keymap.c (8774B)
1 /* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll> 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 19 // Each layer gets a name for readability, which is then used in the keymap matrix below. 20 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 21 // Layer names don't all need to be of the same length, obviously, and you can also skip them 22 // entirely and just use numbers. 23 24 enum layer_names { 25 _BASE, 26 _FN, 27 _FN1 28 }; 29 30 // enum layer_keycodes { }; 31 32 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 33 34 /* 35 ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐ 36 │ Tab │ q │ w │ e │ r │ t │ │ y │ u │ i │ o │ p │ ` │Bksp│ 37 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤ 38 │ Caps │ a │ s │ d │ f │ g │ │ h │ j │ k │ l │ \ │ Enter │ 39 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤ 40 │ LShift │ z │ x │ c │ v │ b │ │ n │ m │ , │ . ││ / │ ↑ │RSft│ 41 └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘ 42 │LCrl│GUI │ │LAlt│ Space │ │ Space │ Fn │ │ ← │ ↓ │ → │ 43 └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘ 44 ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐ 45 │ │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ ~ │ │ 46 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤ 47 │ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ | │ │ 48 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤ 49 │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > ││ ? │ │RSft│ 50 └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘ 51 │ │ │ │ │ │ │ │ │ │ │ │ │ 52 └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘ 53 */ 54 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */ 55 [_BASE] = LAYOUT( 56 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_BSPC, 57 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS, KC_ENT, 58 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT, 59 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT 60 ), 61 62 /* 63 ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐ 64 │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ │ Del│ 65 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤ 66 │Reset │ │ │End│ │ │ │Hom│ │Ins│ │PSc│ Fn1 │ 67 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤ 68 │ │ │ │Cal│ │ │ │ │Mut│VoD│VoU││ │PgU│ │ 69 └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘ 70 │ │ │ │ │ │ │ │ │ │ │PgD│ │ 71 └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘ 72 */ 73 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */ 74 [_FN] = LAYOUT( 75 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_DEL, 76 QK_BOOT, _______, _______, KC_END, _______, _______, KC_HOME, _______, KC_INS, _______, KC_PSCR, MO(_FN1), 77 _______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PGUP, _______, 78 _______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______ 79 ), 80 81 /* 82 ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐ 83 │ │ │ │ │ │ │ │ │ │ │ │Mod│Rod│ Tog│ 84 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤ 85 │ │ │ │ │ │ │ │ │ │ │ │ │ │ 86 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤ 87 │ │ │ │ │ │ │ │ │ │ │ ││Sad│Vai│ Sai│ 88 └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘ 89 │ │ │ │ │ │ │ │ │ │Hud│Vad│Hui│ 90 └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘ 91 */ 92 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */ 93 [_FN1] = LAYOUT( 94 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_NEXT, UG_PREV, UG_TOGG, 95 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 96 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_SATD, UG_VALU, UG_SATU, 97 _______, _______, _______, _______, _______, _______, UG_HUED, UG_VALD, UG_HUEU 98 ), 99 };