keymap.c (5275B)
1 #include QMK_KEYBOARD_H 2 3 4 5 // Each layer gets a name for readability, which is then used in the keymap matrix below. 6 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 7 // Layer names don't all need to be of the same length, obviously, and you can also skip them 8 // entirely and just use numbers. 9 #define _QWERTY 0 10 #define _NUMPAD 1 11 #define _FN 2 12 13 #define FN MO(_FN) 14 15 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 16 /* 17 * ,-----------------------------------------------------------. 18 * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | 19 * |-----------------------------------------------------------| 20 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | 21 * |-----------------------------------------------------------| 22 * |FN | A| S| D| F| G| H| J| K| L| ;| '|Return | 23 * |-----------------------------------------------------------| 24 * |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift | 25 * |-----------------------------------------------------------| 26 * |Ctrl|Gui |Alt | NUM | Space | Space |Alt |FN |Menu |Ctrl | 27 * `-----------------------------------------------------------' 28 */ 29 /* Layer 0: Qwerty */ 30 [_QWERTY] = LAYOUT( 31 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, 32 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, 33 FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, 34 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, 35 KC_LCTL, KC_LGUI, KC_LALT, DF(_NUMPAD), KC_SPC, KC_SPC, KC_RALT, FN, KC_APP, KC_RCTL 36 ), 37 38 /* 39 * ,-----------------------------------------------------------. 40 * | | | | | | | |Nlck| /| *| -| | | | 41 * |-----------------------------------------------------------| 42 * | | | | | | | | 7| 8| 9| +| | | | 43 * |-----------------------------------------------------------| 44 * | | | | | | | | 4| 5| 6|Bspc| |Return | 45 * |-----------------------------------------------------------| 46 * | | | | | | | | 1| 2| 3| .| | 47 * |-----------------------------------------------------------| 48 * | | | | QWE | | 0 | . |A_ON |A_OFF| | 49 * `-----------------------------------------------------------' 50 */ 51 52 /* Layer 1: Numpad */ 53 [_NUMPAD] = LAYOUT( 54 _______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_MINUS, _______, _______, KC_BSPC, 55 _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PLUS, _______, _______, KC_BSLS, 56 _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_BSPC, _______, _______, 57 _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_DOT, _______, 58 _______, _______, _______,DF(_QWERTY), _______, KC_P0, KC_PDOT, AU_ON, AU_OFF, _______ 59 ), 60 61 /* 62 * ,-----------------------------------------------------------. 63 * | ` |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Delete| 64 * |-----------------------------------------------------------| 65 * | Caps|pUp| ^ |pDn| | | |pUp| ^ |pDn|PSR|SLK|Pau| | 66 * |-----------------------------------------------------------| 67 * | | < | v | > | |Hom|Hom| < | v | > |INS| DEL| | 68 * |-----------------------------------------------------------| 69 * | | | | | |End|End| |Vo-|Vo+|VoX| | 70 * |-----------------------------------------------------------| 71 * | | | | | | | | | | | 72 * `-----------------------------------------------------------' 73 */ 74 75 /* Layer 2: RAISE */ 76 [_FN] = LAYOUT( 77 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, 78 KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS, _______, 79 _______, KC_LEFT, KC_DOWN,KC_RIGHT, _______, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, _______, 80 _______, _______, _______, _______, _______, KC_END, KC_END, AU_TOGG, KC_VOLD, KC_VOLU, KC_MUTE, _______, 81 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 82 ) 83 84 }; 85 86 #ifdef AUDIO_ENABLE 87 float tone_qwerty[][2] = TONE_QWERTY; 88 float tone_numpad[][2] = TONE_NUMPAD; 89 90 layer_state_t default_layer_state_set_user(layer_state_t state) { 91 if (state == 1UL<<_QWERTY) { 92 PLAY_SONG(tone_qwerty); 93 } else if (state == 1UL<<_NUMPAD) { 94 PLAY_SONG(tone_numpad); 95 } 96 return state; 97 } 98 #endif