keymap.c (3864B)
1 #include QMK_KEYBOARD_H 2 3 // Each layer gets a name for readability, which is then used in the keymap matrix below. 4 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 5 // Layer names don't all need to be of the same length, obviously, and you can also skip them 6 // entirely and just use numbers. 7 8 enum custom_layers { 9 _BASE, 10 _LOWER, 11 _RAISE, 12 _ADJUST 13 }; 14 15 enum custom_keycodes { 16 LOWER = SAFE_RANGE, 17 RAISE, 18 }; 19 20 // Custom macros 21 #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl 22 #define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl 23 #define CTL_ENT CTL_T(KC_ENT) // Tap for Enter, hold for Ctrl 24 #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift 25 // Requires KC_TRNS/_______ for the trigger key in the destination layer 26 #define LT_MC(kc) LT(_MOUSECURSOR, kc) // L-ayer T-ap M-ouse C-ursor 27 #define LT_RAI(kc) LT(_RAISE, kc) // L-ayer T-ap to Raise 28 29 30 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 31 32 /* Base 33 * ,------. 34 * | Esc | 35 * |------+------+-------------. 36 * | : | 7 | 8 | 9 | 37 * |------+------+------+------| 38 * | RAISE| 4 | 5 | 6 | 39 * |------+------+------+------| 40 * | LOWER| 1 | 2 | 3 | 41 * `---------------------------' 42 */ 43 [_BASE] = LAYOUT( 44 KC_ESC, 45 KC_COLN, KC_P7, KC_P8, KC_P9, 46 RAISE, KC_P4, KC_P5, KC_P6, 47 LOWER, KC_P1, KC_P2, KC_P3 48 ), 49 50 /* Lower 51 * ,------. 52 * | Nmlk | 53 * |------+------+-------------. 54 * | : | / | * | - | 55 * |------+------+------+------| 56 * | | | = | + | 57 * |------+------+------+------| 58 * | | 0 | . | ENT | 59 * `---------------------------' 60 */ 61 [_LOWER] = LAYOUT( 62 KC_NUM, 63 KC_COLN, KC_PSLS, KC_PAST, KC_PMNS, 64 _______, XXXXXXX, KC_EQL, KC_PPLS, 65 _______, KC_P0, KC_PDOT, KC_PENT 66 ), 67 68 /* Raise 69 * ,------. 70 * | Esc | 71 * |------+------+-------------. 72 * |RGB TG|RGB M+|RGB M-| | 73 * |------+------+------+------| 74 * | |RGB H+|RGB S+|RGB V+| 75 * |------+------+------+------| 76 * | ` |RGB H-|RGB S-|RGB V-| 77 * `---------------------------' 78 */ 79 [_RAISE] = LAYOUT( 80 KC_NUM, 81 RM_TOGG, RM_NEXT, RM_PREV, XXXXXXX, 82 _______, RM_HUEU, RM_SATU, RM_VALU, 83 _______, RM_HUED, RM_SATD, RM_VALD 84 85 ), 86 87 /* Adjust 88 * ,------. 89 * | DFU | 90 * |------+------+-------------. 91 * |HPT TG|HPT FB|HPT RS| BKSP | 92 * |------+------+------+------| 93 * | |HPT M+| | | 94 * |------+------+------+------| 95 * | |HPT M-|Clk TG| Del | 96 * `---------------------------' 97 */ 98 [_ADJUST] = LAYOUT( 99 QK_BOOT, 100 HF_TOGG, HF_FDBK, HF_RST, KC_BSPC, 101 _______, HF_NEXT, XXXXXXX, XXXXXXX, 102 _______, HF_PREV, CK_TOGG, KC_DEL 103 ), 104 105 106 }; 107 108 layer_state_t layer_state_set_user(layer_state_t state) { 109 return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); 110 } 111 112 113 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 114 switch (keycode) { 115 case LOWER: 116 if (record->event.pressed) { 117 //not sure how to have keyboard check mode and set it to a variable, so my work around 118 //uses another variable that would be set to true after the first time a reactive key is pressed. 119 layer_on(_LOWER); 120 } else { 121 layer_off(_LOWER); 122 } 123 return false; 124 break; 125 case RAISE: 126 if (record->event.pressed) { 127 //not sure how to have keyboard check mode and set it to a variable, so my work around 128 //uses another variable that would be set to true after the first time a reactive key is pressed. 129 layer_on(_RAISE); 130 } else { 131 layer_off(_RAISE); 132 } 133 return false; 134 break; 135 } 136 return true; 137 } 138 139 bool music_mask_user(uint16_t keycode) { 140 switch (keycode) { 141 case RAISE: 142 case LOWER: 143 return false; 144 default: 145 return true; 146 } 147 }