solid_reactive_wide.h (1500B)
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED 2 # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) 3 4 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE) 6 # endif 7 8 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE) 10 # endif 11 12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 13 14 static hsv_t SOLID_REACTIVE_WIDE_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 15 uint16_t effect = tick + dist * 5; 16 if (effect > 255) effect = 255; 17 # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE 18 hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4); 19 # endif 20 hsv.v = qadd8(hsv.v, 255 - effect); 21 return hsv; 22 } 23 24 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 25 bool SOLID_REACTIVE_WIDE(effect_params_t* params) { 26 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); 27 } 28 # endif 29 30 # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 31 bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { 32 return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); 33 } 34 # endif 35 36 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 37 # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) 38 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED