qmk_firmware

QMK firmware for my keyboards (Corne, Sweep Ferris) and trackball (Ploopy Adept)
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splash_anim.h (1160B)


      1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
      2 #    if defined(ENABLE_RGB_MATRIX_SPLASH) || defined(ENABLE_RGB_MATRIX_MULTISPLASH)
      3 
      4 #        ifdef ENABLE_RGB_MATRIX_SPLASH
      5 RGB_MATRIX_EFFECT(SPLASH)
      6 #        endif
      7 
      8 #        ifdef ENABLE_RGB_MATRIX_MULTISPLASH
      9 RGB_MATRIX_EFFECT(MULTISPLASH)
     10 #        endif
     11 
     12 #        ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
     13 
     14 hsv_t SPLASH_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
     15     uint16_t effect = tick - dist;
     16     if (effect > 255) effect = 255;
     17     hsv.h += effect;
     18     hsv.v = qadd8(hsv.v, 255 - effect);
     19     return hsv;
     20 }
     21 
     22 #            ifdef ENABLE_RGB_MATRIX_SPLASH
     23 bool SPLASH(effect_params_t* params) {
     24     return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math);
     25 }
     26 #            endif
     27 
     28 #            ifdef ENABLE_RGB_MATRIX_MULTISPLASH
     29 bool MULTISPLASH(effect_params_t* params) {
     30     return effect_runner_reactive_splash(0, params, &SPLASH_math);
     31 }
     32 #            endif
     33 
     34 #        endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
     35 #    endif     // !defined(ENABLE_RGB_MATRIX_SPLASH) || !defined(ENABLE_RGB_MATRIX_MULTISPLASH)
     36 #endif         // RGB_MATRIX_KEYREACTIVE_ENABLED