raindrops_anim.h (1362B)
1 #ifdef ENABLE_RGB_MATRIX_RAINDROPS 2 RGB_MATRIX_EFFECT(RAINDROPS) 3 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4 5 static void raindrops_set_color(uint8_t i, effect_params_t* params) { 6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; 7 hsv_t hsv = rgb_matrix_config.hsv; 8 9 // Take the shortest path between hues 10 int8_t deltaH = (int8_t)((hsv.h + 128) - hsv.h) / 4; 11 hsv.h += (deltaH * random8_max(3)); 12 13 rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); 14 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 15 } 16 17 bool RAINDROPS(effect_params_t* params) { 18 static uint16_t index = RGB_MATRIX_LED_COUNT + 1; 19 20 // Periodic trigger for LED change 21 if ((params->iter == 0) && (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0)) { 22 index = random8_max(RGB_MATRIX_LED_COUNT); 23 } 24 25 RGB_MATRIX_USE_LIMITS(led_min, led_max); 26 if (params->init) { 27 for (uint8_t i = led_min; i < led_max; i++) { 28 raindrops_set_color(i, params); 29 } 30 } 31 // Change LED once and set index out of range till next trigger 32 else if (led_min <= index && index < led_max) { 33 raindrops_set_color(index, params); 34 index = RGB_MATRIX_LED_COUNT + 1; 35 } 36 return rgb_matrix_check_finished_leds(led_max); 37 } 38 39 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 40 #endif // ENABLE_RGB_MATRIX_RAINDROPS