qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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keymap_common.c (8977B)


      1 /*
      2 Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
      3 
      4 This program is free software: you can redistribute it and/or modify
      5 it under the terms of the GNU General Public License as published by
      6 the Free Software Foundation, either version 2 of the License, or
      7 (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     12 GNU General Public License for more details.
     13 
     14 You should have received a copy of the GNU General Public License
     15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
     16 */
     17 
     18 #include "keymap_common.h"
     19 #include "keymap_introspection.h"
     20 #include "report.h"
     21 #include "keycode.h"
     22 #include "action_layer.h"
     23 #include "action.h"
     24 #include "debug.h"
     25 #include "keycode_config.h"
     26 #include "quantum_keycodes.h"
     27 
     28 #ifdef ENCODER_MAP_ENABLE
     29 #    include "encoder.h"
     30 #endif
     31 
     32 #ifdef DIP_SWITCH_MAP_ENABLE
     33 #    include "dip_switch.h"
     34 #endif
     35 
     36 #ifdef BACKLIGHT_ENABLE
     37 #    include "backlight.h"
     38 #endif
     39 
     40 #ifdef MIDI_ENABLE
     41 #    include "process_midi.h"
     42 #endif
     43 
     44 extern keymap_config_t keymap_config;
     45 
     46 #include <inttypes.h>
     47 
     48 /* converts key to action */
     49 action_t action_for_key(uint8_t layer, keypos_t key) {
     50     // 16bit keycodes - important
     51     uint16_t keycode = keymap_key_to_keycode(layer, key);
     52     return action_for_keycode(keycode);
     53 };
     54 
     55 action_t action_for_keycode(uint16_t keycode) {
     56     // keycode remapping
     57     keycode = keycode_config(keycode);
     58 
     59     action_t action = {};
     60     uint8_t  action_layer, mod;
     61 
     62     (void)action_layer;
     63     (void)mod;
     64 
     65     switch (keycode) {
     66         case BASIC_KEYCODE_RANGE:
     67         case MODIFIER_KEYCODE_RANGE:
     68             action.code = ACTION_KEY(keycode);
     69             break;
     70 #ifdef EXTRAKEY_ENABLE
     71         case SYSTEM_KEYCODE_RANGE:
     72             action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
     73             break;
     74         case CONSUMER_KEYCODE_RANGE:
     75             action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
     76             break;
     77 #endif
     78         case MOUSE_KEYCODE_RANGE:
     79             action.code = ACTION_MOUSEKEY(keycode);
     80             break;
     81         case KC_TRANSPARENT:
     82             action.code = ACTION_TRANSPARENT;
     83             break;
     84         case QK_MODS ... QK_MODS_MAX:;
     85         // Has a modifier
     86         // Split it up
     87 #ifdef LEGACY_MAGIC_HANDLING
     88             action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
     89 #else                                                                                                     // LEGACY_MAGIC_HANDLING
     90             action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
     91 #endif                                                                                                    // LEGACY_MAGIC_HANDLING
     92             break;
     93         case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
     94 #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
     95 #    ifdef LEGACY_MAGIC_HANDLING
     96             action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
     97 #    else  // LEGACY_MAGIC_HANDLING
     98             action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
     99 #    endif // LEGACY_MAGIC_HANDLING
    100 #else
    101             // pass through keycode_config again, since it previously missed it
    102             // and then only send as ACTION_KEY to bypass most of action.c handling
    103             action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
    104 #endif
    105             break;
    106 #ifndef NO_ACTION_LAYER
    107         case QK_TO ... QK_TO_MAX:;
    108             // Layer set "GOTO"
    109             action_layer = QK_TO_GET_LAYER(keycode);
    110             action.code  = ACTION_LAYER_GOTO(action_layer);
    111             break;
    112         case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
    113             // Momentary action_layer
    114             action_layer = QK_MOMENTARY_GET_LAYER(keycode);
    115             action.code  = ACTION_LAYER_MOMENTARY(action_layer);
    116             break;
    117         case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
    118             // Set default action_layer
    119             action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
    120             action.code  = ACTION_DEFAULT_LAYER_SET(action_layer);
    121             break;
    122         case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
