qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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rgblight.md (36694B)


      1 # RGB Lighting
      2 
      3 QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.
      4 
      5 ![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
      6 
      7 Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.
      8 
      9 Currently QMK supports the following addressable LEDs:
     10 
     11  * WS2811, WS2812, WS2812B, WS2812C, etc.
     12  * SK6812, SK6812MINI, SK6805
     13  * APA102
     14 
     15 These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.
     16 
     17 ## Usage
     18 
     19 On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:
     20 
     21 ```make
     22 RGBLIGHT_ENABLE = yes
     23 ```
     24 
     25 ::: tip
     26 There are additional configuration options for ARM controllers that offer increased performance over the default WS2812 bitbang driver. Please see [WS2812 Driver](../drivers/ws2812) for more information.
     27 :::
     28 
     29 For APA102 LEDs, add the following to your `rules.mk`:
     30 
     31 ```make
     32 RGBLIGHT_ENABLE = yes
     33 RGBLIGHT_DRIVER = apa102
     34 ```
     35 
     36 At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. For APA102 LEDs, you must also define the clock pin. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.
     37 
     38 |Define              |Description                                                              |
     39 |--------------------|-------------------------------------------------------------------------|
     40 |`WS2812_DI_PIN`     |The pin connected to the data pin of the LEDs (WS2812)                   |
     41 |`APA102_DI_PIN`     |The pin connected to the data pin of the LEDs (APA102)                   |
     42 |`APA102_CI_PIN`     |The pin connected to the clock pin of the LEDs (APA102)                  |
     43 |`RGBLIGHT_LED_COUNT`|The number of LEDs connected                                             |
     44 |`RGBLED_SPLIT`      |(Optional) For split keyboards, the number of LEDs connected on each half|
     45 
     46 Then you should be able to use the keycodes below to change the RGB lighting to your liking.
     47 
     48 ### Color Selection
     49 
     50 QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.
     51 
     52 <img src="../public/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
     53 
     54 Changing the **Hue** cycles around the circle.<br>
     55 Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
     56 Changing the **Value** sets the overall brightness.<br>
     57 
     58 ![QMK Color Wheel with HSV Values](/vkYVo66.jpg)
     59 
     60 ## Keycodes
     61 
     62 ::: warning
     63 These keycodes also simultaneously control [RGB Matrix](rgb_matrix), if enabled. This behaviour is in the process of being deprecated, so during this time it is recommended to additionally include the dedicated RGB Matrix keycodes to your keymap, and add `#define RGB_MATRIX_DISABLE_SHARED_KEYCODES` to `config.h`.
     64 :::
     65 
     66 |Key                           |Aliases   |Description                                                          |
     67 |------------------------------|----------|---------------------------------------------------------------------|
     68 |`QK_UNDERGLOW_TOGGLE`         |`UG_TOGG` |Toggle RGB lighting on or off                                        |
     69 |`QK_UNDERGLOW_MODE_NEXT`      |`UG_NEXT` |Cycle through modes, reverse direction when Shift is held            |
     70 |`QK_UNDERGLOW_MODE_PREVIOUS`  |`UG_PREV` |Cycle through modes in reverse, forward direction when Shift is held |
     71 |`QK_UNDERGLOW_HUE_UP`         |`UG_HUEU` |Increase hue, decrease hue when Shift is held                        |
     72 |`QK_UNDERGLOW_HUE_DOWN`       |`UG_HUED` |Decrease hue, increase hue when Shift is held                        |
     73 |`QK_UNDERGLOW_SATURATION_UP`  |`UG_SATU` |Increase saturation, decrease saturation when Shift is held          |
     74 |`QK_UNDERGLOW_SATURATION_DOWN`|`UG_SATD` |Decrease saturation, increase saturation when Shift is held          |
     75 |`QK_UNDERGLOW_VALUE_UP`       |`UG_VALU` |Increase value (brightness), decrease value when Shift is held       |
     76 |`QK_UNDERGLOW_VALUE_DOWN`     |`UG_VALD` |Decrease value (brightness), increase value when Shift is held       |
     77 |`QK_UNDERGLOW_SPEED_UP`       |`UG_SPDU` |Increase effect speed (brightness), decrease speed when Shift is held|
     78 |`QK_UNDERGLOW_SPEED_DOWN`     |`UG_SPDD` |Decrease effect speed (brightness), increase speed when Shift is held|
     79 |`RGB_MODE_PLAIN`              |`RGB_M_P `|Static (no animation) mode (deprecated)                              |
     80 |`RGB_MODE_BREATHE`            |`RGB_M_B` |Breathing animation mode (deprecated)                                |
     81 |`RGB_MODE_RAINBOW`            |`RGB_M_R` |Rainbow animation mode (deprecated)                                  |
     82 |`RGB_MODE_SWIRL`              |`RGB_M_SW`|Swirl animation mode (deprecated)                                    |
     83 |`RGB_MODE_SNAKE`              |`RGB_M_SN`|Snake animation mode (deprecated)                                    |
