qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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process_key_lock.c (6605B)


      1 /* Copyright 2017 Fredric Silberberg
      2  *
      3  * This program is free software: you can redistribute it and/or modify
      4  * it under the terms of the GNU General Public License as published by
      5  * the Free Software Foundation, either version 2 of the License, or
      6  * (at your option) any later version.
      7  *
      8  * This program is distributed in the hope that it will be useful,
      9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     11  * GNU General Public License for more details.
     12  *
     13  * You should have received a copy of the GNU General Public License
     14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
     15  */
     16 
     17 #include <inttypes.h>
     18 #include <stdint.h>
     19 #include "process_key_lock.h"
     20 
     21 #define BV_64(shift) (((uint64_t)1) << (shift))
     22 #define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : ((code) < 0x80) ? key_state[1] : ((code) < 0xC0) ? key_state[2] : key_state[3])
     23 #define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : ((code) < 0x80) ? (code) - 0x40 : ((code) < 0xC0) ? (code) - 0x80 : (code) - 0xC0)
     24 #define KEY_STATE(code) (GET_KEY_ARRAY(code) & BV_64(GET_CODE_INDEX(code))) == BV_64(GET_CODE_INDEX(code))
     25 #define SET_KEY_ARRAY_STATE(code, val) \
     26     do {                               \
     27         switch (code) {                \
     28             case 0x00 ... 0x3F:        \
     29                 key_state[0] = (val);  \
     30                 break;                 \
     31             case 0x40 ... 0x7F:        \
     32                 key_state[1] = (val);  \
     33                 break;                 \
     34             case 0x80 ... 0xBF:        \
     35                 key_state[2] = (val);  \
     36                 break;                 \
     37             case 0xC0 ... 0xFF:        \
     38                 key_state[3] = (val);  \
     39                 break;                 \
     40         }                              \
     41     } while (0)
     42 #define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | BV_64(GET_CODE_INDEX(code))))
     43 #define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(BV_64(GET_CODE_INDEX(code))))
     44 #define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
     45 
     46 // Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
     47 uint64_t key_state[4] = {0x0, 0x0, 0x0, 0x0};
     48 bool     watching     = false;
     49 
     50 // Translate any OSM keycodes back to their unmasked versions.
     51 static inline uint16_t translate_keycode(uint16_t keycode) {
     52     if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
     53         return keycode ^ QK_ONE_SHOT_MOD;
     54     } else {
     55         return keycode;
     56     }
     57 }
     58 
     59 void cancel_key_lock(void) {
     60     watching = false;
     61     UNSET_KEY_STATE(0x0);
     62 }
     63 
     64 bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
     65     // We start by categorizing the keypress event. In the event of a down
     66     // event, there are several possibilities:
     67     // 1. The key is not being locked, and we are not watching for new keys.
     68     //    In this case, we bail immediately. This is the common case for down events.
     69     // 2. The key was locked, and we need to unlock it. In this case, we will
     70     //    reset the state in our map and return false. When the user releases the
     71     //    key, the up event will no longer be masked and the OS will observe the
     72     //    released key.
     73     // 3. QK_LOCK was just pressed. In this case, we set up the state machine
     74     //    to watch for the next key down event, and finish processing
     75     // 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
     76     //    we will send the key down event to the os, and set the key_state for that
     77     //    key to mask the up event.
     78     // 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
     79     //    the user pressed a key that we cannot "lock", as it's a series of keys,
     80     //    or a macro invocation, or a layer transition, or a custom-defined key, or
     81     //    or some other arbitrary code. In this case, we bail immediately, reset
     82     //    our watch state, and return true.
     83     //
     84     // In the event of an up event, there are these possibilities:
     85     // 1. The key is not being locked. In this case, we return true and bail
     86     //    immediately. This is the common case.
     87     // 2. The key is being locked. In this case, we will mask the up event
     88     //    by returning false, so the OS never sees that the key was released
     89     //    until the user pressed the key again.
     90 
     91     // We translate any OSM keycodes back to their original keycodes, so that if the key being
     92     // one-shot modded is a standard keycode, we can handle it. This is the only set of special
     93     // keys that we handle
     94     uint16_t translated_keycode = translate_keycode(*keycode);
     95 
     96     if (record->event.pressed) {
     97         // Non-standard keycode, reset and return
     98         if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == QK_LOCK)) {
     99             watching = false;
    100             return true;
    101         }
    102 
    103         // If we're already watching, turn off the watch.
    104         if (translated_keycode == QK_LOCK) {
    105             watching = !watching;
    106             return false;
    107         }
    108 
    109         if (IS_STANDARD_KEYCODE(translated_keycode)) {
    110             // We check watching first. This is so that in the following scenario, we continue to
    111             // hold the key: QK_LOCK, KC_F, QK_LOCK, KC_F
    112             // If we checked in reverse order, we'd end up holding the key pressed after the second
    113             // KC_F press is registered, when the user likely meant to hold F
    114             if (watching) {
    115                 watching = false;
    116                 SET_KEY_STATE(translated_keycode);
    117                 // We need to set the keycode passed in to be the translated keycode, in case we
    118                 // translated a OSM back to the original keycode.
    119                 *keycode = translated_keycode;
    120                 // Let the standard keymap send the keycode down event. The up event will be masked.
    121                 return true;
    122             }
    123 
    124             if (KEY_STATE(translated_keycode)) {
    125                 UNSET_KEY_STATE(translated_keycode);
    126                 // The key is already held, stop this process. The up event will be sent when the user
    127                 // releases the key.
    128                 return false;
    129             }
    130         }
    131 
    132         // Either the key isn't a standard key, or we need to send the down event. Continue standard
    133         // processing
    134         return true;
    135     } else {
    136         // Stop processing if it's a standard key and we're masking up.
    137         return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
    138     }
    139 }