qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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action_layer.c (11235B)


      1 #include <limits.h>
      2 #include <stdint.h>
      3 
      4 #include "keyboard.h"
      5 #include "action.h"
      6 #include "encoder.h"
      7 #include "util.h"
      8 #include "action_layer.h"
      9 
     10 /** \brief Default Layer State
     11  */
     12 layer_state_t default_layer_state = 0;
     13 
     14 /** \brief Default Layer State Set At user Level
     15  *
     16  * Run user code on default layer state change
     17  */
     18 __attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) {
     19     return state;
     20 }
     21 
     22 /** \brief Default Layer State Set At Keyboard Level
     23  *
     24  *  Run keyboard code on default layer state change
     25  */
     26 __attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) {
     27     return default_layer_state_set_user(state);
     28 }
     29 
     30 /** \brief Default Layer State Set At Module Level
     31  *
     32  * Run module code on default layer state change
     33  */
     34 __attribute__((weak)) layer_state_t default_layer_state_set_modules(layer_state_t state) {
     35     return state;
     36 }
     37 
     38 /** \brief Default Layer State Set
     39  *
     40  * Static function to set the default layer state, prints debug info and clears keys
     41  */
     42 static void default_layer_state_set(layer_state_t state) {
     43     state = default_layer_state_set_modules(state);
     44     state = default_layer_state_set_kb(state);
     45     ac_dprintf("default_layer_state: ");
     46     default_layer_debug();
     47     ac_dprintf(" to ");
     48     default_layer_state = state;
     49     default_layer_debug();
     50     ac_dprintf("\n");
     51 #if defined(STRICT_LAYER_RELEASE)
     52     clear_keyboard_but_mods(); // To avoid stuck keys
     53 #elif defined(SEMI_STRICT_LAYER_RELEASE)
     54     clear_keyboard_but_mods_and_keys(); // Don't reset held keys
     55 #endif
     56 }
     57 
     58 /** \brief Default Layer Print
     59  *
     60  * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
     61  */
     62 void default_layer_debug(void) {
     63     ac_dprintf("%08lX(%u)", (uint32_t)default_layer_state, get_highest_layer(default_layer_state));
     64 }
     65 
     66 /** \brief Default Layer Set
     67  *
     68  * Sets the default layer state.
     69  */
     70 void default_layer_set(layer_state_t state) {
     71     default_layer_state_set(state);
     72 }
     73 
     74 #ifndef NO_ACTION_LAYER
     75 /** \brief Default Layer Or
     76  *
     77  * Turns on the default layer based on matching bits between specified layer and existing layer state
     78  */
     79 void default_layer_or(layer_state_t state) {
     80     default_layer_state_set(default_layer_state | state);
     81 }
     82 /** \brief Default Layer And
     83  *
     84  * Turns on default layer based on matching enabled bits between specified layer and existing layer state
     85  */
     86 void default_layer_and(layer_state_t state) {
     87     default_layer_state_set(default_layer_state & state);
     88 }
     89 /** \brief Default Layer Xor
     90  *
     91  * Turns on default layer based on non-matching bits between specified layer and existing layer state
     92  */
     93 void default_layer_xor(layer_state_t state) {
     94     default_layer_state_set(default_layer_state ^ state);
     95 }
     96 #endif
     97 
     98 #ifndef NO_ACTION_LAYER
     99 /** \brief Keymap Layer State
    100  */
    101 layer_state_t layer_state = 0;
    102 
    103 /** \brief Layer state set user
    104  *
    105  * Runs user code on layer state change
    106  */
    107 __attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
    108     return state;
    109 }
    110 
    111 /** \brief Layer state set keyboard
    112  *
    113  * Runs keyboard code on layer state change
    114  */
    115 __attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) {
    116     return layer_state_set_user(state);
    117 }
    118 
    119 /** \brief Layer state set modules
    120  *
    121  * Runs module code on layer state change
    122  */
    123 
    124 __attribute__((weak)) layer_state_t layer_state_set_modules(layer_state_t state) {
    125     return state;
    126 }
    127 
    128 /** \brief Layer state set
    129  *
    130  * Sets the layer to match the specified state (a bitmask)
    131  */
    132 void layer_state_set(layer_state_t state) {
    133     state = layer_state_set_modules(state);
    134     state = layer_state_set_kb(state);
    135     ac_dprintf("layer_state: ");
    136     layer_debug();
    137     ac_dprintf(" to ");
    138     layer_state = state;
    139     layer_debug();
    140     ac_dprintf("\n");
    141 #    if defined(STRICT_LAYER_RELEASE)
    142     clear_keyboard_but_mods(); // To avoid stuck keys
    143 #    elif defined(SEMI_STRICT_LAYER_RELEASE)
    144     clear_keyboard_but_mods_and_keys(); // Don't reset held keys
    145 #    endif
    146 }
    147 
    148 /** \brief Layer clear
    149  *
    150  * Turn off all layers
    151  */
    152 void layer_clear(void) {
    153     layer_state_set(0);
    154 }
    155 
    156 /** \brief Layer state is
    157  *
    158  * Return whether the given state is on (it might still be shadowed by a higher state, though)
    159  */
    160 bool layer_state_is(uint8_t layer) {
    161     return layer_state_cmp(layer_state, layer);
    162 }
    163 
    164 /** \brief Layer state compare
    165  *
    166  * Used for comparing layers {mostly used for unit testing}
    167  */
    168 bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
    169     if (!cmp_layer_state) {
    170         return layer == 0;
    171     }
    172     return (cmp_layer_state & ((layer_state_t)1 << layer)) != 0;
    173 }
    174 
    175 /** \brief Layer move
    176  *
    177  * Turns on the given layer and turn off all other layers
    178  */
    179 void layer_move(uint8_t layer) {
    180     layer_state_set((layer_state_t)1 << layer);
    181 }
    182 
    183 /** \brief Layer on
    184  *
    185  * Turns on given layer
    186  */
    187 void layer_on(uint8_t layer) {
    188     layer_state_set(layer_state | ((layer_state_t)1 << layer));
    189 }
    190 
    191 /** \brief Layer off
    192  *
    193  * Turns off given layer
    194  */
    195 void layer_off(uint8_t layer) {
    196     layer_state_set(layer_state & ~((layer_state_t)1 << layer));
    197 }
    198 
    199 /** \brief Layer invert
    200  *
    201  * Toggle the given layer (set it if it's unset, or unset it if it's set)
    202  */
    203 void layer_invert(uint8_t layer) {
    204     layer_state_set(layer_state ^ ((layer_state_t)1 << layer));
    205 }
    206 
    207 /** \brief Layer or
    208  *
    209  * Turns on layers based on matching bits between specified layer and existing layer state
    210  */
    211 void layer_or(layer_state_t state) {
    212     layer_state_set(layer_state | state);
    213 }
    214 /** \brief Layer and
    215  *
    216  * Turns on layers based on matching enabled bits between specified layer and existing layer state
    217  */
    218 void layer_and(layer_state_t state) {
    219     layer_state_set(layer_state & state);
    220 }
    221 /** \brief Layer xor
    222  *
    223  * Turns on layers based on non-matching bits between specified layer and existing layer state
    224  */
    225 void layer_xor(layer_state_t state) {
    226     layer_state_set(layer_state ^ state);
    227 }
    228 
    229 /** \brief Layer debug printing
    230  *
    231  * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
    232  */
    233 void layer_debug(void) {
    234     ac_dprintf("%08lX(%u)", (uint32_t)layer_state, get_highest_layer(layer_state));
    235 }
    236 #endif
    237 
    238 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
    239 /** \brief source layer cache
    240  */
    241 
    242 uint8_t source_layers_cache[((MATRIX_ROWS * MATRIX_COLS) + (CHAR_BIT)-1) / (CHAR_BIT)][MAX_LAYER_BITS] = {{0}};
    243 #    ifdef ENCODER_MAP_ENABLE
    244 uint8_t encoder_source_layers_cache[(NUM_ENCODERS + (CHAR_BIT)-1) / (CHAR_BIT)][MAX_LAYER_BITS] = {{0}};
    245 #    endif // ENCODER_MAP_ENABLE
    246 
    247 /** \brief update source layers cache impl
    248  *
    249  * Updates the supplied cache when changing layers
    250  */
    251 void update_source_layers_cache_impl(uint8_t layer, uint16_t entry_number, uint8_t cache[][MAX_LAYER_BITS]) {
    252     const uint16_t storage_idx = entry_number / (CHAR_BIT);
    253     const uint8_t  storage_bit = entry_number % (CHAR_BIT);
    254     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
    255         cache[storage_idx][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ cache[storage_idx][bit_number]) & (1U << storage_bit);
    256     }
    257 }
    258 
    259 /** \brief read source layers cache
    260  *
    261  * reads the cached keys stored when the layer was changed
    262  */
    263 uint8_t read_source_layers_cache_impl(uint16_t entry_number, uint8_t cache[][MAX_LAYER_BITS]) {
    264     const uint16_t storage_idx = entry_number / (CHAR_BIT);
