keymap.c (2598B)
1 /* 2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com> 3 4 This program is free software: you can redistribute it and/or modify 5 it under the terms of the GNU General Public License as published by 6 the Free Software Foundation, either version 2 of the License, or 7 (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 GNU General Public License for more details. 13 14 You should have received a copy of the GNU General Public License 15 along with this program. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 #include QMK_KEYBOARD_H 18 19 20 // Each layer gets a name for readability, which is then used in the keymap matrix below. 21 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 22 // Layer names don't all need to be of the same length, obviously, and you can also skip them 23 // entirely and just use numbers. 24 enum layer_names { 25 _BASE, 26 _FN1 27 }; 28 29 30 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 31 [_BASE] = LAYOUT_60_ansi_tsangan_split_bs_rshift( 32 QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, 33 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, 34 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, 35 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1), 36 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL 37 ), 38 39 [_FN1] = LAYOUT_60_ansi_tsangan_split_bs_rshift( 40 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, 41 UG_TOGG, UG_NEXT, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 42 BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, 43 BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 44 _______, _______, _______, _______, _______, _______, QK_BOOT 45 ) 46 };