effect_runner_reactive_splash.h (1213B)
1 #pragma once 2 3 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED 4 5 typedef hsv_t (*reactive_splash_f)(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick); 6 7 bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) { 8 RGB_MATRIX_USE_LIMITS(led_min, led_max); 9 10 uint8_t count = g_last_hit_tracker.count; 11 for (uint8_t i = led_min; i < led_max; i++) { 12 RGB_MATRIX_TEST_LED_FLAGS(); 13 hsv_t hsv = rgb_matrix_config.hsv; 14 hsv.v = 0; 15 for (uint8_t j = start; j < count; j++) { 16 int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j]; 17 int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j]; 18 uint8_t dist = sqrt16(dx * dx + dy * dy); 19 uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], qadd8(rgb_matrix_config.speed, 1)); 20 hsv = effect_func(hsv, dx, dy, dist, tick); 21 } 22 hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v); 23 rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); 24 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 25 } 26 return rgb_matrix_check_finished_leds(led_max); 27 } 28 29 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED