qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (5815B)


      1 /* Copyright 2017 Zach White <skullydazed@gmail.com>
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 
     17 #include QMK_KEYBOARD_H
     18 
     19 // Each layer gets a name for readability, which is then used in the keymap matrix below.
     20 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
     21 #define _BL 0
     22 #define _FL 1
     23 #define _CL 2
     24 
     25 enum custom_keycodes {
     26     S_BSKTC = SAFE_RANGE,
     27     S_ODEJY,
     28     S_RCKBY,
     29     S_DOEDR,
     30     S_SCALE,
     31     S_ONEUP,
     32     S_COIN,
     33     S_SONIC,
     34     S_ZELDA
     35 };
     36 
     37 #ifdef AUDIO_ENABLE
     38   float song_basketcase[][2] = SONG(BASKET_CASE);
     39   float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
     40   float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
     41   float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
     42   float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
     43   float song_coin[][2]  = SONG(COIN_SOUND);
     44   float song_one_up[][2]  = SONG(ONE_UP_SOUND);
     45   float song_sonic_ring[][2]  = SONG(SONIC_RING);
     46   float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
     47 #endif
     48 
     49 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     50   /* Keymap _BL: Base Layer (Default Layer)
     51    */
     52 [_BL] = LAYOUT(
     53   QK_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP,
     54   KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN,
     55   KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,
     56   KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,
     57   KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
     58 
     59   /* Keymap _FL: Function Layer
     60    */
     61 [_FL] = LAYOUT(
     62   KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU,
     63   _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD,
     64   _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,
     65   _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,
     66   _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
     67 
     68   /* Keymap _CL: Control layer
     69    */
     70 [_CL] = LAYOUT(
     71   LM_NEXT,S_ONEUP,S_SCALE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,   LM_TOGG,           LM_BRIU, 
     72   _______,_______,_______,_______,QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,_______,                LM_BRID,
     73   _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,
     74   _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        _______,
     75   _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,_______,_______,_______),
     76 };
     77 
     78 
     79 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     80     switch (keycode) {
     81         #ifdef AUDIO_ENABLE
     82             case S_BSKTC:
     83                 if (record->event.pressed) {
     84                     stop_all_notes();
     85                     PLAY_SONG(song_basketcase);
     86                 }
     87                 return false;
     88             case S_ODEJY:
     89                 if (record->event.pressed) {
     90                     stop_all_notes();
     91                     PLAY_SONG(song_ode_to_joy);
     92                 }
     93                 return false;
     94             case S_RCKBY:
     95                 if (record->event.pressed) {
     96                     stop_all_notes();
     97                     PLAY_SONG(song_rock_a_bye_baby);
     98                 }
     99                 return false;
    100             case S_DOEDR:
    101                 if (record->event.pressed) {
    102                     stop_all_notes();
    103                     PLAY_SONG(song_doe_a_deer);
    104                 }
    105                 return false;
    106             case S_SCALE:
    107                 if (record->event.pressed) {
    108                     stop_all_notes();
    109                     PLAY_SONG(song_scale);
    110                 }
    111                 return false;
    112             case S_ONEUP:
    113                 if (record->event.pressed) {
    114                     stop_all_notes();
    115                     PLAY_SONG(song_one_up);
    116                 }
    117                 return false;
    118             case S_COIN:
    119                 if (record->event.pressed) {
    120                     stop_all_notes();
    121                     PLAY_SONG(song_coin);
    122                 }
    123                 return false;
    124             case S_SONIC:
    125                 if (record->event.pressed) {
    126                     stop_all_notes();
    127                     PLAY_SONG(song_sonic_ring);
    128                 }
    129                 return false;
    130             case S_ZELDA:
    131                 if (record->event.pressed) {
    132                     stop_all_notes();
    133                     PLAY_SONG(song_zelda_puzzle);
    134                 }
    135                 return false;
    136         #endif
    137     }
    138     return true;
    139 }