keymap.c (7691B)
1 #include QMK_KEYBOARD_H 2 3 // Each layer gets a name for readability, which is then used in the keymap matrix below. 4 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 5 // Layer names don't all need to be of the same length, obviously, and you can also skip them 6 // entirely and just use numbers. 7 enum layer_names { 8 _QWERTY, 9 _COLEMAK, 10 _DVORAK, 11 _LOWER, 12 _RAISE, 13 _MOVEMENT, 14 _ADJUST, 15 }; 16 17 enum custom_keycodes { 18 QWERTY = SAFE_RANGE, 19 COLEMAK, 20 DVORAK, 21 LOWER, 22 RAISE, 23 MOVEMENT, 24 BACKLIT 25 }; 26 27 // Fillers to make layering more clear 28 #define X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC 29 #define X3 MO(_MOVEMENT) 30 #define X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter 31 32 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 33 34 [_QWERTY] = LAYOUT( 35 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, 36 X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, 37 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4, 38 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT 39 ), 40 41 [_COLEMAK] = LAYOUT( 42 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS, 43 X0, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, 44 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4, 45 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT 46 ), 47 48 [_DVORAK] = LAYOUT( 49 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_MINS, 50 X0, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, 51 KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, X4, 52 KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT 53 ), 54 55 [_LOWER] = LAYOUT( 56 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, 57 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, 58 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______, 59 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY 60 ), 61 62 [_RAISE] = LAYOUT( 63 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 64 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, 65 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, 66 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY 67 ), 68 69 [_MOVEMENT] = LAYOUT( 70 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_UP, KC_LPRN, KC_RPRN, KC_DEL, 71 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_RGHT, KC_RCBR, KC_PIPE, 72 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______, 73 _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY 74 ), 75 76 /* Adjust (Lower + Raise) 77 * |------+------+------+------+------+------. ,------+------+------+------+------+------| 78 * | | Reset| | | | | | | | | | | Del | 79 * |------+------+------+------+------+------| |------+------+------+------+------+------| 80 * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | | 81 * |------+------+------+------+------+------| |------+------+------+------+------+------| 82 * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | | 83 * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| 84 * | | | | | | | | | | | | | | | 85 * `-------------------------------------------------------------------------------------------------' 86 */ 87 [_ADJUST] = LAYOUT( 88 _______, QK_BOOT, UG_TOGG, UG_NEXT, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, UG_VALD, UG_VALU, _______, KC_DEL, 89 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, 90 _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, 91 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 92 ) 93 94 }; 95 96 #ifdef AUDIO_ENABLE 97 // float tone_startup[][2] = { 98 // {NOTE_B5, 20}, 99 // {NOTE_B6, 8}, 100 // {NOTE_DS6, 20}, 101 // {NOTE_B6, 8} 102 // }; 103 104 float tone_qwerty[][2] = SONG(QWERTY_SOUND); 105 float tone_dvorak[][2] = SONG(DVORAK_SOUND); 106 float tone_colemak[][2] = SONG(COLEMAK_SOUND); 107 108 #endif 109 110 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 111 switch (keycode) { 112 case QWERTY: 113 if (record->event.pressed) { 114 #ifdef AUDIO_ENABLE 115 PLAY_SONG(tone_qwerty); 116 #endif 117 set_single_persistent_default_layer(_QWERTY); 118 } 119 return false; 120 break; 121 case COLEMAK: 122 if (record->event.pressed) { 123 #ifdef AUDIO_ENABLE 124 PLAY_SONG(tone_colemak); 125 #endif 126 set_single_persistent_default_layer(_COLEMAK); 127 } 128 return false; 129 break; 130 case DVORAK: 131 if (record->event.pressed) { 132 #ifdef AUDIO_ENABLE 133 PLAY_SONG(tone_dvorak); 134 #endif 135 set_single_persistent_default_layer(_DVORAK); 136 } 137 return false; 138 break; 139 case LOWER: 140 if (record->event.pressed) { 141 layer_on(_LOWER); 142 update_tri_layer(_LOWER, _RAISE, _ADJUST); 143 } else { 144 layer_off(_LOWER); 145 update_tri_layer(_LOWER, _RAISE, _ADJUST); 146 } 147 return false; 148 break; 149 case RAISE: 150 if (record->event.pressed) { 151 layer_on(_RAISE); 152 update_tri_layer(_LOWER, _RAISE, _ADJUST); 153 } else { 154 layer_off(_RAISE); 155 update_tri_layer(_LOWER, _RAISE, _ADJUST); 156 } 157 return false; 158 break; 159 case BACKLIT: 160 if (record->event.pressed) { 161 register_code(KC_RSFT); 162 #ifdef BACKLIGHT_ENABLE 163 backlight_step(); 164 #endif 165 } else { 166 unregister_code(KC_RSFT); 167 } 168 return false; 169 break; 170 } 171 return true; 172 };