     84 |`RGB_MODE_KNIGHT`             |`RGB_M_K` |"Knight Rider" animation mode (deprecated)                           |
     85 |`RGB_MODE_XMAS`               |`RGB_M_X` |Christmas animation mode (deprecated)                                |
     86 |`RGB_MODE_GRADIENT`           |`RGB_M_G` |Static gradient animation mode (deprecated)                          |
     87 |`RGB_MODE_RGBTEST`            |`RGB_M_T` |Red, Green, Blue test animation mode (deprecated)                    |
     88 |`RGB_MODE_TWINKLE`            |`RGB_M_TW`|Twinkle animation mode (deprecated)                                  |
     89 
     90 ::: tip
     91 These keycodes cannot be used with functions like `tap_code16()` as they are not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead.
     92 :::
     93 
     94 ## Configuration
     95 
     96 Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
     97 
     98 |Define                     |Default                     |Description                                                                                                                |
     99 |---------------------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------|
    100 |`RGBLIGHT_HUE_STEP`        |`8`                         |The value by which to increment the hue per adjustment action                                                              |
    101 |`RGBLIGHT_SAT_STEP`        |`17`                        |The value by which to increment the saturation per adjustment action                                                       |
    102 |`RGBLIGHT_VAL_STEP`        |`17`                        |The value by which to increment the brightness per adjustment action                                                       |
    103 |`RGBLIGHT_LIMIT_VAL`       |`255`                       |The maximum brightness level                                                                                               |
    104 |`RGBLIGHT_SLEEP`           |*Not defined*               |If defined, the RGB lighting will be switched off when the host goes to sleep                                              |
    105 |`RGBLIGHT_SPLIT`           |*Not defined*               |If defined, synchronization functionality for split keyboards is added                                                     |
    106 |`RGBLIGHT_DEFAULT_MODE`    |`RGBLIGHT_MODE_STATIC_LIGHT`|The default mode to use upon clearing the EEPROM                                                                           |
    107 |`RGBLIGHT_DEFAULT_HUE`     |`0` (red)                   |The default hue to use upon clearing the EEPROM                                                                            |
    108 |`RGBLIGHT_DEFAULT_SAT`     |`UINT8_MAX` (255)           |The default saturation to use upon clearing the EEPROM                                                                     |
    109 |`RGBLIGHT_DEFAULT_VAL`     |`RGBLIGHT_LIMIT_VAL`        |The default value (brightness) to use upon clearing the EEPROM                                                             |
    110 |`RGBLIGHT_DEFAULT_SPD`     |`0`                         |The default speed to use upon clearing the EEPROM                                                                          |
    111 |`RGBLIGHT_DEFAULT_ON`      |`true`                      |Enable RGB lighting upon clearing the EEPROM                                                                               |
    112 
    113 ## Effects and Animations
    114 
    115 Not only can this lighting be whatever color you want,
    116 if `RGBLIGHT_EFFECT_xxxx` is defined, you also have a number of animation modes at your disposal:
    117 
    118 |Mode number symbol           |Additional number  |Description                            |
    119 |-----------------------------|-------------------|---------------------------------------|
    120 |`RGBLIGHT_MODE_STATIC_LIGHT` | *None*            |Solid color (this mode is always enabled) |
    121 |`RGBLIGHT_MODE_BREATHING`    | 0,1,2,3           |Solid color breathing                  |
    122 |`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2             |Cycling rainbow                        |
    123 |`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5       |Swirling rainbow                       |
    124 |`RGBLIGHT_MODE_SNAKE`        | 0,1,2,3,4,5       |Snake                                  |
    125 |`RGBLIGHT_MODE_KNIGHT`       | 0,1,2             |Knight                                 |
    126 |`RGBLIGHT_MODE_CHRISTMAS`    | *None*            |Christmas                              |
    127 |`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9        |Static gradient                        |
    128 |`RGBLIGHT_MODE_RGB_TEST`     | *None*            |RGB Test                               |
    129 |`RGBLIGHT_MODE_ALTERNATING`  | *None*            |Alternating                            |
    130 |`RGBLIGHT_MODE_TWINKLE`      | 0,1,2,3,4,5       |Twinkle                                |
    131 
    132 Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
    133 
    134 Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight/rgblight.h` there is a contrast table between the old mode number and the current symbol.
    135 
    136 
    137 ### Effect and Animation Toggles
    138 
    139 Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
    140 
    141 |Define                              |Default      |Description                                                              |
    142 |------------------------------------|-------------|-------------------------------------------------------------------------|
    143 |`RGBLIGHT_ANIMATIONS`               |*Not defined*|Enable all additional animation modes.  (deprecated)                     |
    144 |`RGBLIGHT_EFFECT_ALTERNATING`       |*Not defined*|Enable alternating animation mode.                                       |
    145 |`RGBLIGHT_EFFECT_BREATHING`         |*Not defined*|Enable breathing animation mode.                                         |
    146 |`RGBLIGHT_EFFECT_CHRISTMAS`         |*Not defined*|Enable christmas animation mode.                                         |
    147 |`RGBLIGHT_EFFECT_KNIGHT`            |*Not defined*|Enable knight animation mode.                                            |
    148 |`RGBLIGHT_EFFECT_RAINBOW_MOOD`      |*Not defined*|Enable rainbow mood animation mode.                                      |
    149 |`RGBLIGHT_EFFECT_RAINBOW_SWIRL`     |*Not defined*|Enable rainbow swirl animation mode.                                     |
    150 |`RGBLIGHT_EFFECT_RGB_TEST`          |*Not defined*|Enable RGB test animation mode.                                          |
    151 |`RGBLIGHT_EFFECT_SNAKE`             |*Not defined*|Enable snake animation mode.                                             |
    152 |`RGBLIGHT_EFFECT_STATIC_GRADIENT`   |*Not defined*|Enable static gradient mode.                                             |
    153 |`RGBLIGHT_EFFECT_TWINKLE`           |*Not defined*|Enable twinkle animation mode.                                           |
    154 
    155 ::: warning
    156 `RGBLIGHT_ANIMATIONS` is being deprecated and animation modes should be explicitly defined.
    157 :::
    158 
    159 ### Effect and Animation Settings
    160 
    161 The following options are used to tweak the various animations:
    162 
    163 |Define                              |Default             |Description                                                                                    |
    164 |------------------------------------|--------------------|-----------------------------------------------------------------------------------------------|
    165 |`RGBLIGHT_EFFECT_BREATHE_CENTER`    |*Not defined*       |If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
    166 |`RGBLIGHT_EFFECT_BREATHE_MAX`       |`255`               |The maximum brightness for the breathing mode. Valid values are 1 to 255                       |
    167 |`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`40`                |How long (in milliseconds) to wait between animation steps for the "Christmas" animation       |
    168 |`RGBLIGHT_EFFECT_CHRISTMAS_STEP`    |`2`                 |The number of LEDs to group the red/green colors by for the "Christmas" animation              |
    169 |`RGBLIGHT_EFFECT_KNIGHT_LED_NUM`    |`RGBLIGHT_LED_COUNT`|The number of LEDs to have the "Knight" animation travel                                       |
    170 |`RGBLIGHT_EFFECT_KNIGHT_LENGTH`     |`3`                 |The number of LEDs to light up for the "Knight" animation                                      |
    171 |`RGBLIGHT_EFFECT_KNIGHT_OFFSET`     |`0`                 |The number of LEDs to start the "Knight" animation from the start of the strip by              |
    172 |`RGBLIGHT_RAINBOW_SWIRL_RANGE`      |`255`               |Range adjustment for the rainbow swirl effect to get different swirls                          |
    173 |`RGBLIGHT_EFFECT_SNAKE_LENGTH`      |`4`                 |The number of LEDs to light up for the "Snake" animation                                       |
    174 |`RGBLIGHT_EFFECT_TWINKLE_LIFE`      |`200`               |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps)            |
    175 |`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127`            |Adjusts how likely each LED is to twinkle (on each animation step)                             |
    176 
    177 ### Example Usage to Reduce Memory Footprint
    178   1. Use `#undef` to selectively disable animations. The following would disable two animations and save about 4KiB:
    179 
    180 ```diff
    181  #undef RGBLIGHT_LED_COUNT
    182 +#undef RGBLIGHT_EFFECT_STATIC_GRADIENT
    183 +#undef RGBLIGHT_EFFECT_RAINBOW_SWIRL
    184  #define RGBLIGHT_LED_COUNT 12
    185  #define RGBLIGHT_HUE_STEP 8
    186  #define RGBLIGHT_SAT_STEP 8
    187 ```
    188 
    189 ### Animation Speed
    190 
    191 You can also modify the speeds that the different modes animate at:
    192 
    193 Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
    194 
    195 ```c
    196 // How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
    197 const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
    198 
    199 // How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
    200 const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
    201 
    202 // How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
    203 const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
    204 
    205 // How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
    206 const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
    207 
    208 // How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
    209 const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
    210 
    211 // How long (in milliseconds) to wait between animation steps for each of the "Twinkle" animations
    212 const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};
    213 
    214 // These control which hues are selected for each of the "Static gradient" modes
    215 const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
    216 ```
    217 
    218 ## Lighting Layers
    219 
    220 ::: tip
    221 **Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](rgb_matrix#indicators) for details on how to do so.
    222 :::
    223 
    224 By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
    225 it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.
    226 
    227 ### Defining Lighting Layers {#defining-lighting-layers}
    228 
    229 By default, 8 layers are possible. This can be expanded to as many as 32 by overriding the definition of `RGBLIGHT_MAX_LAYERS` in `config.h` (e.g. `#define RGBLIGHT_MAX_LAYERS 32`). Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards.
    230 
    231 To define a layer, we modify `keymap.c` to list the LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:
    232 
    233 ```c
    234 // Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
    235 const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    236     {6, 4, HSV_RED},       // Light 4 LEDs, starting with LED 6
    237     {12, 4, HSV_RED}       // Light 4 LEDs, starting with LED 12
    238 );
    239 // Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
    240 const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    241     {9, 2, HSV_CYAN}
    242 );
    243 // Light LEDs 11 & 12 in purple when keyboard layer 2 is active
    244 const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    245     {11, 2, HSV_PURPLE}
    246 );
    247 // Light LEDs 13 & 14 in green when keyboard layer 3 is active
    248 const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    249     {13, 2, HSV_GREEN}
    250 );
    251 // etc..
    252 ```
    253 
    254 We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:
    255 
    256 ```c
    257 // Now define the array of layers. Later layers take precedence
    258 const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    259     my_capslock_layer,
    260     my_layer1_layer,    // Overrides caps lock layer
    261     my_layer2_layer,    // Overrides other layers
    262     my_layer3_layer     // Overrides other layers
    263 );
    264 
    265 void keyboard_post_init_user(void) {
    266     // Enable the LED layers
    267     rgblight_layers = my_rgb_layers;
    268 }
    269 ```
    270 Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.
