gradient_up_down_anim.h (851B)
1 #ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN 2 RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN) 3 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4 5 bool GRADIENT_UP_DOWN(effect_params_t* params) { 6 RGB_MATRIX_USE_LIMITS(led_min, led_max); 7 8 hsv_t hsv = rgb_matrix_config.hsv; 9 uint8_t scale = scale8(64, rgb_matrix_config.speed); 10 for (uint8_t i = led_min; i < led_max; i++) { 11 RGB_MATRIX_TEST_LED_FLAGS(); 12 // The y range will be 0..64, map this to 0..4 13 // Relies on hue being 8-bit and wrapping 14 hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4); 15 rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); 16 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 17 } 18 return rgb_matrix_check_finished_leds(led_max); 19 } 20 21 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 22 #endif // ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN