keymap.c (9265B)
1 /* 2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across 3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer 4 * 5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros 6 * from sten.h to the layout you want to modify. 7 * 8 * Observe the comment above processQWERTY! 9 * 10 * http://docs.gboards.ca 11 */ 12 13 #include QMK_KEYBOARD_H 14 #include "sten.h" 15 16 // Proper Layers 17 #define FUNCT (LSD | LK | LP | LH) 18 #define MEDIA (LSD | LK | LW | LR) 19 #define MOVE (ST1 | ST2) 20 21 // QMK Layers 22 #define STENO_LAYER 0 23 #define GAMING 1 24 #define GAMING_2 2 25 26 /* Keyboard Layout 27 * ,---------------------------------. ,------------------------------. 28 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | 29 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| 30 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | 31 * `---------------------------------' `------------------------------' 32 * ,---------------, .---------------. 33 * | LNO | LA | LO | | RE | RU | RNO | 34 * `---------------' `---------------' 35 */ 36 37 // Note: You can only use basic keycodes here! 38 // P() is just a wrapper to make your life easier. 39 // 40 // http://docs.gboards.ca 41 uint32_t processQwerty(bool lookup) { 42 // Specials 43 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); 44 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); 45 P( LFT | LK | LP | LW, REPEAT()); 46 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); 47 48 // Mouse Keys 49 P( LO | LSD | LK, CLICK_MOUSE(MS_BTN2)); 50 P( LO | LR | LW, CLICK_MOUSE(MS_BTN1)); 51 52 // Thumb Chords 53 P( LA | LO | RE | RU, SEND(KC_CAPS)); 54 P( LA | RU, SEND(KC_ESC)); 55 P( LO | RE, SEND(KC_LCTL)); 56 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); 57 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); 58 59 // Mods 60 P( RT | RD | RS | RZ, SEND(KC_LGUI)); 61 P( RT | RD, SEND(KC_LCTL)); 62 P( RS | RZ, SEND(KC_LALT)); 63 P( LA | LNO, SEND(KC_LCTL)); 64 P( LA | LO, SEND(KC_LALT)); 65 P( LO, SEND(KC_LSFT)); 66 67 // Function Layer 68 P( FUNCT | RF | RR, SEND(KC_F5)); 69 P( FUNCT | RP | RB, SEND(KC_F6)); 70 P( FUNCT | RL | RG, SEND(KC_F7)); 71 P( FUNCT | RT | RS, SEND(KC_F8)); 72 P( FUNCT | RF, SEND(KC_F1)); 73 P( FUNCT | RP, SEND(KC_F2)); 74 P( FUNCT | RL, SEND(KC_F3)); 75 P( FUNCT | RT, SEND(KC_F4)); 76 P( FUNCT | RR, SEND(KC_F9)); 77 P( FUNCT | RG, SEND(KC_F10)); 78 P( FUNCT | RB, SEND(KC_F11)); 79 P( FUNCT | RS, SEND(KC_F12)); 80 81 // Movement Layer 82 P( MOVE | RF, SEND(KC_LEFT)); 83 P( MOVE | RP, SEND(KC_DOWN)); 84 P( MOVE | RL, SEND(KC_UP)); 85 P( MOVE | RT, SEND(KC_RIGHT)); 86 P( MOVE | ST3, SEND(KC_PGUP)); 87 P( MOVE | ST4, SEND(KC_PGDN)); 88 89 // Media Layer 90 P( MEDIA | RF, SEND(KC_MPRV)); 91 P( MEDIA | RP, SEND(KC_MPLY)); 92 P( MEDIA | RL, SEND(KC_MPLY)); 93 P( MEDIA | RT, SEND(KC_MNXT)); 94 P( MEDIA | RD, SEND(KC_VOLU)); 95 P( MEDIA | RZ, SEND(KC_VOLD)); 96 P( MEDIA | RS, SEND(KC_MUTE)); 97 98 // Number Row, Left 99 P( LNO | LSU, SEND(KC_1)); 100 P( LNO | LFT, SEND(KC_2)); 101 P( LNO | LP, SEND(KC_3)); 102 P( LNO | LH, SEND(KC_4)); 103 P( LNO | ST1, SEND(KC_5)); 104 P( LNO | ST3, SEND(KC_6)); 105 P( LNO | RF, SEND(KC_7)); 106 P( LNO | RP, SEND(KC_8)); 107 P( LNO | RL, SEND(KC_9)); 108 P( LNO | RT, SEND(KC_0)); 109 110 // Number Row, Right 111 P( RNO | LSU, SEND(KC_1)); 112 P( RNO | LFT, SEND(KC_2)); 113 P( RNO | LP, SEND(KC_3)); 114 P( RNO | LH, SEND(KC_4)); 115 P( RNO | ST1, SEND(KC_5)); 116 P( RNO | ST3, SEND(KC_6)); 117 P( RNO | RF, SEND(KC_7)); 118 P( RNO | RP, SEND(KC_8)); 119 P( RNO | RL, SEND(KC_9)); 120 P( RNO | RT, SEND(KC_0)); 121 P( RNO | LA, SEND(KC_5)); 122 123 // Specials 124 P( RU | RNO, SEND(KC_TAB)); 125 P( RE | RU, SEND(KC_BSPC)); 126 P( RD | RZ, SEND(KC_ENT)); 127 