    271 
    272 ### Enabling and disabling lighting layers {#enabling-lighting-layers}
    273 
    274 Everything above just configured the definition of each lighting layer.
    275 We can now enable and disable the lighting layers whenever the state of the keyboard changes:
    276 
    277 ```c
    278 bool led_update_user(led_t led_state) {
    279     rgblight_set_layer_state(0, led_state.caps_lock);
    280     return true;
    281 }
    282 
    283 layer_state_t default_layer_state_set_user(layer_state_t state) {
    284     rgblight_set_layer_state(1, layer_state_cmp(state, _DVORAK));
    285     return state;
    286 }
    287 
    288 layer_state_t layer_state_set_user(layer_state_t state) {
    289     rgblight_set_layer_state(2, layer_state_cmp(state, _FN));
    290     rgblight_set_layer_state(3, layer_state_cmp(state, _ADJUST));
    291     return state;
    292 }
    293 ```
    294 
    295 ### Lighting layer blink {#lighting-layer-blink}
    296 
    297 By including `#define RGBLIGHT_LAYER_BLINK` in your `config.h` file you can turn a lighting
    298 layer on for a specified duration. Once the specified number of milliseconds has elapsed
    299 the layer will be turned off. This is useful, e.g., if you want to acknowledge some
    300 action (e.g. toggling some setting):
    301 
    302 ```c
    303 const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} );
    304 const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} );
    305 
    306 const rgblight_segment_t* const PROGMEM _rgb_layers[] =
    307     RGBLIGHT_LAYERS_LIST( _yes_layer, _no_layer );
    308 
    309 void keyboard_post_init_user(void) {
    310     rgblight_layers = _rgb_layers;
    311 }
    312 
    313 // Note we user post_process_record_user because we want the state
    314 // after the flag has been flipped...
    315 void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
    316     switch (keycode) {
    317         case QK_DEBUG_TOGGLE:
    318             rgblight_blink_layer(debug_enable ? 0 : 1, 500);
    319             break;
    320 
    321         case NK_TOGG:
    322         case NK_ON:
    323         case NK_OFF:
    324             rgblight_blink_layer(keymap_config.nkro ? 0 : 1, 500);
    325             break;
    326     }
    327 }
    328 ```
    329 
    330 You can also use `rgblight_blink_layer_repeat` to specify the amount of times the layer is supposed to blink. Using the layers from above,
    331 ```c
    332 void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
    333     switch (keycode) {
    334         case QK_DEBUG_TOGGLE:
    335             rgblight_blink_layer_repeat(debug_enable ? 0 : 1, 200, 3);
    336             break;
    337     }
    338 }
    339 ```
    340 would turn the layer 0 (or 1) on and off again three times when `DB_TOGG` is pressed.
    341 
    342 Blinking accumulates layers so if multiple layers are set blinking at the same time they will all blink for the duration and repeat times of the last layer to be blinked.
    343 To stop these other layers from blinking use `rgblight_unblink_layer` or `rgblight_unblink_all_but_layer`:
    344 
    345 ```c
    346 rgblight_blink_layer(1, 500);
    347 rgblight_unblink_all_but_layer(1);
    348 ```
    349 
    350 ```c
    351 rgblight_unblink_layer(3);
    352 rgblight_blink_layer(2, 500);
    353 ```
    354 
    355 ::: warning
    356 Lighting layers on split keyboards will require layer state synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](split_keyboard#data-sync-options) for more details.
    357 :::
    358 
    359 ### Overriding RGB Lighting on/off status
    360 
    361 Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `UG_TOGG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.
    362 
    363 ### Retain brightness
    364 
    365 Usually lighting layers apply their configured brightness once activated. If you would like lighting layers to retain the currently used brightness (as returned by `rgblight_get_val()`), add `#define RGBLIGHT_LAYERS_RETAIN_VAL` to your `config.h`.
