qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (14157B)


      1 /* Copyright 2020 Takeshi Nishio
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 #include QMK_KEYBOARD_H
     17 #include "keymap_japanese.h"
     18 
     19 // Defines names for use in layer keycodes and the keymap
     20 enum layer_number {
     21     _MAC = 0,
     22     _WIN,
     23     _NUM,
     24     _LOWER,
     25     _RAISE,
     26     _NUM_RAISE,
     27     _ADJUST
     28 };
     29 
     30 // Tap Dance
     31 enum tap_dances{
     32     TD_LSFT_CAPS = 0,
     33     TD_ESC_NUM,
     34 };
     35 
     36 // Tap Dance state
     37 enum {
     38     SINGLE_TAP = 1,
     39     DOUBLE_TAP,
     40     TRIPLE_TAP,
     41     TAP_HOLD,
     42 };
     43 
     44 // Declare the functions to be used with your tap dance key(s)
     45 // Function associated with all tap dances
     46 uint8_t cur_dance(tap_dance_state_t *state);
     47 // Functions associated with individual tap dances
     48 void ql_finished(tap_dance_state_t *state, void *user_data);
     49 void ql_reset(tap_dance_state_t *state, void *user_data);
     50 
     51 // Tap Dance definitions
     52 tap_dance_action_t tap_dance_actions[] = {
     53     [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
     54     [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
     55 };
     56 
     57 uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
     58     switch (keycode) {
     59         case TD(TD_ESC_NUM):
     60             return 275;
     61         default:
     62             return TAPPING_TERM;
     63     }
     64 }
     65 
     66 // Key Macro
     67 #define ESC_NUM TD(TD_ESC_NUM)
     68 #define S_CAP   TD(TD_LSFT_CAPS)
     69 #define SP_RAI  LT(_RAISE, KC_SPC)
     70 #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
     71 #define SP_SFT  MT(MOD_LSFT, KC_SPC)
     72 #define S_BSLS  RSFT_T(JP_BSLS)
     73 #define C_SLSH  RCTL_T(JP_SLSH)
     74 #define CT_E    LCTL(KC_E)
     75 #define CT_A    LCTL(KC_A)
     76 #define ALT_GRV LALT(KC_GRV)
     77 #define LOWER   MO(_LOWER)
     78 #define NUM     TG(_NUM)
     79 #define MAC     PDF(_MAC)
     80 #define WIN     PDF(_WIN)
     81 
     82 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     83     [_MAC] = LAYOUT_jp(
     84         ESC_NUM,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
     85         KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
     86         KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
     87         S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  LOWER,
     88         KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2,       SP_SFT,         SP_RAI,        KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
     89     ),
     90     [_WIN] = LAYOUT_jp(
     91         _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
     92         _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,            _______,_______,
     93         _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,_______,
     94         _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
     95         _______,KC_LGUI,KC_LALT,JP_MHEN,        _______,        _______,        JP_HENK,JP_KANA,KC_APP, _______,_______,_______
     96     ),
     97     [_NUM] = LAYOUT_jp(
     98         _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
     99         _______,    _______,_______,_______,_______,_______,_______,KC_P7,  KC_P8,  KC_P9,  KC_PPLS,            _______,_______,
    100         _______,    _______,_______,_______,_______,_______,_______,KC_P4,  KC_P5,  KC_P6,  XXXXXXX,_______,    _______,_______,
    101         _______,        _______,_______,_______,_______,_______,_______,KC_P1,  KC_P2,  KC_P3,  KC_PENT,_______,_______,_______,
    102         _______,_______,_______,_______,        _______,        SP_NRAI,        KC_P0,  KC_PDOT,_______,_______,_______,_______
    103     ),
    104     [_LOWER] = LAYOUT_jp(
    105         KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
    106         KC_PSCR,    _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,            KC_END, KC_VOLU,
    107         _______,    _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,    _______,KC_VOLD,
    108         _______,        _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
    109         _______,_______,_______,_______,        _______,        _______,         _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    110     ),
    111     [_RAISE] = LAYOUT_jp(
    112         KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
    113         KC_PSCR,    _______,_______,CT_E,   _______,_______,_______,_______,_______,_______,KC_PGUP,            _______,_______,
    114         _______,    CT_A,   _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,_______,_______,    _______,_______,
    115         _______,        _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
    116         _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    117     ),
    118     [_NUM_RAISE] = LAYOUT_jp(
    119         KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
    120         KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
    121         KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
    122         S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  _______,
    123         _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    124     ),
    125     [_ADJUST] = LAYOUT_jp(
    126         _______,UG_HUEU,UG_SATU,UG_VALU,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
    127         _______,    _______,WIN,    _______,QK_BOOT,_______,UG_HUEU,UG_SATU,UG_VALU,_______,UG_PREV,            _______,_______,
    128         _______,    AU_TOGG,CK_TOGG,MU_TOGG,MU_NEXT,_______,UG_HUED,UG_SATD,UG_VALD,UG_TOGG,UG_NEXT,_______,    _______,_______,
    129         _______,        CK_RST, CK_DOWN,CK_UP  ,_______,_______,NUM,     MAC,   _______,_______,_______,_______,_______,_______,
    130         _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    131     )
    132 };
    133 
    134 //------------------------------------------------------------------------------
    135 // RGB Light settings
    136 #ifdef RGBLIGHT_LAYERS
    137 
    138 // Indicator LED settings
    139 #define JONES_LED_INDICATOR_INDEX 12        // where to start indicator
    140 #define JONES_LED_INDICATOR_COUNT 2         // how many leds for indicator
    141 #define JONES_LED_INDICATOR_CHANGE_COUNT 1  // how meny leds to change color for temporally layer
    142 #define JONES_LED_DIMMER_LEVEL 200          // brightness dimmer
    143 
    144 // for Default layer (= Base layer)
    145 const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    146     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
    147 );
    148 const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    149     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
    150 );
    151 const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    152     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
    153 );
    154 
    155 // for temporal layer
