QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)</subtitle>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/'/>
<entry>
<title>Remove `"command":false` from keyboards (#25193)</title>
<updated>2025-04-24T00:28:13+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-24T00:28:13+00:00</published>
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</entry>
<entry>
<title>Remove `"console":false` from keyboards (#25190)</title>
<updated>2025-04-23T02:09:56+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2025-04-23T02:09:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=07684bcc99515c04a9edda3e1dfac2fc9eb79fac'/>
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</entry>
<entry>
<title>Update keycodes for keyboards with RGB Matrix (#24484)</title>
<updated>2024-11-24T12:03:08+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-11-24T12:03:08+00:00</published>
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<entry>
<title>Add `60_ansi_tsangan_split_bs_rshift` to community layouts (#24186)</title>
<updated>2024-09-01T23:13:28+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-09-01T23:13:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=28b6a8841fcc4f3198b107f1ae0bf4e3badf3fca'/>
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</entry>
<entry>
<title>Remove all via-enabled keymaps, including `via`. (#24322)</title>
<updated>2024-08-25T21:51:22+00:00</updated>
<author>
<name>Nick Brassel</name>
<email>nick@tzarc.org</email>
</author>
<published>2024-08-25T21:51:22+00:00</published>
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</content>
</entry>
<entry>
<title>Update GPIO API usage in keyboard code (#23361)</title>
<updated>2024-05-03T05:21:29+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-05-03T05:21:29+00:00</published>
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</entry>
<entry>
<title>Migrate build target markers to keyboard.json - P (#23565)</title>
<updated>2024-04-22T01:06:41+00:00</updated>
<author>
<name>Joel Challis</name>
<email>git@zvecr.com</email>
</author>
<published>2024-04-22T01:06:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=40d0512794651237a182b4f53a2278d0fb2e583e'/>
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</entry>
<entry>
<title>WS2812 PWM: prefix for DMA defines (#23111)</title>
<updated>2024-03-02T17:16:47+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2024-03-02T17:16:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=569b0c70beceb1bbd2b2c5e9cc4f0ff9209995f3'/>
<id>569b0c70beceb1bbd2b2c5e9cc4f0ff9209995f3</id>
<content type='text'>
* WS2812 PWM: prefix for DMA defines

* Add backward compatibility defines</content>
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* WS2812 PWM: prefix for DMA defines

* Add backward compatibility defines</pre>
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</content>
</entry>
<entry>
<title>Add Event Horizon Keyboard (#22515)</title>
<updated>2023-12-04T08:57:28+00:00</updated>
<author>
<name>yiancar</name>
<email>yiangosyiangou@cytanet.com.cy</email>
</author>
<published>2023-12-04T08:57:28+00:00</published>
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<id>c3773587e910f80c063a3edcaaefa76d3d844157</id>
<content type='text'>
Co-authored-by: yiancar &lt;yiancar@gmail.com&gt;
Co-authored-by: Drashna Jaelre &lt;drashna@live.com&gt;</content>
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Co-authored-by: yiancar &lt;yiancar@gmail.com&gt;
Co-authored-by: Drashna Jaelre &lt;drashna@live.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Move RGBLight animations to data driven (#21635)</title>
<updated>2023-08-23T21:11:39+00:00</updated>
<author>
<name>Ryan</name>
<email>fauxpark@gmail.com</email>
</author>
<published>2023-08-23T21:11:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vineetk.net/qmk_firmware/commit/?id=023d644bb69748d97feb49091e2c24f3fcd3da11'/>
<id>023d644bb69748d97feb49091e2c24f3fcd3da11</id>
<content type='text'>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</content>
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<pre>
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches</pre>
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