keymap.c (10311B)
1 /* 2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across 3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer 4 * 5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros 6 * from sten.h to the layout you want to modify. 7 * 8 * Observe the comment above processQWERTY! 9 * 10 * http://docs.gboards.ca 11 */ 12 13 #include QMK_KEYBOARD_H 14 #include "sten.h" 15 16 // Proper Layers 17 #define FUNCT (LSD | LK | LP | LH) 18 #define MEDIA (LSD | LK | LW | LR) 19 #define MOVE (LH | ST2) 20 21 /* Keyboard Layout 22 * ,---------------------------------. ,------------------------------. 23 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | 24 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| 25 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | 26 * `---------------------------------' `------------------------------' 27 * ,---------------, .---------------. 28 * | LNO | LA | LO | | RE | RU | RNO | 29 * `---------------' `---------------' 30 */ 31 32 // YOU MUST ORDER THIS! 33 // Order your chords from longest to shortest! 34 // You can only use basic keycodes here! 35 // 36 // P() is just a wrapper to make your life easier. 37 // 38 // http://docs.gboards.ca 39 uint32_t processQwerty(bool lookup) { 40 // Specials 41 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); 42 P( LNO | LA | LO | RE | RU, SEND(KC_MPLY)); 43 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); 44 45 // Thumb Chords 46 P( LA | LO | RE | RU, SEND(KC_CAPS)); 47 P( LA | RU, SEND(KC_ESC)); 48 P( LO | RE, SEND(KC_LCTL)); 49 P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); 50 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); 51 52 // Mods 53 P( RT | RD | RS | RZ, SEND(KC_LGUI)); 54 P( RT | RD, SEND(KC_LCTL)); 55 P( RS | RZ, SEND(KC_LALT)); 56 P( LA | LNO, SEND(KC_LCTL)); 57 P( LA | LO, SEND(KC_LALT)); 58 P( LO, SEND(KC_LSFT)); 59 60 // Function Layer 61 P( FUNCT | RF | RR, SEND(KC_F6)); 62 P( FUNCT | RP | RB, SEND(KC_F7)); 63 P( FUNCT | RL | RG, SEND(KC_F8)); 64 P( FUNCT | ST3 | ST4, SEND(KC_F5)); 65 P( FUNCT| ST3, SEND(KC_F1)); 66 P( FUNCT| ST4, SEND(KC_F9)); 67 P( FUNCT | RF, SEND(KC_F2)); 68 P( FUNCT | RP, SEND(KC_F3)); 69 P( FUNCT | RL, SEND(KC_F4)); 70 P( FUNCT | RR, SEND(KC_F10)); 71 P( FUNCT | RG, SEND(KC_F12)); 72 P( FUNCT | RB, SEND(KC_F11)); 73 P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P)); 74 P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N)); 75 P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F)); 76 P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC)); 77 P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC)); 78 P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0)); 79 80 // Movement Layer 81 P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT)); 82 P( MOVE | RP, SEND(KC_UP)); 83 P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT)); 84 P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C)); 85 P( MOVE | ST3, SEND(KC_PGUP)); 86 P( MOVE | ST4, SEND(KC_PGDN)); 87 P( MOVE | RD, SEND(KC_HOME)); 88 P( MOVE | RZ, SEND(KC_END)); 89 P( MOVE | RG, SEND(KC_RIGHT)); 90 P( MOVE | RB, SEND(KC_DOWN)); 91 P( MOVE | RR, SEND(KC_LEFT)); 92 P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T)); 93 P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S)); 94 P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1)); 95 96 97 // Media Layer 98 P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK)); 99 P( MEDIA | RP, SEND(KC_MPLY)); 100 P( MEDIA | RL, SEND(KC_MPLY)); 101 P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK)); 102 P( MEDIA | RD, SEND(KC_VOLU)); 103 P( MEDIA | RZ, SEND(KC_VOLD)); 104 P( MEDIA | RS, SEND(KC_MUTE)); 105 P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4)); 106 P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2)); 107 P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3)); 108 P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV)); 109 P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8)); 110 P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E)); 111 P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D)); 112 113 // Mouse Keys and Printscreen 114 P( LFT | LH, CLICK_MOUSE(MS_BTN1)); 115 P( LK | LR, CLICK_MOUSE(MS_BTN2)); 116 P( RF | RT, SEND(KC_PSCR);); 117 118 // Number Row Left 119 P( LNO | LSU, SEND(KC_1)); 120 P( LNO | LFT, SEND(KC_2)); 121 P( LNO | LP, SEND(KC_3)); 122 P( LNO | LH, SEND(KC_4)); 123 P( LNO | ST1, SEND(KC_5)); 124 P( LNO | ST3, SEND(KC_6)); 125 P( LNO | RF, SEND(KC_7)); 126 P( LNO | RP, SEND(KC_8)); 127 P( LNO | RL, SEND(KC_9)); 128 P( LNO | RT, SEND(KC_0)); 129 P( LNO | LA, SEND(KC_5)); 130 P( LNO | RT, SEND(KC_0)); 131 132 // Number Row Right 133 P( RNO | LSU, SEND(KC_1)); 134 P( RNO | LFT, SEND(KC_2)); 135 P( RNO | LP, SEND(KC_3)); 136 P( RNO | LH, SEND(KC_4)); 137 P( RNO | ST1, SEND(KC_5)); 138 P( RNO | ST3, SEND(KC_6)); 139 P( RNO | RF, SEND(KC_7)); 140 P( RNO | RP, SEND(KC_8)); 141 P( RNO | RL, SEND(KC_9)); 142 P( RNO | RT, SEND(KC_0)); 143 P( RNO | LA, SEND(KC_5)); 144 P( RNO | RT, SEND(KC_0)); 145 146 // Specials 147 P( LA | LNO, SEND(KC_ESC)); 148 P( RU | RNO, SEND(KC_TAB)); 149 P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH)); 150 P( RD | RZ, SEND(KC_ENT)); 151 P( RE, SEND(KC_ENT)); 152 //P( RD, SEND(KC_BSPC)); 153 P( LNO, SEND(KC_BSPC)); 154 P( RD, SEND(KC_DEL)); 155 P( LA, SEND(KC_SPC)); 156 P( RU, SEND(KC_SPC)); 157 P( RZ, SEND(KC_ESC)); 158 //P( RNO, REPEAT()); 159 160 // Letters 161 P( LSU | LSD, SEND(KC_A)); 162 P( LFT | LK, SEND(KC_S)); 163 P( LP | LW, SEND(KC_E)); 164 P( LH | LR, SEND(KC_T)); 165 P( ST1 | ST2, SEND(KC_G)); 166 P( ST3 | ST4, SEND(KC_Y)); 167 P( RF | RR, SEND(KC_N)); 168 P( RT | RS, SEND(KC_H)) 169 P( RG | RL, SEND(KC_O)); 170 P( RP | RB, SEND(KC_I)); 171 P( LSU, SEND(KC_Q)); 172 P( LSD, SEND(KC_Z)); 173 P( LFT, SEND(KC_W)); 174 P( LK, SEND(KC_X)); 175 P( LP, SEND(KC_D)); 176 P( LW, SEND(KC_C)); 177 P( LH, SEND(KC_F)); 178 P( LR, SEND(KC_V)); 179 P( ST1, SEND(KC_K)); 180 P( ST2, SEND(KC_B)); 181 P( ST3, SEND(KC_J)); 182 P( ST4, SEND(KC_P)); 183 P( RF, SEND(KC_U)); 184 P( RR, SEND(KC_M)); 185 P( RP, SEND(KC_R)); 186 P( RB, SEND(KC_COMM)); 187 P( RL, SEND(KC_L)); 188 P( RG, SEND(KC_DOT)); 189 P( RT, SEND(KC_SCLN)); 190 P( RS, SEND(KC_SLSH)); 191 192 // Symbols and Numbers 193 P( PWR | RE | RU, SEND(KC_ENT)); 194 P( PWR | LA | LO, SEND(KC_SPC)); 195 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( 196 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) 197 P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` 198 P( PWR | RD | RZ, SEND(KC_ESC)); 199 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # 200 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ 201 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! 202 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % 203 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ 204 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ 205 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { 206 P( PWR | LW, SEND(KC_LBRC)); 207 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } 208 P( PWR | LR, SEND(KC_RBRC)); 209 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | 210 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ 211 P( PWR | ST3, SEND(KC_QUOT)); 212 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " 213 P( PWR | RF, SEND(KC_KP_PLUS)); 214 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & 215 P( PWR | RP, SEND(KC_MINS)); 216 P( PWR | RB, SEND(KC_EQL)); 217 P( PWR | RL, SEND(KC_SLSH)); 218 P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS)); 219 P( PWR | RT, SEND(KC_PAST)); 220 P( PWR | RS, SEND(KC_DOT)); 221 P( PWR | RD, SEND(KC_TAB)); 222 P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN)); 223 P( PWR | LO, SEND(KC_BSLS)); 224 P( PWR | RE, SEND(KC_SCLN)); 225 P( PWR | RU, SEND(KC_BSLS)); 226 P( PWR | RZ, SEND(KC_LSFT)); 227 228 return 0; 229 } 230 231 #define STENO_LAYER 0 232 #define GAMING 1 233 #define GAMING_2 2 234 #define MOVEMENT 3 235 236 // "Layers" 237 // Steno layer should be first in your map. 238 // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. 239 // If you need more space for chords, remove the two gaming layers. 240 241 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 242 // Main layer, everything goes through here 243 [STENO_LAYER] = LAYOUT_georgi( 244 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, 245 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, 246 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7) 247 , 248 // Gaming layer with Numpad, Very limited 249 [GAMING] = LAYOUT_georgi( 250 KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, 251 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, 252 KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), 253 254 [GAMING_2] = LAYOUT_georgi( 255 KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, 256 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, 257 KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)), 258 259 [MOVEMENT] = LAYOUT_georgi( 260 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME, 261 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END, 262 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) 263 }; 264 // Don't fuck with this, thanks. 265 size_t keymapsCount = ARRAY_SIZE(keymaps);