solid_splash_anim.h (1217B)
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED 2 # if defined(ENABLE_RGB_MATRIX_SOLID_SPLASH) || defined(ENABLE_RGB_MATRIX_SOLID_MULTISPLASH) 3 4 # ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH 5 RGB_MATRIX_EFFECT(SOLID_SPLASH) 6 # endif 7 8 # ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH 9 RGB_MATRIX_EFFECT(SOLID_MULTISPLASH) 10 # endif 11 12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 13 14 hsv_t SOLID_SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 15 uint16_t effect = tick - dist; 16 if (effect > 255) effect = 255; 17 hsv.v = qadd8(hsv.v, 255 - effect); 18 return hsv; 19 } 20 21 # ifdef ENABLE_RGB_MATRIX_SOLID_SPLASH 22 bool SOLID_SPLASH(effect_params_t* params) { 23 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); 24 } 25 # endif 26 27 # ifdef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH 28 bool SOLID_MULTISPLASH(effect_params_t* params) { 29 return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); 30 } 31 # endif 32 33 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 34 # endif // !defined(ENABLE_RGB_MATRIX_SPLASH) && !defined(ENABLE_RGB_MATRIX_MULTISPLASH) 35 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED