qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
Log | Files | Refs | Submodules | LICENSE

unicode.md (16785B)


      1 # Unicode {#unicode}
      2 
      3 With a little help from your OS, practically any Unicode character can be input using your keyboard.
      4 
      5 ## Caveats {#caveats}
      6 
      7 There are some limitations to this feature. Because there is no "standard" method of Unicode input across all operating systems, each of them require their own setup process on both the host *and* in the firmware, which may involve installation of additional software. This also means Unicode input will not "just work" when the keyboard is plugged into another device.
      8 
      9 ## Usage {#usage}
     10 
     11 The core Unicode API can be used purely programmatically. However, there are also additional subsystems which build on top of it and come with keycodes to make things easier. See below for more details.
     12 
     13 Add the following to your keymap's `rules.mk`:
     14 
     15 ```make
     16 UNICODE_COMMON = yes
     17 ```
     18 
     19 ## Basic Configuration {#basic-configuration}
     20 
     21 Add the following to your `config.h`:
     22 
     23 |Define                  |Default           |Description                                                                     |
     24 |------------------------|------------------|--------------------------------------------------------------------------------|
     25 |`UNICODE_KEY_MAC`       |`KC_LEFT_ALT`     |The key to hold when beginning a Unicode sequence with the macOS input mode     |
     26 |`UNICODE_KEY_LNX`       |`LCTL(LSFT(KC_U))`|The key to tap when beginning a Unicode sequence with the Linux input mode      |
     27 |`UNICODE_KEY_WINC`      |`KC_RIGHT_ALT`    |The key to hold when beginning a Unicode sequence with the WinCompose input mode|
     28 |`UNICODE_SELECTED_MODES`|`-1`              |A comma separated list of input modes for cycling through                       |
     29 |`UNICODE_CYCLE_PERSIST` |`true`            |Whether to persist the current Unicode input mode to EEPROM                     |
     30 |`UNICODE_TYPE_DELAY`    |`10`              |The amount of time to wait, in milliseconds, between Unicode sequence keystrokes|
     31 
     32 ### Audio Feedback {#audio-feedback}
     33 
     34 If you have the [Audio](audio) feature enabled on your board, you can configure it to play sounds when the input mode is changed.
     35 
     36 Add the following to your `config.h`:
     37 
     38 |Define             |Default|Description                                                |
     39 |-------------------|-------|-----------------------------------------------------------|
     40 |`UNICODE_SONG_MAC` |*n/a*  |The song to play when the macOS input mode is selected     |
     41 |`UNICODE_SONG_LNX` |*n/a*  |The song to play when the Linux input mode is selected     |
     42 |`UNICODE_SONG_BSD` |*n/a*  |The song to play when the BSD input mode is selected       |
     43 |`UNICODE_SONG_WIN` |*n/a*  |The song to play when the Windows input mode is selected   |
     44 |`UNICODE_SONG_WINC`|*n/a*  |The song to play when the WinCompose input mode is selected|
     45 
     46 ## Input Subsystems {#input-subsystems}
     47 
     48 Each of these subsystems have their own pros and cons in terms of flexibility and ease of use. Choose the one that best fits your needs.
     49 
     50 ::::tabs
     51 
     52 === Basic
     53 
     54 This is the easiest to use, albeit somewhat limited. It supports code points up to `U+7FFF`, which covers characters for most modern languages (including East Asian), as well as many symbols, but does not include emoji.
     55 
     56 To enable Basic Unicode, add the following to your `rules.mk`:
     57 
     58 ```make
     59 UNICODE_ENABLE = yes
     60 ```
     61 
     62 You can then add `UC(c)` keycodes to your keymap, where *c* is the code point of the desired character (in hexadecimal - the `U+` prefix will not work). For example, `UC(0x40B)` will output [Ћ](https://unicode-table.com/en/040B/), and `UC(0x30C4)` will output [ツ](https://unicode-table.com/en/30C4).
     63 
     64 === Unicode Map
     65 
     66 Unicode Map supports all possible code points (up to `U+10FFFF`). Here, the code points are stored in a separate mapping table (which may contain at most 16,384 entries), instead of directly in the keymap.
     67 
     68 To enable Unicode Map, add the following to your `rules.mk`:
     69 
     70 ```make
     71 UNICODEMAP_ENABLE = yes
     72 ```
     73 
     74 Then, you will need to create a mapping table in your `keymap.c`, and (optionally) an enum for naming the array indices, like so:
     75 
     76 ```c
     77 enum unicode_names {
     78     BANG,
     79     IRONY,
     80     SNEK
     81 };
     82 
     83 const uint32_t PROGMEM unicode_map[] = {
     84     [BANG]  = 0x203D,  // ‽
     85     [IRONY] = 0x2E2E,  // ⸮
     86     [SNEK]  = 0x1F40D, // 🐍
     87 };
     88 ```
     89 
     90 Finally, add `UM(i)` keycodes to your keymap, where *i* is an index into the `unicode_map[]` array. If you defined the enum above, you can use those names instead, for example `UM(BANG)` or `UM(SNEK)`.
     91 
     92 #### Lower and Upper Case Pairs {#unicodemap-pairs}
     93 
     94 Some writing systems have lowercase and uppercase variants of each character, such as å and Å. To make inputting these characters easier, you can use the `UP(i, j)` keycode in your keymap, where *i* and *j* are the mapping table indices of the lowercase and uppercase characters, respectively. If you're holding down Shift or have Caps Lock turned on when you press the key, the uppercase character will be inserted; otherwise, the lowercase character will be inserted.
     95 
     96 ```c
     97 const uint32_t PROGMEM unicode_map[] = {
     98     [AE_LOWER] = 0x00E6,  // æ
     99     [AE_UPPER] = 0x00C6,  // Æ
    100 };
    101 ```
    102 
    103 This is most useful when creating a keymap for an international layout with special characters. Instead of having to put the lower and upper case versions of a character on separate keys, you can have them both on the same key. This helps blend Unicode keys in with regular keycodes.
    104 
    105 Due to keycode size constraints, *i* and *j* can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ *i* ≤ 127 and 0 ≤ *j* ≤ 127.
    106 
    107 === UCIS
    108 
    109 As with Unicode Map, the UCIS method also supports all possible code points, and requires the use of a mapping table. However, it works much differently - Unicode characters are input by replacing a typed mnemonic.
    110 
    111 To enable UCIS, add the following to your keymap's `rules.mk`:
    112 
    113 ```make
    114 UCIS_ENABLE = yes
    115 ```
    116 
    117 Then, create a mapping table in your `keymap.c`:
    118 
    119 ```c
    120 const ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE(
    121     UCIS_SYM("poop", 0x1F4A9),                // 💩
    122     UCIS_SYM("rofl", 0x1F923),                // 🤣
    123     UCIS_SYM("ukr", 0x1F1FA, 0x1F1E6),        // 🇺🇦
    124     UCIS_SYM("look", 0x0CA0, 0x005F, 0x0CA0)  // ಠ_ಠ
    125 );
    126 ```
    127 
    128 By default, each table entry may be up to three code points long. This can be changed by adding `#define UCIS_MAX_CODE_POINTS n` to your keymap's `config.h`.
    129 
    130 To invoke UCIS input, the `ucis_start()` function must first be called (for example, in a custom "Unicode" keycode). Then, type the mnemonic for the mapping table entry (such as "rofl"), and hit Space or Enter. The "rofl" text will be backspaced and the emoji inserted.
    131 
    132 ::::
    133 
    134 ## Input Modes {#input-modes}
    135 
    136 Unicode input works by typing a sequence of characters, similar to a macro. However, since this sequence depends on your OS, you will need to prepare both your host machine and QMK to recognise and send the correct Unicode input sequences respectively.
    137 
    138 To set the list of enabled input modes, add the `UNICODE_SELECTED_MODES` define to your keymap's `config.h`, for example:
    139 
    140 ```c
    141 #define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX
    142 // or
    143 #define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS, UNICODE_MODE_WINCOMPOSE
    144 ```
    145 
    146 These modes can then be cycled through using the `UC_NEXT` and `UC_PREV` keycodes. You can also switch to any input mode, even if it is not specified in `UNICODE_SELECTED_MODES`, using their respective keycodes.
