solid_reactive_anim.h (739B)
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED 2 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE 3 RGB_MATRIX_EFFECT(SOLID_REACTIVE) 4 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 5 6 static hsv_t SOLID_REACTIVE_math(hsv_t hsv, uint16_t offset) { 7 if (offset > 255) offset = 255; 8 # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE 9 hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); 10 # endif 11 hsv.h += scale8(255 - offset, 64); 12 return hsv; 13 } 14 15 bool SOLID_REACTIVE(effect_params_t* params) { 16 return effect_runner_reactive(params, &SOLID_REACTIVE_math); 17 } 18 19 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 20 # endif // ENABLE_RGB_MATRIX_SOLID_REACTIVE 21 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED