qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
Log | Files | Refs | Submodules | LICENSE

feature_macros.md (14166B)


      1 # Macros
      2 
      3 Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
      4 
      5 ::: warning
      6 **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
      7 :::
      8 
      9 ## Using Macros In JSON Keymaps
     10 
     11 You can define up to 32 macros in a `keymap.json` file, as used by [Configurator](newbs_building_firmware_configurator), and `qmk compile`. You can define these macros in a list under the `macros` keyword, like this:
     12 
     13 ```json
     14 {
     15     "keyboard": "handwired/my_macropad",
     16     "keymap": "my_keymap",
     17     "macros": [
     18         [
     19             {"action":"down", "keycodes": ["LSFT"]},
     20             "hello world1",
     21             {"action": "up","keycodes": ["LSFT"]}
     22         ],
     23         [
     24             {"action":"tap", "keycodes": ["LCTL", "LALT", "DEL"]}
     25         ],
     26         [
     27             "ding!",
     28             {"action":"beep"}
     29         ],
     30         [
     31             {"action":"tap", "keycodes": ["F1"]},
     32             {"action":"delay", "duration": 1000},
     33             {"action":"tap", "keycodes": ["PGDN"]}
     34         ]
     35     ],
     36     "layout": "LAYOUT_all",
     37     "layers": [
     38         ["QK_MACRO_0", "QK_MACRO_1", "QK_MACRO_2", "QK_MACRO_3"]
     39     ]
     40 }
     41 ```
     42 
     43 ### Selecting Your Host Keyboard Layout
     44 
     45 If you type in a language other than English, or use a non-QWERTY layout like Colemak, Dvorak, or Workman, you may have set your computer's input language to match this layout. This presents a challenge when creating macros — you may need to type different keys to get the same letters! To address this you can use [language-specific keycodes](reference_keymap_extras).
     46 
     47 ### Macro Basics
     48 
     49 Each macro is an array consisting of strings and objects (dictionaries). Strings are typed to your computer while objects allow you to control how your macro is typed out.
     50 
     51 #### Object Format
     52 
     53 All objects have one required key: `action`. This tells QMK what the object does. There are currently 5 actions: beep, delay, down, tap, up
     54 
     55 Only basic keycodes (prefixed by `KC_`) are supported. Do not include the `KC_` prefix when listing keycodes.
     56 
     57 * `beep`
     58     * Play a bell if the keyboard has [audio enabled](features/audio).
     59     * Example: `{"action": "beep"}`
     60 * `delay`
     61     * Pause macro playback. Duration is specified in milliseconds (ms).
     62     * Example: `{"action": "delay", "duration": 500}`
     63 * `down`
     64     * Send a key down event for one or more keycodes.
     65     * Example, single key: `{"action":"down", "keycodes": ["LSFT"]}`
     66     * Example, multiple keys: `{"action":"down", "keycodes": ["CTRL", "LSFT"]}`
     67 * `tap`
     68     * Type a chord, which sends a down event for each key followed by an up event for each key.
     69     * Example, single key: `{"action":"tap", "keycodes": ["F13"]}`
     70     * Example, multiple keys: `{"action":"tap", "keycodes": ["CTRL", "LALT", "DEL"]}`
     71 * `up`
     72     * Send a key up event for one or more keycodes.
     73     * Example, single key: `{"action":"up", "keycodes": ["LSFT"]}`
     74     * Example, multiple keys: `{"action":"up", "keycodes": ["CTRL", "LSFT"]}`
     75 
     76 ## Using Macros in C Keymaps
     77 
     78 ### `SEND_STRING()` & `process_record_user`
     79 
     80 See also: [Send String](features/send_string)
     81 
     82 Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
     83 
     84 Here is an example `keymap.c` for a two-key keyboard:
     85 
     86 ```c
     87 enum custom_keycodes {
     88     QMKBEST = SAFE_RANGE,
     89 };
     90 
     91 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     92     switch (keycode) {
     93     case QMKBEST:
     94         if (record->event.pressed) {
     95             // when keycode QMKBEST is pressed
     96             SEND_STRING("QMK is the best thing ever!");
     97         } else {
     98             // when keycode QMKBEST is released
     99         }
    100         break;
    101     }
    102     return true;
    103 };
    104 
    105 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    106     [0] = {
    107         {QMKBEST, KC_ESC},
    108         // ...
