keymap.c (1828B)
1 #include QMK_KEYBOARD_H 2 3 // Each layer gets a name for readability, which is then used in the keymap matrix below. 4 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 5 // Layer names don't all need to be of the same length, obviously, and you can also skip them 6 // entirely and just use numbers. 7 #define _BASE 0 8 #define _FN1 1 9 10 enum custom_keycodes { 11 QWERTY = SAFE_RANGE, 12 }; 13 14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 15 [_BASE] = LAYOUT_60_ansi( 16 QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, 17 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, 18 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, 19 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, 20 KC_LCTL, KC_LGUI, KC_LALT , KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL 21 ), 22 23 [_FN1] = LAYOUT_60_ansi( 24 QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, 25 UG_TOGG, UG_NEXT, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 26 _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, 27 BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, 28 KC_GRV, _______, _______, _______, _______, _______, _______, _______ 29 ) 30 };