config.h (5006B)
1 /* Copyright 2021 3araht 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 #pragma once 17 18 #define MASTER_RIGHT 19 #ifndef MASTER_RIGHT 20 // SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable. 21 # define SPLIT_HAND_MATRIX_GRID B5, D0 22 # define SPLIT_HAND_MATRIX_GRID_LOW_IS_LEFT 23 #endif 24 25 #define SPLIT_USB_DETECT 26 27 #ifdef RGB_MATRIX_ENABLE 28 // for all fingers used at once. 29 # define LED_HITS_TO_REMEMBER 10 30 31 // the max brightness setting has no effect on rgb_matrix_set_color(). 32 // Use darker colors instead. 33 /* RGB darker COLORS */ 34 # define RGB_DARKWHITE 0x33, 0x33, 0x33 35 # define RGB_DARKRED 0x33, 0x0, 0x0 36 # define RGB_DARKCORAL 0x33, 0x18, 0xF 37 # define RGB_DARKORANGE 0x33, 0x19, 0x0 38 # define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6 39 # define RGB_DARKGOLD 0x33, 0x2B, 0x0 40 # define RGB_DARKYELLOW 0x33, 0x33, 0x0 41 # define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0 42 # define RGB_DARKGREEN 0x0, 0x33, 0x0 43 # define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19 44 # define RGB_DARKTURQUOISE 0xE, 0x16, 0x15 45 # define RGB_DARKTEAL 0x0, 0x19, 0x19 46 # define RGB_DARKCYAN 0x0, 0x33, 0x33 47 # define RGB_DARKAZURE 0x1E, 0x31, 0x33 48 # define RGB_DARKBLUE 0x0, 0x0, 0x33 49 # define RGB_DARKPURPLE 0x18, 0x0, 0x33 50 # define RGB_DARKMAGENTA 0x33, 0x0, 0x33 51 # define RGB_DARKPINK 0x33, 0x19, 0x26 52 53 // https://docs.qmk.fm/#/feature_rgb_matrix 54 55 # ifdef CONSOLE_ENABLE 56 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 57 # else 58 // #define ENABLE_RGB_MATRIX_ALPHAS_MODS 59 # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN 60 # define ENABLE_RGB_MATRIX_BREATHING 61 # define ENABLE_RGB_MATRIX_BAND_SAT 62 # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 63 # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT 64 # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT 65 # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS 66 // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP 67 # define ENABLE_RGB_MATRIX_DIGITAL_RAIN 68 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE 69 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE 70 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 71 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 72 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 73 # define ENABLE_RGB_MATRIX_SPLASH 74 # define ENABLE_RGB_MATRIX_SOLID_SPLASH 75 // RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color(). 76 // #define ENABLE_RGB_MATRIX_RAINDROPS 77 // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS 78 # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT 79 # define ENABLE_RGB_MATRIX_BAND_VAL 80 # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL 81 # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL 82 # define ENABLE_RGB_MATRIX_CYCLE_ALL 83 # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN 84 # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON 85 # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN 86 # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL 87 # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL 88 # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL 89 # define ENABLE_RGB_MATRIX_DUAL_BEACON 90 # define ENABLE_RGB_MATRIX_RAINBOW_BEACON 91 # define ENABLE_RGB_MATRIX_HUE_BREATHING 92 # define ENABLE_RGB_MATRIX_HUE_PENDULUM 93 # define ENABLE_RGB_MATRIX_HUE_WAVE 94 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 95 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 96 # define ENABLE_RGB_MATRIX_MULTISPLASH 97 # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH 98 # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 99 # endif // CONSOLE_ENABLE 100 #endif // RGB_MATRIX_ENABLE 101 102 /* 103 * Feature disable options 104 * These options are also useful to firmware size reduction. 105 */ 106 107 /* disable debug print */ 108 //#define NO_DEBUG 109 110 /* disable print */ 111 //#define NO_PRINT 112 113 /* disable action features */ 114 //#define NO_ACTION_LAYER 115 116 /* 2021/01/22 added to shrink firmware size */ 117 // NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods... 118 // #define NO_ACTION_TAPPING 119 // NO_ACTION_ONESHOT -388 bytes 120 #define NO_ACTION_ONESHOT 121 122 #ifdef MIDI_ENABLE 123 # define MIDI_ADVANCED 124 // Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.) 125 # define MIDI_INITIAL_VELOCITY 117 126 #endif // MIDI_ENABLE