keymap.c (2167B)
1 // Copyright 2025 Keebio (@keebio) 2 // SPDX-License-Identifier: GPL-2.0-or-later 3 4 #include QMK_KEYBOARD_H 5 6 // Each layer gets a name for readability, which is then used in the keymap matrix below. 7 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 8 // Layer names don't all need to be of the same length, obviously, and you can also skip them 9 // entirely and just use numbers. 10 #define _BASE 0 11 #define _FN1 1 12 #define _FN2 2 13 14 #define KC_FN1 MO(_FN1) 15 #define KC_FN2 MO(_FN2) 16 #define SPFN1 LT(_FN1, KC_SPACE) 17 #define BSFN2 LT(_FN2, KC_BSPC) 18 19 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 20 [_BASE] = LAYOUT( 21 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, 22 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, 23 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, 24 KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RGUI, KC_RALT, KC_FN2, KC_RCTL 25 ), 26 27 [_FN1] = LAYOUT( 28 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, 29 QK_BOOT, UG_HUEU, UG_SATU, UG_VALU, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, 30 UG_NEXT, UG_HUED, UG_SATD, UG_VALD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, KC_UP, _______, 31 UG_TOGG, _______, _______, _______, _______, KC_DEL, KC_0, KC_LEFT, KC_DOWN, KC_RGHT 32 ), 33 34 [_FN2] = LAYOUT( 35 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, 36 _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, 37 _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, _______, 38 _______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______ 39 ) 40 41 };