solid_reactive_nexus.h (1683B)
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED 2 # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) 3 4 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS) 6 # endif 7 8 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS) 10 # endif 11 12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 13 14 static hsv_t SOLID_REACTIVE_NEXUS_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 15 uint16_t effect = tick - dist; 16 if (effect > 255) effect = 255; 17 if (dist > 72) effect = 255; 18 if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255; 19 # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE 20 hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4) + dy / 4; 21 # else 22 hsv.h = rgb_matrix_config.hsv.h + dy / 4; 23 # endif 24 hsv.v = qadd8(hsv.v, 255 - effect); 25 return hsv; 26 } 27 28 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 29 bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { 30 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); 31 } 32 # endif 33 34 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 35 bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { 36 return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); 37 } 38 # endif 39 40 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 41 # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) 42 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED