cycle_out_in_dual_anim.h (583B)
1 #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL 2 RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL) 3 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4 5 static hsv_t CYCLE_OUT_IN_DUAL_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t time) { 6 dx = (k_rgb_matrix_center.x / 2) - abs8(dx); 7 uint8_t dist = sqrt16(dx * dx + dy * dy); 8 hsv.h = 3 * dist + time; 9 return hsv; 10 } 11 12 bool CYCLE_OUT_IN_DUAL(effect_params_t* params) { 13 return effect_runner_dx_dy(params, &CYCLE_OUT_IN_DUAL_math); 14 } 15 16 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 17 #endif // ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL