keymap.c (8372B)
1 /* 2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across 3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer 4 * 5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros 6 * from sten.h to the layout you want to modify. 7 * 8 * Observe the comment above processQWERTY! 9 * 10 * http://docs.gboards.ca 11 */ 12 13 #include QMK_KEYBOARD_H 14 #include "sten.h" 15 16 // Proper Layers 17 #define FUNCT (LSD | LK | LP | LH) 18 #define MEDIA (LSD | LK | LW | LR) 19 #define MOVE (ST1 | ST2) 20 21 // QMK Layers 22 #define STENO_LAYER 0 23 24 /* Keyboard Layout 25 * ,---------------------------------. ,------------------------------. 26 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | 27 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| 28 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | 29 * `---------------------------------' `------------------------------' 30 * ,---------------, .---------------. 31 * | LNO | LA | LO | | RE | RU | RNO | 32 * `---------------' `---------------' 33 */ 34 35 // Note: You can only use basic keycodes here! 36 // P() is just a wrapper to make your life easier. 37 // 38 // http://docs.gboards.ca 39 uint32_t processQwerty(bool lookup) { 40 // Specials 41 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); 42 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); 43 P( LFT | LK | LP | LW, REPEAT()); 44 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); 45 46 // Mouse Keys 47 P( LO | LSD | LK, CLICK_MOUSE(MS_BTN2)); 48 P( LO | LR | LW, CLICK_MOUSE(MS_BTN1)); 49 50 // Thumb Chords 51 P( LA | LO | RE | RU, SEND(KC_CAPS)); 52 P( LA | RU, SEND(KC_ESC)); 53 P( LO | RE, SEND(KC_LCTL)); 54 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); 55 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); 56 57 // Mods 58 P( RT | RD | RS | RZ, SEND(KC_LGUI)); 59 P( RT | RD, SEND(KC_LCTL)); 60 P( RS | RZ, SEND(KC_LALT)); 61 P( LA | LNO, SEND(KC_LCTL)); 62 P( LA | LO, SEND(KC_LALT)); 63 P( LO, SEND(KC_LSFT)); 64 65 // Function Layer 66 P( FUNCT | RF | RR, SEND(KC_F5)); 67 P( FUNCT | RP | RB, SEND(KC_F6)); 68 P( FUNCT | RL | RG, SEND(KC_F7)); 69 P( FUNCT | RT | RS, SEND(KC_F8)); 70 P( FUNCT | RF, SEND(KC_F1)); 71 P( FUNCT | RP, SEND(KC_F2)); 72 P( FUNCT | RL, SEND(KC_F3)); 73 P( FUNCT | RT, SEND(KC_F4)); 74 P( FUNCT | RR, SEND(KC_F9)); 75 P( FUNCT | RG, SEND(KC_F10)); 76 P( FUNCT | RB, SEND(KC_F11)); 77 P( FUNCT | RS, SEND(KC_F12)); 78 79 // Movement Layer 80 P( MOVE | RF, SEND(KC_LEFT)); 81 P( MOVE | RP, SEND(KC_DOWN)); 82 P( MOVE | RL, SEND(KC_UP)); 83 P( MOVE | RT, SEND(KC_RIGHT)); 84 P( MOVE | ST3, SEND(KC_PGUP)); 85 P( MOVE | ST4, SEND(KC_PGDN)); 86 87 // Media Layer 88 P( MEDIA | RF, SEND(KC_MPRV)); 89 P( MEDIA | RP, SEND(KC_MPLY)); 90 P( MEDIA | RL, SEND(KC_MPLY)); 91 P( MEDIA | RT, SEND(KC_MNXT)); 92 P( MEDIA | RD, SEND(KC_VOLU)); 93 P( MEDIA | RZ, SEND(KC_VOLD)); 94 P( MEDIA | RS, SEND(KC_MUTE)); 95 96 // Number Row, Left 97 P( LNO | LSU, SEND(KC_1)); 98 P( LNO | LFT, SEND(KC_2)); 99 P( LNO | LP, SEND(KC_3)); 100 P( LNO | LH, SEND(KC_4)); 101 P( LNO | ST1, SEND(KC_5)); 102 P( LNO | ST3, SEND(KC_6)); 103 P( LNO | RF, SEND(KC_7)); 104 P( LNO | RP, SEND(KC_8)); 105 P( LNO | RL, SEND(KC_9)); 106 P( LNO | RT, SEND(KC_0)); 107 108 // Number Row, Right 109 P( RNO | LSU, SEND(KC_1)); 110 P( RNO | LFT, SEND(KC_2)); 111 P( RNO | LP, SEND(KC_3)); 112 P( RNO | LH, SEND(KC_4)); 113 P( RNO | ST1, SEND(KC_5)); 114 P( RNO | ST3, SEND(KC_6)); 115 P( RNO | RF, SEND(KC_7)); 116 P( RNO | RP, SEND(KC_8)); 117 P( RNO | RL, SEND(KC_9)); 118 P( RNO | RT, SEND(KC_0)); 119 P( RNO | LA, SEND(KC_5)); 120 121 // Specials 122 P( RU | RNO, SEND(KC_TAB)); 123 P( RE | RU, SEND(KC_BSPC)); 124 P( RD | RZ, SEND(KC_ENT)); 125 P( RE, SEND(KC_ENT)); 126 P( RD, SEND(KC_BSPC)); 127 P( LNO, SEND(KC_BSPC)); 128 P( RNO, SEND(KC_BSPC)); 129 P( LA, SEND(KC_SPC)); 130 P( RU, SEND(KC_SPC)); 131 P( RZ, SEND(KC_ESC)); 132 133 // Symbols and Numbers 134 P( PWR | RE | RU, SEND(KC_ENT)); 135 P( PWR | LA | LO, SEND(KC_SPC)); 136 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( 137 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) 138 P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` 139 P( PWR | RD | RZ, SEND(KC_ESC)); 140 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # 141 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ 142 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! 143 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % 144 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ 145 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ 146 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { 147 P( PWR | LW, SEND(KC_LBRC)); 148 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } 149 P( PWR | LR, SEND(KC_RBRC)); 150 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | 151 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ 152 P( PWR | ST3, SEND(KC_QUOT)); 153 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " 154 P( PWR | RF, SEND(KC_KP_PLUS)); 155 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & 156 P( PWR | RP, SEND(KC_MINS)); 157 P( PWR | RB, SEND(KC_EQL)); 158 P( PWR | RL, SEND(KC_SLSH)); 159 P( PWR | RG, SEND(KC_COMM)); 160 P( PWR | RT, SEND(KC_PAST)); 161 P( PWR | RS, SEND(KC_DOT)); 162 P( PWR | RD, SEND(KC_TAB)); 163 P( PWR | LA, SEND(KC_LSFT)); 164 P( PWR | LO, SEND(KC_SLSH)); 165 P( PWR | RE, SEND(KC_SCLN)); 166 P( PWR | RU, SEND(KC_BSLS)); 167 P( PWR | LNO, SEND(KC_BSLS)); 168 169 // Letters 170 P( LSU | LSD, SEND(KC_A)); 171 P( LFT | LK, SEND(KC_S)); 172 P( LP | LW, SEND(KC_D)); 173 P( LH | LR, SEND(KC_F)); 174 P( ST1 | ST2, SEND(KC_G)); 175 P( ST3 | ST4, SEND(KC_H)); 176 P( RF | RR, SEND(KC_J)); 177 P( RT | RS, SEND(KC_SCLN)); 178 P( RG | RL, SEND(KC_L)); 179 P( RP | RB, SEND(KC_K)); 180 P( LSU, SEND(KC_Q)); 181 P( LSD, SEND(KC_Z)); 182 P( LFT, SEND(KC_W)); 183 P( LK, SEND(KC_X)); 184 P( LP, SEND(KC_E)); 185 P( LW, SEND(KC_C)); 186 P( LH, SEND(KC_R)); 187 P( LR, SEND(KC_V)); 188 P( ST1, SEND(KC_T)); 189 P( ST2, SEND(KC_B)); 190 P( ST3, SEND(KC_Y)); 191 P( ST4, SEND(KC_N)); 192 P( RF, SEND(KC_U)); 193 P( RR, SEND(KC_M)); 194 P( RP, SEND(KC_I)); 195 P( RB, SEND(KC_COMM)); 196 P( RL, SEND(KC_O)); 197 P( RG, SEND(KC_DOT)); 198 P( RT, SEND(KC_P)); 199 P( RS, SEND(KC_SLSH)); 200 P( RNO, SEND(KC_BSPC)); 201 P( LNO, SEND(KC_BSPC)); 202 203 return 0; 204 } 205 206 // "Layers" 207 // Steno layer should be first in your map. 208 // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. 209 // If you need more space for chords, remove the two gaming layers. 210 // Note: If using NO_ACTION_TAPPING, LT will not work! 211 212 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 213 // Main layer, everything goes through here 214 [STENO_LAYER] = LAYOUT_georgi( 215 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, 216 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, 217 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 218 ) 219 }; 220 // Don't fuck with this, thanks. 221 size_t keymapsCount = ARRAY_SIZE(keymaps);