qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap.c (1794B)


      1 /* Copyright 2021 Work Louder
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 #include QMK_KEYBOARD_H
     17 
     18 // clang-format off
     19 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     20     [0] = LAYOUT(
     21         KC_MUTE, KC_MPLY, RM_TOGG, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,  MO(1)
     22     ),
     23     [1] = LAYOUT(
     24         QK_BOOT, _______, UG_TOGG, UG_NEXT, UG_HUEU, UG_HUED, UG_SATU, UG_SATD, UG_VALU, UG_VALD,  MO(2),  _______
     25     ),
     26     [2] = LAYOUT(
     27         QK_BOOT, _______, RM_TOGG, RM_NEXT, RM_HUEU, RM_HUED, RM_SATU, RM_SATD, RM_VALU, RM_VALD, _______, _______
     28     )
     29 };
     30 // clang-format on
     31 
     32 // bool encoder_update_user(uint8_t index, bool clockwise) {
     33 //     if (index == 0) {
     34 //         if (clockwise) {
     35 //             tap_code(KC_VOLD);
     36 //         } else {
     37 //             tap_code(KC_VOLU);
     38 //         }
     39 //     } else if (index == 2) {
     40 //         if (clockwise) {
     41 //             tap_code(KC_MPRV);
     42 //         } else {
     43 //             tap_code(KC_MNXT);
     44 //         }
     45 //     } else {
     46 //         if (clockwise) {
     47 //             rgb_matrix_step_reverse();
     48 //         } else {
     49 //             rgb_matrix_step();
     50 //         }
     51 //     }
     52 //     return false;
     53 // }