keymap.c (4997B)
1 /* Copyright 2020-2021 Viktor Eikman 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 #include <keymap_colemak.h> 19 #include <sendstring_colemak.h> 20 21 enum layer_names { 22 _QWERTY, // OS-side Colemak. Default. 23 _COLEMAK, // Keyboard-side Colemak. Portability, emergency. 24 _GAMING, // Navigation clusters (only) change hands. 25 _NUMERIC // Numbers, function keys, special characters, mouse. 26 }; 27 28 enum taps { 29 PNX, // Play/pause; next track. 30 }; 31 32 tap_dance_action_t tap_dance_actions[] = { 33 [PNX] = ACTION_TAP_DANCE_DOUBLE(KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK), 34 }; 35 36 // Shorthand: 37 #define LAYER_N MO(_NUMERIC) 38 #define LAYER_C TG(_COLEMAK) 39 #define LAYER_G TG(_GAMING) 40 #define PASTE LSFT(KC_INS) // Terminal-compatible paste. 41 #define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak). 42 #define SRQ RALT(KC_0) 43 44 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 45 46 [_QWERTY] = LAYOUT( 47 SC_LSPO, KC_MINS, KC_EQL, KC_VOLD, KC_VOLU, SC_RSPC, 48 SC_LCPO, KC_LGUI, KC_LNG1, KC_ENT, KC_MUTE, TD(PNX), LAYER_N, SC_RCPC, 49 SC_LAPO, KC_SPC, SLQ, SRQ, KC_ESC, SC_RAPC, 50 51 CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, 52 KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS, 53 KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT, 54 KC_DEL, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, KC_GRV, 55 KC_PGDN, KC_DOWN 56 ), 57 58 [_COLEMAK] = LAYOUT( 59 _______, _______, _______, _______, _______, _______, 60 _______, _______, _______, _______, _______, _______, _______, _______, 61 _______, _______, _______, _______, _______, _______, 62 63 KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, 64 _______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______, 65 _______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______, 66 _______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, 67 _______, _______ 68 ), 69 70 [_GAMING] = LAYOUT( 71 _______, _______, _______, _______, _______, _______, 72 _______, _______, _______, _______, _______, _______, _______, _______, 73 _______, _______, _______, _______, _______, _______, 74 75 _______, _______, _______, _______, _______, _______, _______, _______, 76 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 77 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 78 _______, _______, KC_LEFT, KC_UP, KC_RGHT, KC_HOME, KC_PGUP, KC_END, _______, _______, 79 KC_DOWN, KC_PGDN 80 ), 81 82 [_NUMERIC] = LAYOUT( 83 _______, _______, _______, MS_ACL1, MS_ACL2, _______, 84 _______, _______, LAYER_C, _______, MS_ACL0, _______, _______, _______, 85 _______, _______, _______, KC_SLEP, _______, _______, 86 87 KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, 88 KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11, 89 _______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE, 90 KC_INS, KC_EXLM, MS_BTN1, MS_BTN3, MS_BTN2, MS_LEFT, MS_UP, MS_RGHT, KC_PSCR, QK_BOOT, 91 LAYER_G, MS_DOWN 92 ) 93 };