qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (4499B)


      1 /* Copyright 2020 Kyle McCreery
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 
     17 
     18 #include QMK_KEYBOARD_H
     19 
     20 
     21 #define FN1_SPC     LT(1, KC_SPC)
     22 #define FN2_BSPC    LT(2, KC_BSPC)
     23 #define FN3_B       LT(3, KC_B)
     24 #define CTL_Z       CTL_T(KC_Z)
     25 #define ALT_X       ALT_T(KC_X)
     26 #define ALT_N       ALGR_T(KC_N)
     27 #define CTL_M       RCTL_T(KC_M)
     28 #define SFT_ENT     RSFT_T(KC_ENT)
     29 #define WIN_C       LGUI_T(KC_C)
     30 
     31 typedef struct {
     32     bool is_press_action;
     33     uint8_t state;
     34 } tap;
     35 
     36 enum {
     37     SINGLE_TAP = 1,
     38     SINGLE_HOLD,
     39     DOUBLE_TAP
     40 };
     41 
     42 // Tap dance enums
     43 enum {
     44     left_enter,
     45 };
     46 
     47 uint8_t cur_dance(tap_dance_state_t *state);
     48 void left_enter_finished(tap_dance_state_t *state, void *user_data);
     49 void left_enter_reset(tap_dance_state_t *state, void *user_data);
     50 
     51 
     52 
     53 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     54 
     55   [0] = LAYOUT(
     56     KC_7,    KC_8,    KC_9,    KC_0,           KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,     KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
     57     KC_4,    KC_5,    KC_6,    TD(left_enter), KC_A,    KC_S,    KC_D,    KC_F,    KC_G,     KC_H,    KC_J,    KC_K,    KC_L,    KC_ESC,
     58     KC_1,    KC_2,    KC_3,                    CTL_Z,   ALT_X,   WIN_C,   KC_V,    FN2_BSPC, FN1_SPC, FN3_B,   ALT_N,   CTL_M,   SFT_ENT
     59   ),
     60 
     61   [1] = LAYOUT(
     62     KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______, QK_BOOT, _______,  KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS,
     63     KC_F4,   KC_F5,   KC_F6,   KC_TAB,  _______, _______, _______, _______, _______,  KC_COMM, KC_DOT,  KC_SLSH, KC_SCLN, KC_QUOT,
     64     KC_F1,   KC_F2,   KC_F3,            _______, _______, KC_LGUI, _______, KC_DEL,   _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
     65   ),
     66 
     67   [2] = LAYOUT(
     68     _______, _______, _______, _______, _______, _______, _______, _______, _______,  KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
     69     _______, _______, _______, _______, _______, _______, _______, _______, _______,  KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO,
     70     KC_F11,  KC_F12,  _______,          _______, _______, _______, _______, _______,  KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END
     71   ),
     72 
     73 [3] = LAYOUT(
     74     RGB_M_G,  RGB_M_T, _______,  RGB_M_P, UG_HUEU, UG_SATU, UG_VALU, UG_NEXT,  _______,  _______, _______, _______, _______, _______,
     75     RGB_M_SN, RGB_M_K, RGB_M_X,  UG_TOGG, UG_HUED, UG_SATD, UG_VALD, UG_PREV,  _______,  _______, _______, _______, _______, _______,
     76     RGB_M_B,  RGB_M_R, RGB_M_SW,          _______, _______, _______, _______,  _______,  _______, _______, _______, _______, _______
     77   )
     78 
     79 };
     80 
     81 
     82 uint8_t cur_dance(tap_dance_state_t *state) {
     83     if (state->count == 1) {
     84         if (state->interrupted || !state->pressed) return SINGLE_TAP;
     85         // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
     86         else return SINGLE_HOLD;
     87     } else return DOUBLE_TAP;
     88     //} else if (state->count >= 2) {
     89     //    return DOUBLE_TAP;
     90     //}else return 8; // Magic number. At some point this method will expand to work for more presses
     91 }
     92 
     93 static tap left_enter_tap_state = {
     94     .is_press_action = true,
     95     .state = 0
     96 };
     97 
     98 void left_enter_finished(tap_dance_state_t *state, void *user_data) {
     99     left_enter_tap_state.state = cur_dance(state);
    100     switch (left_enter_tap_state.state) {
    101         //case SINGLE_TAP: register_code(KC_ENT); break;
    102         case SINGLE_HOLD: register_code(KC_LSFT); break;
    103         case DOUBLE_TAP: register_code(KC_ENT); break;
    104     }
    105 }
    106 
    107 void left_enter_reset(tap_dance_state_t *state, void *user_data) {
    108     switch (left_enter_tap_state.state) {
    109         //case SINGLE_TAP: unregister_code(KC_ENT); break;
    110         case SINGLE_HOLD: unregister_code(KC_LSFT); break;
    111         case DOUBLE_TAP: unregister_code(KC_ENT); break;
    112     }
    113     left_enter_tap_state.state = 0;
    114 }
    115 
    116 tap_dance_action_t tap_dance_actions[] = {
    117     [left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset)
    118 };
    119 
    120 
    121