keymap.c (4182B)
1 // Copyright 2022 Yizhen Liu (@edwardslau) 2 // SPDX-License-Identifier: GPL-2.0 3 4 #include QMK_KEYBOARD_H 5 6 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 7 8 [0] = LAYOUT_ansi_blocker( 9 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, 10 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, 11 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, 12 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, 13 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, 14 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT 15 ), 16 17 [1] = LAYOUT_ansi_blocker( 18 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, 19 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 20 _______, UG_TOGG, UG_NEXT, UG_HUEU, UG_HUED, UG_SATU, UG_SATD, UG_VALU, UG_VALD, _______, _______, _______, _______, _______, _______, 21 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 22 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 23 _______, _______, _______, _______, _______, _______, _______, _______, _______ 24 ), 25 26 [2] = LAYOUT_ansi_blocker( 27 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 28 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 29 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 30 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 31 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 32 _______, _______, _______, _______, _______, _______, _______, _______, _______ 33 ), 34 35 [3] = LAYOUT_ansi_blocker( 36 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 37 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 38 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 39 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 40 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 41 _______, _______, _______, _______, _______, _______, _______, _______, _______ 42 ), 43 44 }; 45 const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( 46 {0,1, HSV_WHITE} 47 ); 48 const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( 49 my_capslock_layer 50 ); 51 52 void keyboard_post_init_user(void) { 53 // Enable the LED layers 54 rgblight_layers = my_rgb_layers; 55 } 56 bool led_update_user(led_t led_state) { 57 rgblight_set_layer_state(0, led_state.caps_lock); 58 return true; 59 }