keymap.c (5270B)
1 #include QMK_KEYBOARD_H 2 3 enum keyboard_layers { 4 _BL, 5 _FL, 6 _CL 7 }; 8 9 enum custom_keycodes { 10 S_BSKTC = SAFE_RANGE, 11 S_ODEJY, 12 S_RCKBY, 13 S_DOEDR, 14 S_SCALE, 15 S_ONEUP, 16 S_COIN, 17 S_SONIC, 18 S_ZELDA 19 }; 20 21 #ifdef AUDIO_ENABLE 22 float song_basketcase[][2] = SONG(BASKET_CASE); 23 float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); 24 float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); 25 float song_doe_a_deer[][2] = SONG(DOE_A_DEER); 26 float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); 27 float song_coin[][2] = SONG(COIN_SOUND); 28 float song_one_up[][2] = SONG(ONE_UP_SOUND); 29 float song_sonic_ring[][2] = SONG(SONIC_RING); 30 float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); 31 #endif 32 33 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 34 /* Layer 0: Default Layer 35 * ,-----------------------------------------------------------. 36 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| 37 * |-----------------------------------------------------------| 38 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| 39 * |-----------------------------------------------------------| 40 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter | 41 * |-----------------------------------------------------------| 42 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| 43 * |-----------------------------------------------------------' 44 * |Ctrl |Gui|Alt | Space |Alt |Gui|Fn |Ctrl | 45 * `-----------------------------------------------------------' 46 */ 47 [_BL] = LAYOUT_all( 48 QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, 49 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, 50 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, 51 KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_BSLS, 52 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), 53 [_FL] = LAYOUT_all( 54 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______, 55 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, 56 _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, 57 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, 58 _______,_______,_______, _______, _______, _______, MO(_FL), _______), 59 [_CL] = LAYOUT_all( 60 BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______, 61 _______, _______,_______,_______,QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,_______, 62 _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, 63 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, 64 _______, _______, _______, _______, _______, _______, MO(_FL), _______) 65 }; 66 67 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 68 switch (keycode) { 69 case S_BSKTC: 70 if (record->event.pressed) { 71 stop_all_notes(); 72 PLAY_SONG(song_basketcase); 73 } 74 return false; 75 case S_ODEJY: 76 if (record->event.pressed) { 77 stop_all_notes(); 78 PLAY_SONG(song_ode_to_joy); 79 } 80 return false; 81 case S_RCKBY: 82 if (record->event.pressed) { 83 stop_all_notes(); 84 PLAY_SONG(song_rock_a_bye_baby); 85 } 86 return false; 87 case S_DOEDR: 88 if (record->event.pressed) { 89 stop_all_notes(); 90 PLAY_SONG(song_doe_a_deer); 91 } 92 return false; 93 case S_SCALE: 94 if (record->event.pressed) { 95 stop_all_notes(); 96 PLAY_SONG(song_scale); 97 } 98 return false; 99 case S_ONEUP: 100 if (record->event.pressed) { 101 stop_all_notes(); 102 PLAY_SONG(song_one_up); 103 } 104 return false; 105 case S_COIN: 106 if (record->event.pressed) { 107 stop_all_notes(); 108 PLAY_SONG(song_coin); 109 } 110 return false; 111 case S_SONIC: 112 if (record->event.pressed) { 113 stop_all_notes(); 114 PLAY_SONG(song_sonic_ring); 115 } 116 return false; 117 case S_ZELDA: 118 if (record->event.pressed) { 119 stop_all_notes(); 120 PLAY_SONG(song_zelda_puzzle); 121 } 122 return false; 123 } 124 return true; 125 }