getting_started_introduction.md (3174B)
1 # Introduction 2 3 This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make. 4 5 ## Basic QMK Structure 6 7 QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk_core` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `keyboards` folder. 8 9 ### Userspace Structure 10 11 Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace) for more information. 12 13 ### Keyboard Project Structure 14 15 Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure: 16 17 * `keymaps/`: Different keymaps that can be built 18 * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`. 19 * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. 20 * `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support) for more information. 21 * `readme.md`: A brief overview of the keyboard. 22 * `<keyboard>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix. 23 * `<keyboard>.c`: This file is where you can find custom code for the keyboard. 24 25 For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines). 26 27 ### Keymap Structure 28 29 In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen. 30 31 * `config.h`: the options to configure your keymap 32 * `keymap.c`: all of your keymap code, required 33 * `rules.mk`: the features of QMK that are enabled 34 * `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur. 35 36 # The `config.h` File 37 38 There are 3 possible `config.h` locations: 39 40 * keyboard (`/keyboards/<keyboard>/config.h`) 41 * userspace (`/users/<user>/config.h`) 42 * keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`) 43 44 The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change. 45 46 ``` 47 #pragma once 48 ``` 49 50 Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again. 51 52 The boilerplate code and setting look like this together: 53 54 ``` 55 #pragma once 56 57 // overrides go here! 58 #undef MY_SETTING 59 #define MY_SETTING 4 60 ```