    147 
    148 If your keyboard has working EEPROM, it will remember the last used input mode and continue using it on the next power up. This can be disabled by defining `UNICODE_CYCLE_PERSIST` to `false`.
    149 
    150 :::::tabs
    151 
    152 ==== macOS
    153 
    154 **Mode Name:** `UNICODE_MODE_MACOS`
    155 
    156 macOS has built-in support for Unicode input as its own input source. It supports all possible code points by way of surrogate pairs for code points above `U+FFFF`.
    157 
    158 To enable, go to **System Preferences → Keyboard → Input Sources**, then add Unicode Hex Input to the list (under Other), and activate it from the input dropdown in the menu bar. Note that this may disable some Option-based shortcuts such as Option+Left and Option+Right.
    159 
    160 ==== Linux (IBus)
    161 
    162 **Mode Name:** `UNICODE_MODE_LINUX`
    163 
    164 For Linux distros with IBus, Unicode input is enabled by default, supports all possible code points, and works almost anywhere. Without IBus, it works under GTK apps, but rarely anywhere else.
    165 
    166 Users who would like support in non-GTK apps without IBus may need to resort to a more indirect method, such as creating a custom keyboard layout.
    167 
    168 ==== Windows (WinCompose)
    169 
    170 **Mode Name:** `UNICODE_MODE_WINCOMPOSE`
    171 
    172 This mode requires a third-party tool called [WinCompose](https://github.com/samhocevar/wincompose). It supports all possible code points, and is the recommended input mode for Windows.
    173 
    174 To enable, install the [latest release from GitHub](https://github.com/samhocevar/wincompose/releases/latest). Once installed, it will automatically run on startup. This works reliably under all versions of Windows supported by WinCompose.
    175 
    176 ==== Windows (HexNumpad)
    177 
    178 **Mode Name:** `UNICODE_MODE_WINDOWS`
    179 
    180 ::: warning
    181 This input mode is *not* the "Alt code" system. Alt codes are not Unicode; they instead follow [the Windows-1252 character set](https://en.wikipedia.org/wiki/Alt_code).
    182 :::
    183 
    184 This is Windows' built-in hex numpad Unicode input mode. It only supports code points up to `U+FFFF`, and is not recommended due to reliability and compatibility issues.
    185 
    186 To enable, run the following as an administrator, then reboot:
    187 
    188 ```
    189 reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1
    190 ```
    191 
    192 ==== Emacs
    193 
    194 **Mode Name:** `UNICODE_MODE_EMACS`
    195 
    196 Emacs supports code point input with the `insert-char` command.
    197 
    198 ==== BSD
    199 
    200 **Mode Name:** `UNICODE_MODE_BSD`
    201 
    202 Not currently implemented. If you're a BSD user and want to contribute support for this input mode, please [feel free](../contributing)!
    203 
    204 :::::
    205 
    206 ## Keycodes {#keycodes}
    207 
    208 |Key                         |Aliases  |Description                                                     |
    209 |----------------------------|---------|----------------------------------------------------------------|
    210 |`UC(c)`                     |         |Send Unicode code point `c`, up to `0x7FFF`                     |
    211 |`UM(i)`                     |         |Send Unicode code point at index `i` in `unicode_map`           |
    212 |`UP(i, j)`                  |         |Send Unicode code point at index `i`, or `j` if Shift/Caps is on|
    213 |`QK_UNICODE_MODE_NEXT`      |`UC_NEXT`|Cycle through selected input modes                              |
    214 |`QK_UNICODE_MODE_PREVIOUS`  |`UC_PREV`|Cycle through selected input modes in reverse                   |
    215 |`QK_UNICODE_MODE_MACOS`     |`UC_MAC` |Switch to macOS input                                           |
    216 |`QK_UNICODE_MODE_LINUX`     |`UC_LINX`|Switch to Linux input                                           |
    217 |`QK_UNICODE_MODE_WINDOWS`   |`UC_WIN` |Switch to Windows input                                         |
    218 |`QK_UNICODE_MODE_BSD`       |`UC_BSD` |Switch to BSD input (not implemented)                           |
    219 |`QK_UNICODE_MODE_WINCOMPOSE`|`UC_WINC`|Switch to Windows input using WinCompose                        |
    220 |`QK_UNICODE_MODE_EMACS`     |`UC_EMAC`|Switch to emacs (`C-x-8 RET`)                                   |
    221 
    222 ## API {#api}
    223 
    224 ### `uint8_t get_unicode_input_mode(void)` {#api-get-unicode-input-mode}
    225 
    226 Get the current Unicode input mode.
    227 
    228 #### Return Value {#api-get-unicode-input-mode-return-value}
    229 
    230 The currently active Unicode input mode.
    231 
    232 ---
    233 
    234 ### `void set_unicode_input_mode(uint8_t mode)` {#api-set-unicode-input-mode}
    235 
    236 Set the Unicode input mode.
    237 
    238 #### Arguments {#api-set-unicode-input-mode-arguments}
    239 
    240  - `uint8_t mode`  
    241    The input mode to set.
    242 
    243 ---
    244 
    245 ### `void unicode_input_mode_step(void)` {#api-unicode-input-mode-step}
    246 
    247 Change to the next Unicode input mode.
    248 
    249 ---
    250 
    251 ### `void unicode_input_mode_step_reverse(void)` {#api-unicode-input-mode-step-reverse}
    252 
    253 Change to the previous Unicode input mode.
    254 
    255 ---
    256 
    257 ### `void unicode_input_mode_set_user(uint8_t input_mode)` {#api-unicode-input-mode-set-user}
    258 
    259 User-level callback, invoked when the input mode is changed.
    260 
    261 #### Arguments {#api-unicode-input-mode-set-user-arguments}
    262 
    263  - `uint8_t input_mode`  
    264    The new input mode.
    265 
    266 ---
    267 
    268 ### `void unicode_input_mode_set_kb(uint8_t input_mode)` {#api-unicode-input-mode-set-kb}
