flower_blooming_anim.h (2188B)
1 /* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll> 2 * 3 * This program is free software: you can redistribute it and/or modify 4 * it under the terms of the GNU General Public License as published by 5 * the Free Software Foundation, either version 2 of the License, or 6 * (at your option) any later version. 7 * 8 * This program is distributed in the hope that it will be useful, 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * GNU General Public License for more details. 12 * 13 * You should have received a copy of the GNU General Public License 14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 15 */ 16 17 #ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING 18 RGB_MATRIX_EFFECT(FLOWER_BLOOMING) 19 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 20 21 typedef hsv_t (*flower_blooming_f)(hsv_t hsv, uint8_t i, uint8_t time); 22 23 bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) { 24 RGB_MATRIX_USE_LIMITS(led_min, led_max); 25 26 uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1)); 27 for (uint8_t i = led_min; i < led_max; i++) { 28 RGB_MATRIX_TEST_LED_FLAGS(); 29 if (g_led_config.point[i].y > k_rgb_matrix_center.y) { 30 rgb_t bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); 31 rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r); 32 } else { 33 rgb_t rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); 34 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 35 } 36 } 37 return rgb_matrix_check_finished_leds(led_max); 38 } 39 40 static hsv_t FLOWER_BLOOMING_math(hsv_t hsv, uint8_t i, uint8_t time) { 41 if (g_led_config.point[i].y > k_rgb_matrix_center.y) 42 hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time; 43 else 44 hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time; 45 return hsv; 46 } 47 48 bool FLOWER_BLOOMING(effect_params_t* params) { 49 return effect_runner_bloom(params, &FLOWER_BLOOMING_math); 50 } 51 52 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 53 #endif // ENABLE_RGB_MATRIX_FLOWER_BLOOMING