qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (4997B)


      1 /* Copyright 2020-2021 Viktor Eikman
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 
     17 #include QMK_KEYBOARD_H
     18 #include <keymap_colemak.h>
     19 #include <sendstring_colemak.h>
     20 
     21 enum layer_names {
     22     _QWERTY,   // OS-side Colemak. Default.
     23     _COLEMAK,  // Keyboard-side Colemak. Portability, emergency.
     24     _GAMING,   // Navigation clusters (only) change hands.
     25     _NUMERIC   // Numbers, function keys, special characters, mouse.
     26 };
     27 
     28 enum taps {
     29     PNX,  // Play/pause; next track.
     30 };
     31 
     32 tap_dance_action_t tap_dance_actions[] = {
     33     [PNX] = ACTION_TAP_DANCE_DOUBLE(KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK),
     34 };
     35 
     36 // Shorthand:
     37 #define LAYER_N MO(_NUMERIC)
     38 #define LAYER_C TG(_COLEMAK)
     39 #define LAYER_G TG(_GAMING)
     40 #define PASTE LSFT(KC_INS)  // Terminal-compatible paste.
     41 #define SLQ RALT(KC_9)  // Single left-side quotation mark (in Colemak).
     42 #define SRQ RALT(KC_0)
     43 
     44 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     45 
     46 [_QWERTY] = LAYOUT(
     47                       SC_LSPO, KC_MINS, KC_EQL,                           KC_VOLD, KC_VOLU, SC_RSPC,
     48                       SC_LCPO, KC_LGUI, KC_LNG1, KC_ENT,         KC_MUTE, TD(PNX), LAYER_N, SC_RCPC,
     49                                SC_LAPO, KC_SPC,  SLQ,            SRQ,     KC_ESC,  SC_RAPC,
     50 
     51                       CM_W,    CM_F,    CM_P,    CM_G,           CM_J,    CM_L,    CM_U,    CM_Y,
     52     KC_TAB,  CM_Q,    CM_R,    CM_S,    CM_T,    CM_D,           CM_H,    CM_N,    CM_E,    CM_I,    CM_SCLN, KC_BSLS,
     53     KC_BSPC, CM_A,    CM_X,    CM_C,    CM_V,    CM_B,           CM_K,    CM_M,    KC_COMM, KC_DOT,  CM_O,    KC_QUOT,
     54     KC_DEL,  CM_Z,    KC_HOME, KC_PGUP, KC_END,                           KC_LEFT, KC_UP,   KC_RGHT, KC_SLSH, KC_GRV,
     55                                KC_PGDN,                                            KC_DOWN
     56 ),
     57 
     58 [_COLEMAK] = LAYOUT(
     59                       _______, _______, _______,                          _______, _______, _______,
     60                       _______, _______, _______, _______,        _______, _______, _______, _______,
     61                                _______, _______, _______,        _______, _______, _______,
     62 
     63                       KC_W,    KC_F,    KC_P,    KC_G,           KC_J,    KC_L,    KC_U,    KC_Y,
     64     _______, KC_Q,    KC_R,    KC_S,    KC_T,    KC_D,           KC_H,    KC_N,    KC_E,    KC_I,    KC_SCLN, _______,
     65     _______, KC_A,    KC_X,    KC_C,    KC_V,    KC_B,           KC_K,    KC_M,    _______, _______, KC_O,    _______,
     66     _______, KC_Z,    _______, _______, _______,                          _______, _______, _______, _______, _______,
     67                                _______,                                            _______
     68 ),
     69 
     70 [_GAMING] = LAYOUT(
     71                       _______, _______, _______,                          _______, _______, _______,
     72                       _______, _______, _______, _______,        _______, _______, _______, _______,
     73                                _______, _______, _______,        _______, _______, _______,
     74 
     75                       _______, _______, _______, _______,        _______, _______, _______, _______,
     76     _______, _______, _______, _______, _______, _______,        _______, _______, _______, _______, _______, _______,
     77     _______, _______, _______, _______, _______, _______,        _______, _______, _______, _______, _______, _______,
     78     _______, _______, KC_LEFT, KC_UP,   KC_RGHT,                          KC_HOME, KC_PGUP, KC_END,  _______, _______,
     79                                KC_DOWN,                                            KC_PGDN
     80 ),
     81 
     82 [_NUMERIC] = LAYOUT(
     83                       _______, _______, _______,                          MS_ACL1, MS_ACL2, _______,
     84                       _______, _______, LAYER_C, _______,        MS_ACL0, _______, _______, _______,
     85                                _______, _______, _______,        KC_SLEP, _______, _______,
     86 
     87                       KC_F2,   KC_F3,   KC_F4,   KC_F5,          KC_F6,   KC_F7,   KC_F8,   KC_F9,
     88     KC_F12,  KC_F1,   KC_2,    KC_3,    KC_4,    KC_5,           KC_6,    KC_7,    KC_8,    KC_9,    KC_F10,  KC_F11,
     89     _______, KC_1,    KC_AT,   KC_HASH, KC_DLR,  KC_PERC,        KC_CIRC, KC_AMPR, KC_ASTR, KC_APP,  KC_0,    PASTE,
     90     KC_INS,  KC_EXLM, MS_BTN1, MS_BTN3, MS_BTN2,                          MS_LEFT, MS_UP,   MS_RGHT, KC_PSCR, QK_BOOT,
     91                                LAYER_G,                                            MS_DOWN
     92 )
     93 };