    269 
    270 Keyboard-level callback, invoked when the input mode is changed.
    271 
    272 #### Arguments {#api-unicode-input-mode-set-kb-arguments}
    273 
    274  - `uint8_t input_mode`  
    275    The new input mode.
    276 
    277 ---
    278 
    279 ### `void unicode_input_start(void)` {#api-unicode-input-start}
    280 
    281 Begin the Unicode input sequence. The exact behavior depends on the currently selected input mode:
    282 
    283  - **macOS**: Hold `UNICODE_KEY_MAC`
    284  - **Linux**: Tap `UNICODE_KEY_LNX`
    285  - **WinCompose**: Tap `UNICODE_KEY_WINC`, then U
    286  - **HexNumpad**: Hold Left Alt, then tap Numpad +
    287  - **Emacs**: Tap Ctrl+X, then 8, then Enter
    288 
    289 This function is weakly defined, and can be overridden in user code.
    290 
    291 ---
    292 
    293 ### `void unicode_input_finish(void)` {#api-unicode-input-finish}
    294 
    295 Complete the Unicode input sequence. The exact behavior depends on the currently selected input mode:
    296 
    297  - **macOS**: Release `UNICODE_KEY_MAC`
    298  - **Linux**: Tap Space
    299  - **WinCompose**: Tap Enter
    300  - **HexNumpad**: Release Left Alt
    301  - **Emacs**: Tap Enter
    302 
    303 This function is weakly defined, and can be overridden in user code.
    304 
    305 ---
    306 
    307 ### `void unicode_input_cancel(void)` {#api-unicode-input-cancel}
    308 
    309 Cancel the Unicode input sequence. The exact behavior depends on the currently selected input mode:
    310 
    311  - **macOS**: Release `UNICODE_KEY_MAC`
    312  - **Linux**: Tap Escape
    313  - **WinCompose**: Tap Escape
    314  - **HexNumpad**: Release Left Alt
    315  - **Emacs**: Tap Ctrl+G
    316 
    317 This function is weakly defined, and can be overridden in user code.
    318 
    319 ---
    320 
    321 ### `void register_unicode(uint32_t code_point)` {#api-register-unicode}
    322 
    323 Input a single Unicode character. A surrogate pair will be sent if required by the input mode.
    324 
    325 #### Arguments {#api-register-unicode-arguments}
    326 
    327  - `uint32_t code_point`  
    328    The code point of the character to send.
    329 
    330 ---
    331 
    332 ### `void send_unicode_string(const char *str)` {#api-send-unicode-string}
    333 
    334 Send a string containing Unicode characters.
    335 
    336 #### Arguments {#api-send-unicode-string-arguments}
    337 
    338  - `const char *str`  
    339    The string to send.
    340 
    341 ---
    342 
    343 ### `uint8_t unicodemap_index(uint16_t keycode)` {#api-unicodemap-index}
    344 
    345 Get the index into the `unicode_map` array for the given keycode, respecting shift state for pair keycodes.
    346 
    347 #### Arguments {#api-unicodemap-index-arguments}
    348 
    349  - `uint16_t keycode`  
    350    The Unicode Map keycode to get the index of.
    351 
    352 #### Return Value {#api-unicodemap-index-return-value}
    353 
    354 An index into the `unicode_map` array.
    355 
    356 ---
    357 
    358 ### `uint32_t unicodemap_get_code_point(uint8_t index)` {#api-unicodemap-get-code-point}
    359 
    360 Get the code point for the given index in the `unicode_map` array.
    361 
    362 #### Arguments {#unicodemap-get-code-point-arguments}
    363 
    364  - `uint8_t index`  
    365    The index into  the `unicode_map` array.
    366 
    367 #### Return Value {#unicodemap-get-code-point-return-value}
    368 
    369 A Unicode code point value.
    370 
    371 ---
    372 
    373 ### `void register_unicodemap(uint8_t index)` {#api-register-unicodemap}
    374 
    375 Send the code point for the given index in the `unicode_map` array.
    376 
    377 #### Arguments {#api-register-unicodemap-arguments}
    378 
    379  - `uint8_t index`  
    380    The index into the `unicode_map` array.
    381 
    382 ---
    383 
    384 ### `void ucis_start(void)` {#api-ucis-start}
    385 
    386 Begin the input sequence.
    387 
    388 ---
    389 
    390 ### `bool ucis_active(void)` {#api-ucis-active}
    391 
    392 Whether UCIS is currently active.
    393 
    394 #### Return Value {#api-ucis-active-return-value}
    395 
    396 `true` if UCIS is active.
    397 
    398 ---
    399 
    400 ### `uint8_t ucis_count(void)` {#api-ucis-count}
    401 
    402 Get the number of characters in the input sequence buffer.
    403 
    404 #### Return Value {#api-ucis-count-return-value}
    405 
    406 The current input sequence buffer length.
    407 
    408 ---
    409 
    410 ### `bool ucis_add(uint16_t keycode)` {#api-ucis-add}
    411 
    412 Add the given keycode to the input sequence buffer.
    413 
    414 #### Arguments {#api-ucis-add-arguments}
    415 
    416  - `uint16_t keycode`  
    417    The keycode to add. Must be between `KC_A` and `KC_Z`, or `KC_1` and `KC_0`.
    418 
    419 #### Return Value {#api-ucis-add-return-value}
    420 
    421 `true` if the keycode was added.
    422 
    423 ---
    424 
    425 ### `bool ucis_remove_last(void)` {#api-ucis-remove-last}
    426 
    427 Remove the last character from the input sequence buffer.
    428 
    429 #### Return Value {#api-ucis-remove-last-return-value}
    430 
    431 `true` if the sequence was not empty.
    432 
    433 ---
    434 
    435 ### `void ucis_finish(void)` {#api-ucis-finish}
    436 
    437 Mark the input sequence as complete, and attempt to match.
    438 
    439 ---
    440 
    441 ### `void ucis_cancel(void)` {#api-ucis-cancel}
    442 
    443 Cancel the input sequence.
    444 
    445 ---
    446 
    447 ### `void register_ucis(void)` {#api-register-ucis}
    448 
    449 Send the code point(s) for the given UCIS index.
    450 
    451 #### Arguments {#api-register-ucis-arguments}
    452 
    453  - `uint8_t index`  
    454    The index into the UCIS symbol table.