keymap.c (2030B)
1 #include QMK_KEYBOARD_H 2 3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 4 5 [0] = LAYOUT_all( 6 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_INS, 7 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, 8 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, KC_PGUP, 9 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, 10 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), 11 12 [1] = LAYOUT_all( 13 QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 14 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 15 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 16 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 17 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), 18 19 }; 20 21 bool encoder_update_user(uint8_t index, bool clockwise) { 22 switch(get_highest_layer(layer_state)){ 23 case 1: //Layer 1 24 if (!clockwise) { // Remove ! to reverse direction 25 tap_code(MS_WHLU); 26 } else { 27 tap_code(MS_WHLD); 28 } 29 break; 30 default: //Layer 0 31 if (!clockwise) { 32 tap_code(KC_VOLU); 33 } else { 34 tap_code(KC_VOLD); 35 } 36 break; 37 } 38 return true; 39 }