P( RE, SEND(KC_ENT)); 128 P( RD, SEND(KC_BSPC)); 129 P( LNO, SEND(KC_BSPC)); 130 P( RNO, SEND(KC_BSPC)); 131 P( LA, SEND(KC_SPC)); 132 P( RU, SEND(KC_SPC)); 133 P( RZ, SEND(KC_ESC)); 134 135 // Symbols and Numbers 136 P( PWR | RE | RU, SEND(KC_ENT)); 137 P( PWR | LA | LO, SEND(KC_SPC)); 138 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( 139 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) 140 P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` 141 P( PWR | RD | RZ, SEND(KC_ESC)); 142 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # 143 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ 144 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! 145 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % 146 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ 147 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ 148 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { 149 P( PWR | LW, SEND(KC_LBRC)); 150 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } 151 P( PWR | LR, SEND(KC_RBRC)); 152 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | 153 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ 154 P( PWR | ST3, SEND(KC_QUOT)); 155 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " 156 P( PWR | RF, SEND(KC_KP_PLUS)); 157 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & 158 P( PWR | RP, SEND(KC_MINS)); 159 P( PWR | RB, SEND(KC_EQL)); 160 P( PWR | RL, SEND(KC_SLSH)); 161 P( PWR | RG, SEND(KC_COMM)); 162 P( PWR | RT, SEND(KC_PAST)); 163 P( PWR | RS, SEND(KC_DOT)); 164 P( PWR | RD, SEND(KC_TAB)); 165 P( PWR | LA, SEND(KC_LSFT)); 166 P( PWR | LO, SEND(KC_SLSH)); 167 P( PWR | RE, SEND(KC_SCLN)); 168 P( PWR | RU, SEND(KC_BSLS)); 169 P( PWR | LNO, SEND(KC_BSLS)); 170 171 // Letters 172 P( LSU | LSD, SEND(KC_A)); 173 P( LFT | LK, SEND(KC_S)); 174 P( LP | LW, SEND(KC_D)); 175 P( LH | LR, SEND(KC_F)); 176 P( ST1 | ST2, SEND(KC_G)); 177 P( ST3 | ST4, SEND(KC_H)); 178 P( RF | RR, SEND(KC_J)); 179 P( RT | RS, SEND(KC_SCLN)); 180 P( RG | RL, SEND(KC_L)); 181 P( RP | RB, SEND(KC_K)); 182 P( LSU, SEND(KC_Q)); 183 P( LSD, SEND(KC_Z)); 184 P( LFT, SEND(KC_W)); 185 P( LK, SEND(KC_X)); 186 P( LP, SEND(KC_E)); 187 P( LW, SEND(KC_C)); 188 P( LH, SEND(KC_R)); 189 P( LR, SEND(KC_V)); 190 P( ST1, SEND(KC_T)); 191 P( ST2, SEND(KC_B)); 192 P( ST3, SEND(KC_Y)); 193 P( ST4, SEND(KC_N)); 194 P( RF, SEND(KC_U)); 195 P( RR, SEND(KC_M)); 196 P( RP, SEND(KC_I)); 197 P( RB, SEND(KC_COMM)); 198 P( RL, SEND(KC_O)); 199 P( RG, SEND(KC_DOT)); 200 P( RT, SEND(KC_P)); 201 P( RS, SEND(KC_SLSH)); 202 P( RNO, SEND(KC_BSPC)); 203 P( LNO, SEND(KC_BSPC)); 204 205 return 0; 206 } 207 208 // "Layers" 209 // Steno layer should be first in your map. 210 // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. 211 // If you need more space for chords, remove the two gaming layers. 212 // Note: If using NO_ACTION_TAPPING, LT will not work! 213 214 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 215 // Main layer, everything goes through here 216 [STENO_LAYER] = LAYOUT( 217 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, 218 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, 219 STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U 220 ), 221 // Gaming layer with Numpad, Very limited 222 [GAMING] = LAYOUT( 223 KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, 224 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, 225 KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) 226 ), 227 228 [GAMING_2] = LAYOUT( 229 KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, 230 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, 231 KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) 232 ) 233 }; 234 235 // Don't fuck with this, thanks. 236 size_t keymapsCount = ARRAY_SIZE(keymaps);