keymap.c (12100B)
1 /* Copyright 2024 Vaarai 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 19 #include "./keymap.h" 20 #include "./tap_dances.h" 21 22 /* Flag to enable/disable trackpad scroll */ 23 bool set_scrolling = false; 24 25 /* Variables to store accumulated scroll values */ 26 float scroll_accumulated_h = 0; 27 float scroll_accumulated_v = 0; 28 29 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 30 [_ALPHA] = LAYOUT_split_3x6_3( /* Fire (Oxey) : https://bit.ly/layout-doc-v2 */ 31 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 32 KC_ESC, KC_P, KC_L, KC_D, KC_G, KC_V, KC_Q, KC_F, KC_O, KC_U, KC_COMM, KC_BSPC, 33 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 34 KC_TAB, KC_N, KC_R, KC_T, KC_S, KC_Y, KC_J, KC_H, KC_A, KC_E, KC_I, KC_LALT, 35 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 36 KC_LCTL, KC_X, KC_K, KC_C, KC_W, KC_Z, KC_B, KC_M, KC_QUOT, KC_SCLN, KC_DOT, KC_RCTL, 37 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 38 TD(TD_SFT_CAPSW), TD(TD_NAV_ACCENT), KC_SPC, KC_ENT, TD(TD_NUM_ACCENT), TD(TD_SFT_CAPSW) 39 //`--------------------------' `--------------------------' 40 ), 41 42 [_NAV] = LAYOUT_split_3x6_3( 43 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 44 _______, G(KC_L), XXXXXXX, CK_SCRL, C(KC_A), XXXXXXX, MS_BTN1, MS_BTN2, MS_BTN3, XXXXXXX, XXXXXXX, KC_DEL, 45 //|--------+--------+ GUI V +--------+--------+--------| |--------+--------+--------+--------+--------+--------| 46 _______, C(KC_X), G(KC_V), C(KC_V), C(KC_C), C(KC_Z), MS_WHLU, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, _______, 47 //|ALT LEFT+--------+ ALT SFT+scrnshot+--------+--------| |--------+--------+--------+--------+--------+--------| 48 A(KC_LEFT),C(KC_S),S(KC_LALT), CK_SSHT,C(KC_F), C(KC_Y), MS_WHLD, KC_HOME, CK_SELL, CK_SELR, KC_END, _______, 49 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 50 KC_LGUI, _______, _______, _______,MO(_ADJUST),_______ 51 //`--------------------------' `--------------------------' 52 ), 53 54 [_NUM] = LAYOUT_split_3x6_3( 55 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 56 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 57 //|--------+-- / ---+-- { ---+-- ( ---+-- [ ---+-- - ---| |--- _ --+--- ] --+-- ) ---+-- } ---+-- \ ---+--------| 58 _______, KC_SLSH, KC_LCBR, KC_LPRN, KC_LBRC, KC_MINS, KC_UNDS, KC_RBRC, KC_RPRN, KC_RCBR, KC_BSLS, _______, 59 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 60 _______, XXXXXXX, KC_GRV, KC_QUES, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, 61 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 62 _______,MO(_ADJUST),_______, _______, _______, KC_RGUI 63 //`--------------------------' `--------------------------' 64 ), 65 66 [_ADJUST] = LAYOUT_split_3x6_3( 67 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 68 QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, 69 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 70 XXXXXXX, RM_TOGG, RM_HUEU, RM_VALU, CK_DPII, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, 71 //|--------+--------+--------+--------+--------|--------| |--------+--------+--------+--------+--------+--------| 72 XXXXXXX, RM_NEXT, RM_HUED, RM_VALD, CK_DPID, XXXXXXX, TO(_G0), TO(_G1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 73 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 74 _______, _______, _______, _______, _______, _______ 75 //`--------------------------' `--------------------------' 76 ), 77 78 /* Generic game */ 79 [_G0] = LAYOUT_split_3x6_3( 80 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 81 KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 82 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 83 XXXXXXX, KC_LSFT, KC_A, KC_S, KC_D, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 84 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 85 KC_LGUI, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 86 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 87 KC_SPC, KC_SPC, XXXXXXX, XXXXXXX, TG(_G0), XXXXXXX 88 //`--------------------------' `--------------------------' 