qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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getting_started_introduction.md (3174B)


      1 # Introduction
      2 
      3 This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
      4 
      5 ## Basic QMK Structure
      6 
      7 QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk_core` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `keyboards` folder.
      8 
      9 ### Userspace Structure
     10 
     11 Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace) for more information.
     12 
     13 ### Keyboard Project Structure
     14 
     15 Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
     16 
     17 * `keymaps/`: Different keymaps that can be built
     18 * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
     19 * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
     20 * `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support) for more information.
     21 * `readme.md`: A brief overview of the keyboard.
     22 * `<keyboard>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
     23 * `<keyboard>.c`: This file is where you can find custom code for the keyboard.  
     24 
     25 For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines).
     26 
     27 ### Keymap Structure
     28 
     29 In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen.
     30 
     31 * `config.h`: the options to configure your keymap
     32 * `keymap.c`: all of your keymap code, required
     33 * `rules.mk`: the features of QMK that are enabled
     34 * `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
     35 
     36 # The `config.h` File
     37 
     38 There are 3 possible `config.h` locations:
     39 
     40 * keyboard (`/keyboards/<keyboard>/config.h`)
     41 * userspace (`/users/<user>/config.h`)
     42 * keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
     43 
     44 The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
     45 
     46 ```
     47 #pragma once
     48 ```
     49 
     50 Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again.
     51 
     52 The boilerplate code and setting look like this together:
     53 
     54 ```
     55 #pragma once
     56 
     57 // overrides go here!
     58 #undef MY_SETTING
     59 #define MY_SETTING 4
     60 ```