rgb_matrix_kb.inc (1458B)
1 2 //RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2) 3 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2) 4 //RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2) 5 //RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2) 6 7 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 8 9 static hsv_t SOLID_REACTIVE_WIDE_math2(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 10 uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist; 11 hsv.v = qadd8(hsv.v, 255 - effect); 12 return hsv; 13 } 14 15 static hsv_t SOLID_REACTIVE_NEXUS_math2(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 16 uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist; 17 hsv.v = qadd8(hsv.v, 255 - effect); 18 hsv.h = rgb_matrix_config.hsv.h + dy / 4; 19 return hsv; 20 } 21 22 bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); } 23 bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); } 24 bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); } 25 bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); } 26 27 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS