keymap.c (5815B)
1 /* Copyright 2017 Zach White <skullydazed@gmail.com> 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 19 // Each layer gets a name for readability, which is then used in the keymap matrix below. 20 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 21 #define _BL 0 22 #define _FL 1 23 #define _CL 2 24 25 enum custom_keycodes { 26 S_BSKTC = SAFE_RANGE, 27 S_ODEJY, 28 S_RCKBY, 29 S_DOEDR, 30 S_SCALE, 31 S_ONEUP, 32 S_COIN, 33 S_SONIC, 34 S_ZELDA 35 }; 36 37 #ifdef AUDIO_ENABLE 38 float song_basketcase[][2] = SONG(BASKET_CASE); 39 float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); 40 float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); 41 float song_doe_a_deer[][2] = SONG(DOE_A_DEER); 42 float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); 43 float song_coin[][2] = SONG(COIN_SOUND); 44 float song_one_up[][2] = SONG(ONE_UP_SOUND); 45 float song_sonic_ring[][2] = SONG(SONIC_RING); 46 float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); 47 #endif 48 49 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 50 /* Keymap _BL: Base Layer (Default Layer) 51 */ 52 [_BL] = LAYOUT( 53 QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, 54 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, 55 KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, 56 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, 57 KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), 58 59 /* Keymap _FL: Function Layer 60 */ 61 [_FL] = LAYOUT( 62 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, 63 _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, 64 _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, 65 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, 66 _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), 67 68 /* Keymap _CL: Control layer 69 */ 70 [_CL] = LAYOUT( 71 LM_NEXT,S_ONEUP,S_SCALE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, LM_TOGG, LM_BRIU, 72 _______,_______,_______,_______,QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,_______, LM_BRID, 73 _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, 74 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, 75 _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,_______,_______,_______), 76 }; 77 78 79 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 80 switch (keycode) { 81 #ifdef AUDIO_ENABLE 82 case S_BSKTC: 83 if (record->event.pressed) { 84 stop_all_notes(); 85 PLAY_SONG(song_basketcase); 86 } 87 return false; 88 case S_ODEJY: 89 if (record->event.pressed) { 90 stop_all_notes(); 91 PLAY_SONG(song_ode_to_joy); 92 } 93 return false; 94 case S_RCKBY: 95 if (record->event.pressed) { 96 stop_all_notes(); 97 PLAY_SONG(song_rock_a_bye_baby); 98 } 99 return false; 100 case S_DOEDR: 101 if (record->event.pressed) { 102 stop_all_notes(); 103 PLAY_SONG(song_doe_a_deer); 104 } 105 return false; 106 case S_SCALE: 107 if (record->event.pressed) { 108 stop_all_notes(); 109 PLAY_SONG(song_scale); 110 } 111 return false; 112 case S_ONEUP: 113 if (record->event.pressed) { 114 stop_all_notes(); 115 PLAY_SONG(song_one_up); 116 } 117 return false; 118 case S_COIN: 119 if (record->event.pressed) { 120 stop_all_notes(); 121 PLAY_SONG(song_coin); 122 } 123 return false; 124 case S_SONIC: 125 if (record->event.pressed) { 126 stop_all_notes(); 127 PLAY_SONG(song_sonic_ring); 128 } 129 return false; 130 case S_ZELDA: 131 if (record->event.pressed) { 132 stop_all_notes(); 133 PLAY_SONG(song_zelda_puzzle); 134 } 135 return false; 136 #endif 137 } 138 return true; 139 }