    265     const uint8_t  storage_bit = entry_number % (CHAR_BIT);
    266     uint8_t        layer       = 0;
    267 
    268     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
    269         layer |= ((cache[storage_idx][bit_number] & (1U << storage_bit)) != 0) << bit_number;
    270     }
    271 
    272     return layer;
    273 }
    274 
    275 /** \brief update encoder source layers cache
    276  *
    277  * Updates the cached encoders when changing layers
    278  */
    279 void update_source_layers_cache(keypos_t key, uint8_t layer) {
    280     if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
    281         const uint16_t entry_number = (uint16_t)(key.row * MATRIX_COLS) + key.col;
    282         update_source_layers_cache_impl(layer, entry_number, source_layers_cache);
    283     }
    284 #    ifdef ENCODER_MAP_ENABLE
    285     else if (key.row == KEYLOC_ENCODER_CW || key.row == KEYLOC_ENCODER_CCW) {
    286         const uint16_t entry_number = key.col;
    287         update_source_layers_cache_impl(layer, entry_number, encoder_source_layers_cache);
    288     }
    289 #    endif // ENCODER_MAP_ENABLE
    290 }
    291 
    292 /** \brief read source layers cache
    293  *
    294  * reads the cached keys stored when the layer was changed
    295  */
    296 uint8_t read_source_layers_cache(keypos_t key) {
    297     if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
    298         const uint16_t entry_number = (uint16_t)(key.row * MATRIX_COLS) + key.col;
    299         return read_source_layers_cache_impl(entry_number, source_layers_cache);
    300     }
    301 #    ifdef ENCODER_MAP_ENABLE
    302     else if (key.row == KEYLOC_ENCODER_CW || key.row == KEYLOC_ENCODER_CCW) {
    303         const uint16_t entry_number = key.col;
    304         return read_source_layers_cache_impl(entry_number, encoder_source_layers_cache);
    305     }
    306 #    endif // ENCODER_MAP_ENABLE
    307     return 0;
    308 }
    309 #endif
    310 
    311 /** \brief Store or get action (FIXME: Needs better summary)
    312  *
    313  * Make sure the action triggered when the key is released is the same
    314  * one as the one triggered on press. It's important for the mod keys
    315  * when the layer is switched after the down event but before the up
    316  * event as they may get stuck otherwise.
    317  */
    318 action_t store_or_get_action(bool pressed, keypos_t key) {
    319 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
    320     if (disable_action_cache) {
    321         return layer_switch_get_action(key);
    322     }
    323 
    324     uint8_t layer;
    325 
    326     if (pressed) {
    327         layer = layer_switch_get_layer(key);
    328         update_source_layers_cache(key, layer);
    329     } else {
    330         layer = read_source_layers_cache(key);
    331     }
    332     return action_for_key(layer, key);
    333 #else
    334     return layer_switch_get_action(key);
    335 #endif
    336 }
    337 
    338 /** \brief Layer switch get layer
    339  *
    340  * Gets the layer based on key info
    341  */
    342 uint8_t layer_switch_get_layer(keypos_t key) {
    343 #ifndef NO_ACTION_LAYER
    344     action_t action;
    345     action.code = ACTION_TRANSPARENT;
    346 
    347     layer_state_t layers = layer_state | default_layer_state;
    348     /* check top layer first */
    349     for (int8_t i = MAX_LAYER - 1; i >= 0; i--) {
    350         if (layers & ((layer_state_t)1 << i)) {
    351             action = action_for_key(i, key);
    352             if (action.code != ACTION_TRANSPARENT) {
    353                 return i;
    354             }
    355         }
    356     }
    357     /* fall back to layer 0 */
    358     return 0;
    359 #else
    360     return get_highest_layer(default_layer_state);
    361 #endif
    362 }
    363 
    364 /** \brief Layer switch get layer
    365  *
    366  * Gets action code based on key position
    367  */
    368 action_t layer_switch_get_action(keypos_t key) {
    369     return action_for_key(layer_switch_get_layer(key), key);
    370 }
    371 
    372 #ifndef NO_ACTION_LAYER
    373 layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
    374     layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
    375     layer_state_t mask3  = (layer_state_t)1 << layer3;
    376     return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
    377 }
    378 
    379 void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
    380     layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
    381 }
    382 #endif