    366 
    367 ## Functions
    368 
    369 If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight/rgblight.h) for the full list, but the most commonly used functions include:
    370 
    371 ### Low level Functions
    372 |Function                                    |Description                                |
    373 |--------------------------------------------|-------------------------------------------|
    374 |`rgblight_set()`                            |Flush out led buffers to LEDs              |
    375 |`rgblight_set_clipping_range(pos, num)`     |Set clipping Range. see [Clipping Range](#clipping-range) |
    376 
    377 ### Effects and Animations Functions
    378 #### effect range setting
    379 |Function                                    |Description       |
    380 |--------------------------------------------|------------------|
    381 |`rgblight_set_effect_range(pos, num)`       |Set Effects Range |
    382 
    383 #### direct operation
    384 |Function                                    |Description  |
    385 |--------------------------------------------|-------------|
    386 |`rgblight_setrgb_at(r, g, b, index)`          |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `index` is between 0 and `RGBLIGHT_LED_COUNT` (not written to EEPROM) |
    387 |`rgblight_sethsv_at(h, s, v, index)`          |Set a single LED to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `index` is between 0 and `RGBLIGHT_LED_COUNT` (not written to EEPROM) |
    388 |`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLIGHT_LED_COUNT` (not written to EEPROM)|
    389 |`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLIGHT_LED_COUNT` (not written to EEPROM)|
    390 |`rgblight_setrgb(r, g, b)`                  |Set effect range LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
    391 |`rgblight_setrgb_master(r, g, b)`           |Set the LEDs on the master side  to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
    392 |`rgblight_setrgb_slave(r, g, b)`            |Set the LEDs on the slave side  to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
    393 |`rgblight_sethsv_master(h, s, v)`           |Set the LEDs on the master side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
    394 |`rgblight_sethsv_slave(h, s, v)`            |Set the LEDs on the slave side to the given HSV value, where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
    395 
    396 Example:
    397 ```c
    398 rgblight_sethsv_at(HSV_WHITE, 0); // led 0
    399 rgblight_sethsv_at(HSV_RED,   1); // led 1
    400 rgblight_sethsv_at(HSV_GREEN, 2); // led 2
    401 // The above functions automatically calls rgblight_set(), so there is no need to call it explicitly.
    402 // Note that it is inefficient to call repeatedly.
    403 ```
    404 
    405 #### effect mode change
    406 |Function                                    |Description  |
    407 |--------------------------------------------|-------------|
    408 |`rgblight_mode(x)`                          |Set the mode, if RGB animations are enabled |
    409 |`rgblight_mode_noeeprom(x)`                 |Set the mode, if RGB animations are enabled (not written to EEPROM) |
    410 |`rgblight_step()`                           |Change the mode to the next RGB animation in the list of enabled RGB animations |
    411 |`rgblight_step_noeeprom()`                  |Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM) |
    412 |`rgblight_step_reverse()`                   |Change the mode to the previous RGB animation in the list of enabled RGB animations |
    413 |`rgblight_step_reverse_noeeprom()`          |Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM) |
    414 |`rgblight_reload_from_eeprom()`             |Reload the effect configuration (enabled, mode and color) from EEPROM |
    415 
    416 #### effects mode disable/enable
    417 |Function                                    |Description  |
    418 |--------------------------------------------|-------------|
    419 |`rgblight_toggle()`                         |Toggle effect range LEDs between on and off |
    420 |`rgblight_toggle_noeeprom()`                |Toggle effect range LEDs between on and off (not written to EEPROM) |
    421 |`rgblight_enable()`                         |Turn effect range LEDs on, based on their previous state |
    422 |`rgblight_enable_noeeprom()`                |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
    423 |`rgblight_disable()`                        |Turn effect range LEDs off |
    424 |`rgblight_disable_noeeprom()`               |Turn effect range LEDs off (not written to EEPROM) |
    425 
    426 #### hue, sat, val change
    427 |Function                                    |Description  |
    428 |--------------------------------------------|-------------|
    429 |`rgblight_increase_hue()`                   |Increase the hue for effect range LEDs. This wraps around at maximum hue |
