qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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feature_layouts.md (3415B)


      1 # Layouts: Using a Keymap with Multiple Keyboards
      2 
      3 The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
      4 
      5 ```
      6 layouts/
      7 + default/
      8 | + 60_ansi/
      9 | | + readme.md
     10 | | + layout.json
     11 | | + a_good_keymap/
     12 | | | + keymap.c
     13 | | | + readme.md
     14 | | | + config.h
     15 | | | + rules.mk
     16 | | + <keymap folder>/
     17 | | + ...
     18 | + <layout folder>/
     19 + community/
     20 | + <layout folder>/
     21 | + ...
     22 ```
     23 
     24 The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple repositories here.
     25 
     26 Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
     27 
     28 ```markdown
     29 # 60_ansi
     30 
     31    LAYOUT_60_ansi
     32 ```
     33 
     34 New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
     35 
     36 ## Supporting a Layout
     37 
     38 For a keyboard to support a layout, the variable must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferably the physical layout):
     39 
     40 ```c
     41 #define LAYOUT_60_ansi KEYMAP_ANSI
     42 ```
     43 
     44 The name of the layout must match this regex: `[a-z0-9_]+`
     45 
     46 The folder name must be added to the keyboard's `rules.mk`:
     47 
     48 ```
     49 LAYOUTS = 60_ansi
     50 ```
     51 
     52 `LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
     53 
     54 ```
     55 LAYOUTS = 60_iso
     56 ```
     57 
     58 but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
     59 
     60 ## Building a Keymap
     61 
     62 You should be able to build the keyboard keymap with a command in this format:
     63 
     64 ```
     65 make <keyboard>:<layout>
     66 ```
     67 
     68 ### Conflicting layouts
     69 When a keyboard supports multiple layout options,
     70 
     71 ```
     72 LAYOUTS = ortho_4x4 ortho_4x12
     73 ```
     74 
     75 And a layout exists for both options,
     76 ```
     77 layouts/
     78 + community/
     79 | + ortho_4x4/
     80 | | + <layout>/
     81 | | | + ...
     82 | + ortho_4x12/
     83 | | + <layout>/
     84 | | | + ...
     85 | + ...
     86 ```
     87 
     88 The FORCE_LAYOUT argument can be used to specify which layout to build
     89 
     90 ```
     91 make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
     92 make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
     93 ```
     94 
     95 ## Tips for Making Layouts Keyboard-Agnostic
     96 
     97 ### Includes
     98 
     99 Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
    100 
    101 ```c
    102 #include QMK_KEYBOARD_H
    103 ```
    104 
    105 If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
    106 
    107 * `KEYBOARD_<folder1>_<folder2>`
    108 
    109 For example:
    110 
    111 ```c
    112 #ifdef KEYBOARD_planck
    113     #ifdef KEYBOARD_planck_rev4
    114         planck_rev4_function();
    115     #endif
    116 #endif
    117 ```
    118 
    119 Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
    120 
    121 ### Keymaps
    122 
    123 In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.