keymap.c (10210B)
1 /* Copyright 2023 Pangorin <https://github.com/pangorin> 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #include QMK_KEYBOARD_H 18 19 // Each layer gets a name for readability, which is then used in the keymap matrix below. 20 // The underscores don't mean anything - you can have a layer called STUFF or any other name. 21 // Layer names don't all need to be of the same length, obviously, and you can also skip them 22 // entirely and just use numbers. 23 24 enum layer_names { 25 _BASE, 26 _FN1 27 }; 28 29 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 30 /* 31 ┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────────┐┌────┐ 32 │` ││1 ││2 ││3 ││4 ││5 ││6 ││7 ││8 ││9 ││0 ││- ││= ││Bksp ││Home│ 33 └────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────────┘└────┘ 34 ┌──────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌──────┐┌────┐ 35 │Tab ││Q ││W ││E ││R ││T ││Y ││U ││I ││O ││P ││[ ││] │|\ ││PgUp │ 36 └──────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└──────┘└────┘ 37 ┌───────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────────┐┌────┐ 38 │Caps ││A ││S ││D ││F ││G ││H ││J ││K ││L ││; ││' ││Enter ││PgDn│ 39 └───────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────────┘└────┘ 40 ┌───────────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────┐┌────┐┌────┐ 41 │Shift ││Z ││X ││C ││V ││B ││N ││M ││, ││. ││/ ││RShift ││Up ││End │ 42 └───────────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────┘└────┘└────┘ 43 ┌─────┐┌─────┐┌─────┐┌─────────────────────────────────────┐┌─────┐┌─────┐ ┌────┐┌────┐┌────┐ 44 │LCtrl││Win ││LAlt ││Space ││MO(1)││RCtrl│ │Left││Down││Righ│ 45 └─────┘└─────┘└─────┘└─────────────────────────────────────┘└─────┘└─────┘ └────┘└────┘└────┘ 46 */ 47 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ 48 [_BASE] = LAYOUT_65_ansi_blocker( 49 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, 50 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, 51 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, 52 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL, 53 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT 54 ), 55 /* 56 ┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────────┐┌────┐ 57 │` ││F1 ││F2 ││F3 ││F4 ││F5 ││F6 ││F7 ││F8 ││F9 ││F10 ││F11 ││F12 ││Reset ││ │ 58 └────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────────┘└────┘ 59 ┌──────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌──────┐┌────┐ 60 │ ││ ││Togg││ ││ ││ ││ ││ ││ ││ ││ ││ ││ │| ││ │ 61 └──────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└──────┘└────┘ 62 ┌───────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────────┐┌────┐ 63 │ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ │ 64 └───────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────────┘└────┘ 65 ┌───────────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌────┐┌───────┐┌────┐┌────┐ 66 │ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││ ││Vai+││ │ 67 └───────────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└────┘└───────┘└────┘└────┘ 68 ┌─────┐┌─────┐┌─────┐┌─────────────────────────────────────┐┌─────┐┌─────┐ ┌────┐┌────┐┌────┐ 69 │ ││ ││ ││ ││ ││ │ │ ││Vai-││ │ 70 └─────┘└─────┘└─────┘└─────────────────────────────────────┘└─────┘└─────┘ └────┘└────┘└────┘ 71 */ 72 /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ 73 [_FN1] = LAYOUT_65_ansi_blocker( 74 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, _______, 75 _______, _______, RM_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 76 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 77 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RM_VALU, _______, 78 _______, _______, _______, _______, _______, _______, _______, RM_VALD, _______ 79 ) 80 };