keymap.c (11200B)
1 /* 2 * ---------------------------------------------------------------------------- 3 * "THE BEER-WARE LICENSE" (Revision 42): 4 * <https://github.com/Legonut> wrote this file. As long as you retain this 5 * notice you can do whatever you want with this stuff. If we meet some day, and 6 * you think this stuff is worth it, you can buy me a beer in return. David Rauseo 7 * ---------------------------------------------------------------------------- 8 */ 9 10 #include QMK_KEYBOARD_H 11 12 /* Qwerty 13 * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ 14 * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │ 15 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ 16 * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │ 17 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ 18 * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │ 19 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ 20 * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │ 21 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ 22 * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │ 23 * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘ 24 * │ │ DEL │ │ Enter│ │ 25 * └──────┴──────┘ └──────┴──────┘ 26 * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐ 27 * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │ 28 * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘ 29 */ 30 31 enum sol_layers { 32 _QWERTY, 33 _COLEMAK, 34 _GAME, 35 _FN, 36 _ADJUST 37 }; 38 39 enum sol_keycodes { 40 // Disables touch processing 41 TCH_TOG = SAFE_RANGE, 42 MENU_BTN, 43 MENU_UP, 44 MENU_DN, 45 RGB_RST 46 }; 47 48 #define FN MO(_FN) 49 #define ADJUST MO(_ADJUST) 50 #define COLEMAK DF(_COLEMAK) 51 #define GAME DF(_GAME) 52 #define QWERTY DF(_QWERTY) 53 #define FN_CAPS LT(_FN, KC_CAPS) 54 55 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 56 57 [_QWERTY] = LAYOUT( 58 QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, 59 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, 60 FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, 61 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT, 62 KC_LCTL, KC_LGUI, KC_LALT, RM_TOGG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, 63 64 KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV 65 ), 66 67 [_COLEMAK] = LAYOUT( 68 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 69 _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, 70 _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, 71 _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, 72 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 73 74 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 75 ), 76 77 [_GAME] = LAYOUT( 78 _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, 79 _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, 80 _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, 81 _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, 82 _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 83 84 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 85 ), 86 87 [_FN] = LAYOUT( 88 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, 89 _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, 90 _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, 91 _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 92 _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, 93 94 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 95 ), 96 97 [_ADJUST] = LAYOUT( 98 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, 99 _______, RM_SATD, RM_VALU, RM_SATU, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, 100 _______, RM_HUED, RM_VALD, RM_HUEU, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, 101 _______, RM_SPDD, _______, RM_SPDU, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, 102 _______, RM_PREV, RM_TOGG, RM_NEXT, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK, 103 104 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 105 ), 106 107 }; 108 109 bool process_record_user(uint16_t keycode, keyrecord_t *record) { 110 switch (keycode) 111 { 112 case MENU_BTN: 113 if (record->event.pressed) { 114 rgb_menu_selection(); 115 } 116 return false; 117 case MENU_UP: 118 if (record->event.pressed) { 119 rgb_menu_action(true); 120 } 121 return false; 122 case MENU_DN: 123 if (record->event.pressed) { 124 rgb_menu_action(false); 125 } 126 return false; 127 case RGB_RST: 128 if (record->event.pressed) { 129 eeconfig_update_rgb_matrix_default(); 130 } 131 return false; 132 case TCH_TOG: 133 if (record->event.pressed) { 134 touch_encoder_toggle(); 135 } 136 return false; // Skip all further processing of this key 137 default: 138 return true; 139 } 140 } 141 142 void render_layer_status(void) { 143 // Host Keyboard Layer Status 144 oled_write_P(PSTR("Layer"), false); 145 switch (get_highest_layer(layer_state)) { 146 case _QWERTY: 147 oled_write_ln_P(PSTR("QWRTY"), false); 148 break; 149 case _COLEMAK: 150 oled_write_ln_P(PSTR("Colemk"), false); 151 break; 152 case _GAME: 153 oled_write_ln_P(PSTR("Game "), false); 154 break; 155 case _FN: 156 oled_write_ln_P(PSTR("FN "), false); 157 break; 158 case _ADJUST: 159 oled_write_ln_P(PSTR("Adjst"), false); 160 break; 161 default: 162 oled_write_ln_P(PSTR("Undef"), false); 163 } 164 } 165 166 #ifdef ENCODER_MAP_ENABLE 167 const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { 168 [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), 169 ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) }, 170 [1 ... 4] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), 171 ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) } 172 }; 173 #endif