qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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solid_splash_anim.h (1217B)


      1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
      2 #    if defined(ENABLE_RGB_MATRIX_SOLID_SPLASH) || defined(ENABLE_RGB_MATRIX_SOLID_MULTISPLASH)
      3 
      4 #        ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
      5 RGB_MATRIX_EFFECT(SOLID_SPLASH)
      6 #        endif
      7 
      8 #        ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
      9 RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
     10 #        endif
     11 
     12 #        ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
     13 
     14 hsv_t SOLID_SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
     15     uint16_t effect = tick - dist;
     16     if (effect > 255) effect = 255;
     17     hsv.v = qadd8(hsv.v, 255 - effect);
     18     return hsv;
     19 }
     20 
     21 #            ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH
     22 bool SOLID_SPLASH(effect_params_t* params) {
     23     return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
     24 }
     25 #            endif
     26 
     27 #            ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
     28 bool SOLID_MULTISPLASH(effect_params_t* params) {
     29     return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
     30 }
     31 #            endif
     32 
     33 #        endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
     34 #    endif     // !defined(ENABLE_RGB_MATRIX_SPLASH) && !defined(ENABLE_RGB_MATRIX_MULTISPLASH)
     35 #endif         // RGB_MATRIX_KEYREACTIVE_ENABLED