pixel_flow_anim.h (1691B)
1 // Copyright 2022 @filterpaper 2 // SPDX-License-Identifier: GPL-2.0+ 3 4 #ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW 5 RGB_MATRIX_EFFECT(PIXEL_FLOW) 6 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 7 8 static bool PIXEL_FLOW(effect_params_t* params) { 9 // LED state array 10 static rgb_t led[RGB_MATRIX_LED_COUNT]; 11 12 static uint32_t wait_timer = 0; 13 if (wait_timer > g_rgb_timer) { 14 return false; 15 } 16 17 inline uint32_t interval(void) { 18 return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); 19 } 20 21 if (params->init) { 22 // Clear LEDs and fill the state array 23 rgb_matrix_set_color_all(0, 0, 0); 24 for (uint8_t j = 0; j < RGB_MATRIX_LED_COUNT; ++j) { 25 led[j] = (random8() & 2) ? (rgb_t){0, 0, 0} : rgb_matrix_hsv_to_rgb((hsv_t){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}); 26 } 27 } 28 29 RGB_MATRIX_USE_LIMITS(led_min, led_max); 30 // Light LEDs based on state array 31 for (uint8_t i = led_min; i < led_max; ++i) { 32 RGB_MATRIX_TEST_LED_FLAGS(); 33 rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b); 34 } 35 36 if (!rgb_matrix_check_finished_leds(led_max)) { 37 // Shift LED state forward 38 for (uint8_t j = 0; j < led_max - 1; ++j) { 39 led[j] = led[j + 1]; 40 } 41 // Fill last LED 42 led[led_max - 1] = (random8() & 2) ? (rgb_t){0, 0, 0} : rgb_matrix_hsv_to_rgb((hsv_t){random8(), random8_min_max(127, 255), rgb_matrix_config.hsv.v}); 43 // Set pulse timer 44 wait_timer = g_rgb_timer + interval(); 45 } 46 47 return rgb_matrix_check_finished_leds(led_max); 48 } 49 50 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 51 #endif // ENABLE_RGB_MATRIX_PIXEL_FLOW