rgb_matrix_effects.inc (1562B)
1 // Add your new core rgb matrix effect here, order determines enum order 2 #include "solid_color_anim.h" 3 #include "alpha_mods_anim.h" 4 #include "gradient_up_down_anim.h" 5 #include "gradient_left_right_anim.h" 6 #include "breathing_anim.h" 7 #include "colorband_sat_anim.h" 8 #include "colorband_val_anim.h" 9 #include "colorband_pinwheel_sat_anim.h" 10 #include "colorband_pinwheel_val_anim.h" 11 #include "colorband_spiral_sat_anim.h" 12 #include "colorband_spiral_val_anim.h" 13 #include "cycle_all_anim.h" 14 #include "cycle_left_right_anim.h" 15 #include "cycle_up_down_anim.h" 16 #include "rainbow_moving_chevron_anim.h" 17 #include "cycle_out_in_anim.h" 18 #include "cycle_out_in_dual_anim.h" 19 #include "cycle_pinwheel_anim.h" 20 #include "cycle_spiral_anim.h" 21 #include "dual_beacon_anim.h" 22 #include "rainbow_beacon_anim.h" 23 #include "rainbow_pinwheels_anim.h" 24 #include "flower_blooming_anim.h" 25 #include "raindrops_anim.h" 26 #include "jellybean_raindrops_anim.h" 27 #include "hue_breathing_anim.h" 28 #include "hue_pendulum_anim.h" 29 #include "hue_wave_anim.h" 30 #include "pixel_rain_anim.h" 31 #include "pixel_flow_anim.h" 32 #include "pixel_fractal_anim.h" 33 #include "typing_heatmap_anim.h" 34 #include "digital_rain_anim.h" 35 #include "solid_reactive_simple_anim.h" 36 #include "solid_reactive_anim.h" 37 #include "solid_reactive_wide.h" 38 #include "solid_reactive_cross.h" 39 #include "solid_reactive_nexus.h" 40 #include "splash_anim.h" 41 #include "solid_splash_anim.h" 42 #include "starlight_smooth_anim.h" 43 #include "starlight_anim.h" 44 #include "starlight_dual_sat_anim.h" 45 #include "starlight_dual_hue_anim.h" 46 #include "riverflow_anim.h"