    123             // Set toggle
    124             action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
    125             action.code  = ACTION_LAYER_TOGGLE(action_layer);
    126             break;
    127 #endif
    128 #ifndef NO_ACTION_ONESHOT
    129         case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
    130             // OSL(action_layer) - One-shot action_layer
    131             action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
    132             action.code  = ACTION_LAYER_ONESHOT(action_layer);
    133             break;
    134 #endif // NO_ACTION_ONESHOT
    135         case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
    136             // OSM(mod) - One-shot mod
    137             mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
    138 #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
    139             action.code = ACTION_MODS(mod);
    140 #else  // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
    141             action.code = ACTION_MODS_ONESHOT(mod);
    142 #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
    143             break;
    144 #ifndef NO_ACTION_LAYER
    145         case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
    146 #    ifndef NO_ACTION_TAPPING
    147             action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
    148 #    else // NO_ACTION_TAPPING
    149 #        ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
    150             action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
    151 #        else  // NO_ACTION_TAPPING_TAP_TOGGLE_MO
    152             action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
    153 #        endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
    154 #    endif     // NO_ACTION_TAPPING
    155             break;
    156         case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
    157             mod          = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
    158             action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
    159             action.code  = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? (mod & 0xF) << 4 : mod);
    160             break;
    161 #endif // NO_ACTION_LAYER
    162         case QK_MOD_TAP ... QK_MOD_TAP_MAX:
    163 #ifndef NO_ACTION_TAPPING
    164             mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
    165 #    ifdef LEGACY_MAGIC_HANDLING
    166             action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
    167 #    else  // LEGACY_MAGIC_HANDLING
    168             action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
    169 #    endif // LEGACY_MAGIC_HANDLING
    170 #else      // NO_ACTION_TAPPING
    171 #    ifdef NO_ACTION_TAPPING_MODTAP_MODS
    172             // pass through mod_config again, since it previously missed it
    173             // and then only send as ACTION_KEY to bypass most of action.c handling
    174             action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
    175 #    else  // NO_ACTION_TAPPING_MODTAP_MODS
    176            // pass through keycode_config again, since it previously missed it
    177            // and then only send as ACTION_KEY to bypass most of action.c handling
    178             action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
    179 #    endif // NO_ACTION_TAPPING_MODTAP_MODS
    180 #endif     // NO_ACTION_TAPPING
    181             break;
    182 #ifdef SWAP_HANDS_ENABLE
    183         case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
    184 #    ifdef LEGACY_MAGIC_HANDLING
    185             action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
    186 #    else  // LEGACY_MAGIC_HANDLING
    187             action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
    188 #    endif // LEGACY_MAGIC_HANDLING
    189             break;
    190 #endif
    191 
    192         default:
    193             action.code = ACTION_NO;
    194             break;
    195     }
    196     return action;
    197 }
    198 
    199 // translates key to keycode
    200 __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
    201     if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
    202         return keycode_at_keymap_location(layer, key.row, key.col);
    203     }
    204 #ifdef ENCODER_MAP_ENABLE
    205     else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
    206         return keycode_at_encodermap_location(layer, key.col, true);
    207     } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
    208         return keycode_at_encodermap_location(layer, key.col, false);
    209     }
    210 #endif // ENCODER_MAP_ENABLE
    211 #ifdef DIP_SWITCH_MAP_ENABLE
    212     else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
    213         return keycode_at_dip_switch_map_location(key.col, true);
    214     } else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
    215         return keycode_at_dip_switch_map_location(key.col, false);
    216     }
    217 #endif // DIP_SWITCH_MAP_ENABLE
    218 
    219     return KC_NO;
    220 }