    156 const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    157     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
    158 );
    159 
    160 const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    161     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
    162 );
    163 
    164 const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    165     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
    166 );
    167 
    168 const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    169     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
    170 );
    171 
    172 const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    173     {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
    174 );
    175 
    176 // Define the array of layers. Later layers take precedence
    177 const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    178     my_mac_layer,
    179     my_win_layer,
    180     my_num_layer,
    181     my_caps_layer,
    182     my_lower_layer,
    183     my_raise_layer,
    184     my_num_raise_layer,
    185     my_adjust_layer
    186 );
    187 
    188 void keyboard_post_init_user(void) {
    189     // Enable the LED layers
    190     rgblight_layers = my_rgb_layers;
    191 }
    192 
    193 // Enabling and disabling lighting layers
    194 layer_state_t layer_state_set_user(layer_state_t state) {
    195     state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
    196 
    197     rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    198     rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
    199     rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
    200     rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
    201     rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
    202 
    203     return state;
    204 }
    205 
    206 // Enabling and disabling lighting layers for default layer
    207 layer_state_t default_layer_state_set_user(layer_state_t state) {
    208     rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
    209     rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
    210     rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    211 
    212     return state;
    213 }
    214 
    215 bool led_update_user(led_t led_state) {
    216     rgblight_set_layer_state(3, led_state.caps_lock);
    217     return true;
    218 }
    219 #endif
    220 
    221 
    222 //------------------------------------------------------------------------------
    223 // Rotary Encoder
    224 bool encoder_update_user(uint8_t index, bool clockwise) {
    225     if (index == 0) { /* First encoder, Right side */
    226         if (clockwise) {
    227             tap_code(KC_VOLD);
    228         } else {
    229             tap_code(KC_VOLU);
    230         }
    231     }
    232     if (index == 1) { /* Second encoder, Left side */
    233         switch(get_highest_layer(layer_state)) {
    234             case _LOWER:
    235                 if (clockwise) {
    236                     rgblight_decrease_hue();
    237                 } else {
    238                     rgblight_increase_hue();
    239                 }
    240                 break;
    241             case _RAISE:
    242                 if (clockwise) {
    243                     rgblight_decrease_val();
    244                 } else {
    245                     rgblight_increase_val();
    246                 }
    247                 break;
    248             case _ADJUST:
    249                 if (clockwise) {
    250                     rgblight_step_reverse();
    251                 } else {
    252                     rgblight_step();
    253                 }
    254                 break;
    255             default:
    256                 if (clockwise) {
    257                     tap_code(KC_VOLD);
    258                 } else {
    259                     tap_code(KC_VOLU);
    260                 }
    261                 break;
    262         }
    263     }
    264     return true;
    265 }
    266 
    267 
    268 //------------------------------------------------------------------------------
    269 // Tap Dance function
    270 
    271 
    272 typedef struct {
    273     bool is_press_action;
    274     uint8_t state;
    275 } tap;
    276 
    277 // Determine the current tap dance state
    278 uint8_t cur_dance(tap_dance_state_t *state) {
    279     if (state->count == 1) {
    280         if (!state->pressed) {
    281             return SINGLE_TAP;
    282         } else {
    283             return TAP_HOLD;
    284         }
    285     } else if (state->count == 2) {
    286         if (!state->pressed) {
    287             return DOUBLE_TAP;
    288         } else {
    289             return TAP_HOLD;
    290         }
    291     } else if (state->count == 3) {
    292         if (!state->pressed) {
    293             return TRIPLE_TAP;
    294         } else {
    295             return TAP_HOLD;
    296         }
    297     } else {
    298         return 8; // Magic number. At some point this method will expand to work for more presses
    299     }
    300 }
    301 
    302 // Initialize tap structure associated with example tap dance key
    303 static tap ql_tap_state = {
    304     .is_press_action = true,
    305     .state = 0
    306 };
    307 
    308 // Functions that control what our tap dance key does
    309 void ql_finished(tap_dance_state_t *state, void *user_data) {
    310     ql_tap_state.state = cur_dance(state);
    311     switch(TAP_DANCE_KEYCODE(state)) {
    312         case TD(TD_ESC_NUM): // ESC key action
    313             switch (ql_tap_state.state) {
    314                 case SINGLE_TAP:
    315                 case DOUBLE_TAP:
    316                     // ESC
    317                     tap_code(KC_ESC);
    318                     break;
    319                 case TAP_HOLD:
    320                     // temporal layer change
    321                     layer_on(_NUM);
    322                     break;
    323                 case TRIPLE_TAP:
    324                     // toggle layer
    325                     // Check to see if the layer is already set
    326                     if (layer_state_is(_NUM)) {
    327                         // If already set, then switch it off
    328                         layer_off(_NUM);
    329                     } else {
    330                         // If not already set, then switch the layer on
    331                         layer_on(_NUM);
    332                     }
    333                     break;
    334             }
    335             break;
    336     }
    337 }
    338 
    339 void ql_reset(tap_dance_state_t *state, void *user_data) {
    340     switch(TAP_DANCE_KEYCODE(state)) {
    341         case TD(TD_ESC_NUM):
    342             // If the key was held down and now is released then switch off the layer
    343             if (ql_tap_state.state == TAP_HOLD) {
    344                 layer_off(_NUM);
    345             }
    346             ql_tap_state.state = 0;
    347             break;
    348     }
    349 }