starlight_anim.h (1364B)
1 #ifdef ENABLE_RGB_MATRIX_STARLIGHT 2 RGB_MATRIX_EFFECT(STARLIGHT) 3 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4 5 static void set_starlight_color(uint8_t i, effect_params_t* params) { 6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; 7 8 uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); 9 hsv_t hsv = rgb_matrix_config.hsv; 10 hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); 11 rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv); 12 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 13 } 14 15 bool STARLIGHT(effect_params_t* params) { 16 static uint16_t index = RGB_MATRIX_LED_COUNT + 1; 17 18 // Periodic trigger for LED change 19 if ((params->iter == 0) && (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0)) { 20 index = random8_max(RGB_MATRIX_LED_COUNT); 21 } 22 23 RGB_MATRIX_USE_LIMITS(led_min, led_max); 24 if (params->init) { 25 for (uint8_t i = led_min; i < led_max; i++) { 26 set_starlight_color(i, params); 27 } 28 } 29 // Change LED once and set index out of range till next trigger 30 else if (led_min <= index && index < led_max) { 31 set_starlight_color(index, params); 32 index = RGB_MATRIX_LED_COUNT + 1; 33 } 34 return rgb_matrix_check_finished_leds(led_max); 35 } 36 37 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 38 #endif // ENABLE_RGB_MATRIX_STARLIGHT