    430 |`rgblight_increase_hue_noeeprom()`          |Increase the hue for effect range LEDs. This wraps around at maximum hue (not written to EEPROM) |
    431 |`rgblight_decrease_hue()`                   |Decrease the hue for effect range LEDs. This wraps around at minimum hue |
    432 |`rgblight_decrease_hue_noeeprom()`          |Decrease the hue for effect range LEDs. This wraps around at minimum hue (not written to EEPROM) |
    433 |`rgblight_increase_sat()`                   |Increase the saturation for effect range LEDs. This stops at maximum saturation |
    434 |`rgblight_increase_sat_noeeprom()`          |Increase the saturation for effect range LEDs. This stops at maximum saturation (not written to EEPROM) |
    435 |`rgblight_decrease_sat()`                   |Decrease the saturation for effect range LEDs. This stops at minimum saturation |
    436 |`rgblight_decrease_sat_noeeprom()`          |Decrease the saturation for effect range LEDs. This stops at minimum saturation (not written to EEPROM) |
    437 |`rgblight_increase_val()`                   |Increase the value for effect range LEDs. This stops at maximum value |
    438 |`rgblight_increase_val_noeeprom()`          |Increase the value for effect range LEDs. This stops at maximum value (not written to EEPROM) |
    439 |`rgblight_decrease_val()`                   |Decrease the value for effect range LEDs. This stops at minimum value |
    440 |`rgblight_decrease_val_noeeprom()`          |Decrease the value for effect range LEDs. This stops at minimum value (not written to EEPROM) |
    441 |`rgblight_sethsv(h, s, v)`                  |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 |
    442 |`rgblight_sethsv_noeeprom(h, s, v)`         |Set effect range LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) |
    443 
    444 #### Speed functions
    445 |Function                                    |Description  |
    446 |--------------------------------------------|-------------|
    447 |`rgblight_increase_speed()`                 |Increases the animation speed |
    448 |`rgblight_increase_speed_noeeprom()`        |Increases the animation speed (not written to EEPROM) |
    449 |`rgblight_decrease_speed()`                 |Decreases the animation speed |
    450 |`rgblight_decrease_speed_noeeprom()`        |Decreases the animation speed (not written to EEPROM) |
    451 |`rgblight_set_speed()`                      |Sets the speed. Value is between 0 and 255 |
    452 |`rgblight_set_speed_noeeprom()`             |Sets the speed. Value is between 0 and 255 (not written to EEPROM) |
    453 
    454 
    455 #### layer functions
    456 |Function                                    |Description  |
    457 |--------------------------------------------|-------------|
    458 |`rgblight_get_layer_state(i)`               |Returns `true` if lighting layer `i` is enabled |
    459 |`rgblight_set_layer_state(i, is_on)`        |Enable or disable lighting layer `i` based on value of `bool is_on` |
    460 
    461 #### query
    462 |Function               |Description                |
    463 |-----------------------|---------------------------|
    464 |`rgblight_is_enabled()`|Gets current on/off status |
    465 |`rgblight_get_mode()`  |Gets current mode          |
    466 |`rgblight_get_hue()`   |Gets current hue           |
    467 |`rgblight_get_sat()`   |Gets current sat           |
    468 |`rgblight_get_val()`   |Gets current val           |
    469 |`rgblight_get_speed()` |Gets current speed         |
    470 
    471 ## Colors
    472 
    473 These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
    474 
    475 |RGB                  |HSV                  |
    476 |---------------------|---------------------|
    477 |`RGB_AZURE`          |`HSV_AZURE`          |
    478 |`RGB_BLACK`/`RGB_OFF`|`HSV_BLACK`/`HSV_OFF`|
    479 |`RGB_BLUE`           |`HSV_BLUE`           |
    480 |`RGB_CHARTREUSE`     |`HSV_CHARTREUSE`     |
    481 |`RGB_CORAL`          |`HSV_CORAL`          |
    482 |`RGB_CYAN`           |`HSV_CYAN`           |
    483 |`RGB_GOLD`           |`HSV_GOLD`           |
    484 |`RGB_GOLDENROD`      |`HSV_GOLDENROD`      |
    485 |`RGB_GREEN`          |`HSV_GREEN`          |
    486 |`RGB_MAGENTA`        |`HSV_MAGENTA`        |
    487 |`RGB_ORANGE`         |`HSV_ORANGE`         |
    488 |`RGB_PINK`           |`HSV_PINK`           |
    489 |`RGB_PURPLE`         |`HSV_PURPLE`         |
    490 |`RGB_RED`            |`HSV_RED`            |
    491 |`RGB_SPRINGGREEN`    |`HSV_SPRINGGREEN`    |
    492 |`RGB_TEAL`           |`HSV_TEAL`           |
    493 |`RGB_TURQUOISE`      |`HSV_TURQUOISE`      |
    494 |`RGB_WHITE`          |`HSV_WHITE`          |
    495 |`RGB_YELLOW`         |`HSV_YELLOW`         |
    496 
    497 ```c
    498 rgblight_setrgb(RGB_ORANGE);
    499 rgblight_sethsv_noeeprom(HSV_GREEN);
    500 rgblight_setrgb_at(RGB_GOLD, 3);
    501 rgblight_sethsv_range(HSV_WHITE, 0, 6);
