qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (3075B)


      1 /* Copyright 2022 NaCly
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 #include QMK_KEYBOARD_H
     17 
     18 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     19     [0] = LAYOUT(
     20         KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,       KC_T,                      KC_Y,    KC_U,       KC_I,    KC_O,    KC_P,    KC_BSLS,
     21         KC_LGUI, KC_A,    KC_S,    KC_D,    LT(1,KC_F), KC_G,                      KC_H,    LT(2,KC_J), KC_K,    KC_L,    KC_SCLN, KC_QUOT,
     22         KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,       KC_B,                      KC_N,    KC_M,       KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,
     23         KC_LCTL, KC_LGUI, KC_LALT, KC_GRV,  KC_EQL,     KC_BSPC, KC_DEL,  KC_ENT,  KC_SPC,  KC_LBRC,    KC_RBRC, KC_HOME, KC_END,  KC_ESC
     24     ),
     25     //Holding F
     26     [1] = LAYOUT(
     27         KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                     KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,
     28         KC_LGUI, KC_NO,   KC_NO,   KC_NO,   _______, KC_NO,                     KC_NO,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_NO,
     29         KC_LSFT, KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,                     KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_RSFT,
     30         KC_LCTL, KC_LGUI, KC_LALT, KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_HOME, KC_END,  KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO
     31     ),
     32     //Holding J
     33     [2] = LAYOUT(
     34         KC_MUTE, KC_VOLD, KC_VOLU, KC_NO,   KC_NO,   KC_NO,                     KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,
     35         KC_NO,   KC_MPRV, KC_MPLY, KC_MNXT, KC_NO,   KC_NO,                     KC_NO,   _______, KC_NO,   KC_NO,   KC_NO,   KC_NO,
     36         KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,                     KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,
     37         KC_LCTL, KC_LGUI, KC_LALT, KC_NO,   KC_NO,   KC_F14,   KC_F15,   KC_ENT,  KC_SPC,  KC_NO,   KC_NO,   KC_NO,   KC_NO,   TG(3)
     38     ),
     39     //game layer
     40     [3] = LAYOUT(
     41         KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                      KC_Y,    KC_U,       KC_I,    KC_O,    KC_P,    KC_BSLS,
     42         KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                      KC_H,    LT(2,KC_J), KC_K,    KC_L,    KC_SCLN, KC_QUOT,
     43         KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,                      KC_N,    KC_M,       KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,
     44         KC_LCTL, KC_NO,   KC_M, KC_GRV,  KC_SPC,  KC_BSPC, KC_DEL,  KC_ENT,  KC_SPC,  KC_LBRC,    KC_RBRC, KC_HOME, KC_END,  TO(0)
     45     )
     46 };