qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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rgb_matrix_effects.inc (1562B)


      1 // Add your new core rgb matrix effect here, order determines enum order
      2 #include "solid_color_anim.h"
      3 #include "alpha_mods_anim.h"
      4 #include "gradient_up_down_anim.h"
      5 #include "gradient_left_right_anim.h"
      6 #include "breathing_anim.h"
      7 #include "colorband_sat_anim.h"
      8 #include "colorband_val_anim.h"
      9 #include "colorband_pinwheel_sat_anim.h"
     10 #include "colorband_pinwheel_val_anim.h"
     11 #include "colorband_spiral_sat_anim.h"
     12 #include "colorband_spiral_val_anim.h"
     13 #include "cycle_all_anim.h"
     14 #include "cycle_left_right_anim.h"
     15 #include "cycle_up_down_anim.h"
     16 #include "rainbow_moving_chevron_anim.h"
     17 #include "cycle_out_in_anim.h"
     18 #include "cycle_out_in_dual_anim.h"
     19 #include "cycle_pinwheel_anim.h"
     20 #include "cycle_spiral_anim.h"
     21 #include "dual_beacon_anim.h"
     22 #include "rainbow_beacon_anim.h"
     23 #include "rainbow_pinwheels_anim.h"
     24 #include "flower_blooming_anim.h"
     25 #include "raindrops_anim.h"
     26 #include "jellybean_raindrops_anim.h"
     27 #include "hue_breathing_anim.h"
     28 #include "hue_pendulum_anim.h"
     29 #include "hue_wave_anim.h"
     30 #include "pixel_rain_anim.h"
     31 #include "pixel_flow_anim.h"
     32 #include "pixel_fractal_anim.h"
     33 #include "typing_heatmap_anim.h"
     34 #include "digital_rain_anim.h"
     35 #include "solid_reactive_simple_anim.h"
     36 #include "solid_reactive_anim.h"
     37 #include "solid_reactive_wide.h"
     38 #include "solid_reactive_cross.h"
     39 #include "solid_reactive_nexus.h"
     40 #include "splash_anim.h"
     41 #include "solid_splash_anim.h"
     42 #include "starlight_smooth_anim.h"
     43 #include "starlight_anim.h"
     44 #include "starlight_dual_sat_anim.h"
     45 #include "starlight_dual_hue_anim.h"
     46 #include "riverflow_anim.h"