    502 ```
    503 
    504 These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list!
    505 
    506 
    507 ## Changing the order of the LEDs
    508 
    509 If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the `RGBLIGHT_LED_MAP` macro in your `config.h`.
    510 
    511 Normally, the contents of the LED buffer are output to the LEDs in the same order.
    512 <img src="https://user-images.githubusercontent.com/2170248/55743718-01866c80-5a6e-11e9-8134-25419928327a.JPG" alt="simple dicrect" width="50%"/>
    513 
    514 By defining `RGBLIGHT_LED_MAP` as in the example below, you can specify the LED with addressing in reverse order of the electrical connection order.
    515 
    516 ```c
    517 // config.h
    518 
    519 #define RGBLIGHT_LED_COUNT 4
    520 #define RGBLIGHT_LED_MAP { 3, 2, 1, 0 }
    521 
    522 ```
    523 <img src="https://user-images.githubusercontent.com/2170248/55743725-08ad7a80-5a6e-11e9-83ed-126a2b0209fc.JPG" alt="simple mapped" width="50%"/>
    524 
    525 ## Clipping Range
    526 
    527 Using the `rgblight_set_clipping_range()` function, you can prepare more buffers than the actual number of LEDs, and output some of the buffers to the LEDs. This is useful if you want the split keyboard to treat left and right LEDs as logically contiguous.
    528 
    529 You can set the Clipping Range by executing the following code.
    530 
    531 ```c
    532 // some source
    533 rgblight_set_clipping_range(3, 4);
    534 ```
    535 <img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
    536 
    537 In addition to setting the Clipping Range, you can use `RGBLIGHT_LED_MAP` together.
    538 
    539 ```c
    540 // config.h
    541 #define RGBLIGHT_LED_COUNT 8
    542 #define RGBLIGHT_LED_MAP { 7, 6, 5, 4, 3, 2, 1, 0 }
    543 
    544 // some source
    545 rgblight_set_clipping_range(3, 4);
    546 ```
    547 <img src="https://user-images.githubusercontent.com/2170248/55743747-119e4c00-5a6e-11e9-91e5-013203ffae8a.JPG" alt="clip mapped" width="70%"/>
    548 
    549 ## Hardware Modification
    550 
    551 If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.
    552 
    553 ## Velocikey
    554 
    555 Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
    556 
    557 ### Usage
    558 For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
    559 
    560 ```
    561 MOUSEKEY_ENABLE = no
    562 STENO_ENABLE = no
    563 EXTRAKEY_ENABLE = yes
    564 VELOCIKEY_ENABLE = yes
    565 ```
    566 
    567 Then, while using your keyboard, you need to also turn it on with the `VK_TOGG` keycode, which toggles the feature on and off.
    568 
    569 The following light effects will all be controlled by Velocikey when it is enabled:
    570  - RGB Breathing
    571  - RGB Rainbow Mood
    572  - RGB Rainbow Swirl
    573  - RGB Snake
    574  - RGB Knight
    575 
    576 Support for LED breathing effects is planned but not available yet.
    577 
    578  As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
    579 
    580  ### Configuration
    581  Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.