keymap.c (8281B)
1 /* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll> 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 19 // Each layer gets a name for readability, which is then used in the keymap matrix below. 20 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 21 // Layer names don't all need to be of the same length, obviously, and you can also skip them 22 // entirely and just use numbers. 23 24 enum layer_names { 25 _BASE, 26 _FN 27 }; 28 29 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 30 31 /* 32 ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ 33 │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Ins│ 34 ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ 35 │ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │Del│ 36 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ 37 │ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │PgU│ 38 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ 39 │ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │PgD│ 40 ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ 41 │LCrl│GUI │LAlt│ Space │ Fn │RCrl│ │ ← │ ↓ │ → │ 42 └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ 43 ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ 44 │ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ │ 45 ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ 46 │ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ │ 47 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ 48 │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ │ 49 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ 50 │ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │ │ │ 51 ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ 52 │ │ │ │ │ │ │ │ │ │ │ 53 └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ 54 */ 55 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ 56 [_BASE] = LAYOUT_65_ansi_blocker( 57 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, 58 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, 59 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, 60 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, 61 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT 62 ), 63 64 /* 65 ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ 66 │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Tog│ 67 ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ 68 │Reset│ │MsU│ │ │ │ │ │ │Sad│Sai│Spd│Spi│ │Mod│ 69 ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ 70 │ │MsL│MsD│MsR│ │ │ │ │ │ │ │ │ │ │ 71 ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ 72 │ │ │ │Cal│ │ │NKO│ │VoD│VoU│Mut│ │Vai│ │ 73 ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ 74 │ │ │ │ │ │ │ │Hud│Vad│Hui│ 75 └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ 76 */ 77 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ 78 [_FN] = LAYOUT_65_ansi_blocker( 79 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RM_TOGG, 80 QK_BOOT, _______, MS_UP, _______, _______, _______, _______, _______, _______, RM_SATD, RM_SATU, RM_SPDD, RM_SPDU, _______, RM_NEXT, 81 _______, MS_LEFT, MS_DOWN, MS_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 82 _______, _______, _______, KC_CALC, _______, _______, NK_TOGG, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, RM_VALU, _______, 83 _______, _______, _______, _______, _______, _______, RM_HUED, RM_VALD, RM_HUEU 84 ) 85 };