89 ), 90 91 /* Warframe */ 92 [_G1] = LAYOUT_split_3x6_3( 93 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 94 KC_TAB, KC_ESC, KC_Q, KC_W, KC_1, KC_2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 95 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 96 KC_F, KC_LSFT, KC_A, KC_S, KC_D, KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 97 //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| 98 KC_LGUI, KC_LCTL, KC_M, KC_Y, KC_X, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, 99 //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| 100 KC_SPC,CK_RKJMP, KC_5, XXXXXXX, TG(_G1), XXXXXXX 101 //`--------------------------' `--------------------------' 102 ), 103 }; 104 105 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 106 switch (keycode) { 107 case CK_RKJMP: /* Warframe rocket jump */ 108 if (record->event.pressed) { 109 SEND_STRING(SS_DOWN(X_C)); 110 } else { 111 SEND_STRING(SS_DOWN(X_SPC) SS_DELAY(50) SS_UP(X_C) SS_DELAY(50) SS_UP(X_SPC)); 112 } 113 return false; 114 case CK_DPII: /* Increase trackpad DPI */ 115 if (record->event.pressed) { 116 pointing_device_set_cpi(pointing_device_get_cpi()+100); 117 } 118 return false; 119 case CK_DPID: /* Decrease trackpad DPI */ 120 if (record->event.pressed) { 121 pointing_device_set_cpi(pointing_device_get_cpi()-100); 122 } 123 return false; 124 case CK_SCRL: /* Toggle set_scrolling when CK_SCRL key is pressed or released */ 125 set_scrolling = record->event.pressed; 126 return false; 127 } 128 /* Accented letters */ 129 if (accent_state != ACCENT_NONE && record->event.pressed) 130 { 131 switch (keycode) { 132 case KC_A: 133 SEND_STRING(SS_ACCENT_A_GRAVE); 134 break; 135 case KC_C: 136 SEND_STRING(SS_ACCENT_C_CEDIL); 137 break; 138 case KC_E: 139 switch (accent_state) { 140 case ACCENT_LEFT: 141 SEND_STRING(SS_ACCENT_E_ACUTE); break; 142 case ACCENT_RIGHT: 143 SEND_STRING(SS_ACCENT_E_GRAVE); break; 144 case ACCENT_NONE: 145 break; 146 } 147 break; 148 case KC_O: 149 SEND_STRING(SS_ACCENT_O_CIRCU); 150 break; 151 case KC_U: 152 SEND_STRING(SS_ACCENT_U_GRAVE); 153 break; 154 } 155 accent_state = ACCENT_NONE; 156 return false; 157 } 158 return true; 159 } 160 161 bool shutdown_user(bool jump_to_bootloader) { 162 oled_clear(); 163 oled_set_cursor(0, 2); 164 if (jump_to_bootloader) { 165 oled_write_P(PSTR("FLASH"), false); 166 } else { 167 oled_write_P(PSTR("RESET"), false); 168 } 169 oled_render_dirty(true); 170 return false; 171 } 172 173 oled_rotation_t oled_init_user(oled_rotation_t rotation) { 174 return OLED_ROTATION_270; 175 } 176 177 bool oled_task_user(void) { 178 /* Print cornia logo */ 179 cornia_render_logo(); 180 181 /* Print layer status */ 182 oled_set_cursor(0, 7); 183 switch (get_highest_layer(layer_state)) { 184 case _ALPHA: 185 oled_write_ln("ALPHA", 0); 186 break; 187 case _NAV: 188 oled_write_ln("NAV", 0); 189 break; 190 case _NUM: 191 oled_write_ln("NUM", 0); 192 break; 193 case _ADJUST: 194 oled_write_ln("ADJUS", 0); 195 break; 196 case _G0: 197 oled_write_ln("GAME0", 0); 198 break; 199 case _G1: 200 oled_write_ln("GAME1", 0); 201 break; 202 } 203 return false; 204 } 205 206 report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) { 207 /* Check if drag scrolling is active */ 208 if (set_scrolling) { 209 /* Calculate and accumulate scroll values based on mouse movement and divisors */ 210 scroll_accumulated_h += (float)mouse_report.x / SCROLL_DIVISOR_H; 211 scroll_accumulated_v += (float)mouse_report.y / SCROLL_DIVISOR_V; 212 213 /* Assign integer parts of accumulated scroll values to the mouse report */ 214 mouse_report.h = (int8_t)scroll_accumulated_h; 215 mouse_report.v = (int8_t)scroll_accumulated_v; 216 217 /* Update accumulated scroll values by subtracting the integer parts */ 218 scroll_accumulated_h -= (int8_t)scroll_accumulated_h; 219 scroll_accumulated_v -= (int8_t)scroll_accumulated_v; 220 221 /* Clear the X and Y values of the mouse report */ 222 mouse_report.x = 0; 223 mouse_report.y = 0; 224 } 225 return mouse_report; 226 }