    109     },
    110 };
    111 ```
    112 
    113 What happens here is this:
    114 We first define a new custom keycode in the range not occupied by any other keycodes.
    115 Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
    116 If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
    117 We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
    118 Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
    119 
    120 ::: tip
    121 It is recommended to use the SAFE_RANGE macro as per [Customizing Functionality](custom_quantum_functions).
    122 :::
    123 
    124 You might want to add more than one macro.
    125 You can do that by adding another keycode and adding another case to the switch statement, like so:
    126 
    127 ```c
    128 enum custom_keycodes {
    129     QMKBEST = SAFE_RANGE,
    130     QMKURL,
    131     MY_OTHER_MACRO,
    132 };
    133 
    134 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    135     switch (keycode) {
    136     case QMKBEST:
    137         if (record->event.pressed) {
    138             // when keycode QMKBEST is pressed
    139             SEND_STRING("QMK is the best thing ever!");
    140         } else {
    141             // when keycode QMKBEST is released
    142         }
    143         break;
    144 
    145     case QMKURL:
    146         if (record->event.pressed) {
    147             // when keycode QMKURL is pressed
    148             SEND_STRING("https://qmk.fm/\n");
    149         } else {
    150             // when keycode QMKURL is released
    151         }
    152         break;
    153 
    154     case MY_OTHER_MACRO:
    155         if (record->event.pressed) {
    156            SEND_STRING(SS_LCTL("ac")); // selects all and copies
    157         }
    158         break;
    159     }
    160     return true;
    161 };
    162 
    163 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    164     [0] = {
    165         {MY_CUSTOM_MACRO, MY_OTHER_MACRO},
    166         // ...
    167     },
    168 };
    169 ```
    170 
    171 ::: tip
    172 An enumerated list of custom keycodes (`enum custom_keycodes`) must be declared before `keymaps[]` array, `process_record_user()` and any other function that use the list for the compiler to recognise it.
    173 :::
    174 
    175 #### Advanced Macros
    176 
    177 In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent.  This is useful if you want to have a key pressed before and released after a normal key, for instance.
    178 
    179 In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
    180 
    181 ```c
    182 static uint8_t f22_tracker;
    183 
    184 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    185   switch (keycode) {
    186     case KC_A ... KC_F21: //notice how it skips over F22
    187     case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
    188       if (record->event.pressed) {
    189         register_code(KC_F22); //this means to send F22 down
    190         f22_tracker++;
    191         register_code(keycode);
    192         return false;
    193       }
    194       break;
    195   }
    196   return true;
    197 }
    198 
    199 void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
    200   switch (keycode) {
    201     case KC_A ... KC_F21: //notice how it skips over F22
    202     case KC_F23 ... KC_EXSL: //exsel is the last one before the modifier keys
    203       if (!record->event.pressed) {
    204         f22_tracker--;
    205         if (!f22_tracker) {
    206             unregister_code(KC_F22); //this means to send F22 up
    207         }
    208       }
    209       break;
    210   }
    211 }
    212 ```
    213 
    214 
    215 #### TAP, DOWN and UP
    216 
    217 You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
    218 You can send arbitrary keycodes by wrapping them in:
    219 
    220 * `SS_TAP()` presses and releases a key.
    221 * `SS_DOWN()` presses (but does not release) a key.
    222 * `SS_UP()` releases a key.
    223 
    224 For example:
    225 
    226 ```c
    227 SEND_STRING(SS_TAP(X_HOME));
    228 ```
    229 
    230 Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
    231 
    232 ```c
    233 SEND_STRING("VE"SS_TAP(X_HOME)"LO");
    234 ```
    235 
    236 Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
    237 
    238 Delays can be also added to the string:
    239 
    240 * `SS_DELAY(msecs)` will delay for the specified number of milliseconds.
    241 
    242 For example:
    243 
    244 ```c
    245 SEND_STRING("VE" SS_DELAY(1000) SS_TAP(X_HOME) "LO");
    246 ```
    247 
    248 Which would send "VE" followed by a 1-second delay, then a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline, but delayed in the middle).
    249 
    250 There's also a couple of mod shortcuts you can use:
    251 
    252 * `SS_LCTL(string)`
    253 * `SS_LSFT(string)`
    254 * `SS_LALT(string)` or `SS_LOPT(string)`
    255 * `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
    256 * `SS_RCTL(string)`
    257 * `SS_RSFT(string)`
    258 * `SS_RALT(string)`, `SS_ROPT(string)` or `SS_ALGR(string)`
    259 * `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
    260 
    261 These press the respective modifier, send the supplied string and then release the modifier.
    262 They can be used like this:
    263 
    264 ```c
    265 SEND_STRING(SS_LCTL("a"));
    266 ```
    267 
    268 Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
    269 
    270 #### Alternative Keymaps
    271 
    272 By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
    273 
    274 ```c
    275 #include "sendstring_colemak.h"
    276 ```
    277 
    278 #### Strings in Memory
    279 
    280 If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
    281 
    282 ```c
    283 char my_str[4] = "ok.";
    284 send_string(my_str);
    285 ```
    286 
    287 The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
    288 
    289 ```c
    290 char my_str[4] = "ok.";
    291 SEND_STRING("I said: ");
    292 send_string(my_str);
    293 SEND_STRING(".."SS_TAP(X_END));
    294 ```
    295 
    296 
    297 ### Advanced Macro Functions
    298 
    299 There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
    300 
    301 ::: tip
    302 You can also use the functions described in [Useful function](ref_functions) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
    303 :::
    304 
    305 #### `record->event.pressed`
    306 
    307 This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
    308 
    309 ```c
    310     if (record->event.pressed) {
    311         // on keydown
    312     } else {
    313         // on keyup
    314     }
    315 ```
    316 
    317 #### `register_code(<kc>);`
    318 
    319 This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
    320 
    321 #### `unregister_code(<kc>);`
    322 
    323 Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
    324 
    325 #### `tap_code(<kc>);`
    326 
    327 Sends `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
    328 
    329 If `TAP_CODE_DELAY` is defined (default 0), this function waits that many milliseconds before calling `unregister_code(<kc>)`. This can be useful when you are having issues with taps (un)registering.
    330 
    331 If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
    332 
    333 #### `tap_code_delay(<kc>, <delay>);`
    334 
    335 Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
    336 
    337 #### `register_code16(<kc>);`, `unregister_code16(<kc>);`, `tap_code16(<kc>);` and `tap_code16_delay(<kc>, <delay>);`
    338 
    339 These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
    340 
    341 Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
    342 
    343 #### `clear_keyboard();`
    344 
    345 This will clear all mods and keys currently pressed.
    346 
    347 #### `clear_mods();`
    348 
    349 This will clear all mods currently pressed.
    350 
    351 #### `clear_keyboard_but_mods();`
    352 
    353 This will clear all keys besides the mods currently pressed.
    354 
    355 ### Advanced Example:
    356 
    357 #### Super ALT↯TAB
    358 
    359 This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
    360 
    361 ```c
    362 bool is_alt_tab_active = false; // ADD this near the beginning of keymap.c
    363 uint16_t alt_tab_timer = 0;     // we will be using them soon.
    364 
    365 enum custom_keycodes {          // Make sure have the awesome keycode ready
    366   ALT_TAB = SAFE_RANGE,
    367 };
    368 
    369 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    370   switch (keycode) { // This will do most of the grunt work with the keycodes.
    371     case ALT_TAB:
    372       if (record->event.pressed) {
    373         if (!is_alt_tab_active) {
    374           is_alt_tab_active = true;
    375           register_code(KC_LALT);
    376         }
    377         alt_tab_timer = timer_read();
    378         register_code(KC_TAB);
    379       } else {
    380         unregister_code(KC_TAB);
    381       }
    382       break;
    383   }
    384   return true;
    385 }
    386 
    387 void matrix_scan_user(void) { // The very important timer.
    388   if (is_alt_tab_active) {
    389     if (timer_elapsed(alt_tab_timer) > 1000) {
    390       unregister_code(KC_LALT);
    391       is_alt_tab_active = false;
    392     }
    393   }
    394 }
    395 ```